After beating the first two chapters, I have some things to say. First, there are pieces of music that are definitely amazing -- the world map theme, and the sorrowful tragedy theme. Great stuff. The stat allocation system is nice and definitely not used enough in RPGs anymore. Helps to specialize and create classes all on your own.
However, the art is definitely NOT up to snuff with Eternal Eden, by far. In fact, it's several factors worse. In every way, practically. I like the sun glare in the Sheerbark Ruins. Nice touch. I also dislike random encounters, whereas EE almost entirely got rid of those and let you decide if you wanted to face any enemy you ran into. Also, those enemies never returned, which was very, very nice.
Also, EE has far better and far more interesting puzzles. EE is like Lufia II, and I guess Legionwood so far is like an old-school wRPG meets, say, Beyond the Beyond.