Welcome, Guest. Please login or register.
October 23, 2014, 06:08:30 PM

Login with username, password and session length
Search:     Advanced search
RPGFan Community Quiz!
Persona 3 FES Quiz is now OVER!
Winner was user: Monsoon!
334723 Posts in 13708 Topics by 2200 Members
Latest Member: Rgeneb1
* Home Help Search Login Register
+  RPGFan Message Boards
|-+  Media
| |-+  Miscellaneous Games
| | |-+  Bounce On (iPhone game)
« previous next »
Pages: [1] Print
Author Topic: Bounce On (iPhone game)  (Read 2497 times)
Prime Mover
Posts: 2798


All's fair in love, war, and the recording studio

Member
*

Shattre
View Profile WWW Email

Ignore
« on: February 26, 2009, 09:29:45 PM »

I've been playing a new iPhone game that just plain rocks, called "Bounce On". It's a Sonic-style platformer where you play as a little red ball trying to find your way home. Instead of having a d-pad, you tilt the iPhone to move left/right, and tap anywhere to jump. But what really makes it shine is the level design, which is just neat. Especially in the second world (which HIGHLY resembles an industrial Sonic zone ala Scrapbrain or Chemical Plant), there's just a lot of really well designed levels. As I said: similar to sonic, but with less concentration on speed, and more concentration on precision.

Well worth the $4 if you have an iPhone. And they seem to be releasing worlds once ever month or so.
Logged


eelhouse.net
- order the new album

Currently Playing: Metroid Prime 2, Trails in the Sky, Bioshock: Infinite
Currently Listening to: Devin Townsend, Dream Theater
Watching: Star Trek: TOS, Slayers, Doctor Who (as usual)
Pages: [1] Print 
« previous next »
Jump to:  



Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!