A new release is currently on the way, expected to arrive in mid January. While it isn't a new chapter release, it is still a release worth getting, due to the fact that it addresses most of the criticisms people have about Legionwood.
In short: This is a version of the game designed to get rid of the things people hate about Legionwood and make it a more appealing game to the people who currently despise it.
I've decided to pretty much overhaul Legionwood as I've decided I want to make it into a game that everyone can play that is fun to play. I'm addressing the most pressing criticisms about the game and turning the game into a more casual game overall. I don't want to make a revolutionary game; just one that is fun and does what it does well. Thus, whether you're a fan of Legionwood already, someone who's never played, or someone who despises the game with a passion, I urge you to try this new release, as it is a new Legionwood and one which I've engineered to appeal more to you.
1. Every line of dialogue in the game and every cutscene will be streamlined and rewritten, and will flow smoother and more naturally.
2. The issues with balancing in the early areas of the game (which thankfully do even out later on) will be resolved. The early game difficulty will more closely match the later areas of the game. You will be able to clear the first dungeon at level one.
3. Several skills and items will be rebalanced as some are too weak/too powerful.
4. Focus will be taken off characterisation and placed upon the story instead. I agree: Legionwood is always awkward in the scenes where I make the characters try to characterise so the story will now become more world driven.
5. A complete playtest will be done and every reported bug and sound error will be fixed.
6. Chapter three will be extended slightly. You'll be able to proceed to Castoth's fortress this time around.
Despite all these massive changes, those currently playing the game will be able to use their save files to continue if they want to.