Just for the sake of improving on the game, could you elaborate on the aspects of the art you didn't like?
Anyway, I'm glad you enjoyed the game, but as I said earlier, I'm not intending this to be a direct competetitor to Eternal Eden, I am simply talking my opinion from a scripting/programming and presentation perspective, not the gameplay perspective. Of course the two are very different games gameplay wise, while the developer went for the Lufia style gameplay, I went for a a more straight and traditional early FF style gameplay.
@Reives: Yes I'm aware of my reputation outside of RRR. Despite this, nobody ever tells me to tone down my you know what, and all I ever get are compliments or insults about the game itself. Please take no offense to how I market my game, as that is how I am as a person. I'm aware that teamwork and contacts are what make it or break it in this field, but also, as I've said, it's a freeware game and for it to be able to grab someone's attention over say a commerical game such as Aveyond, it needs to sound grand and huge.
@blackthirteen: I'm sorry to hear of your problem... Actually, it's not the MP3's that cause the lag, it's the sheer number of custom scripts being processed in the game. Eternal Eden doesn't use very many custom scripts, many of it's features are the default RM ones, so that's why it is easier to run. Unfortunately, although it seems simple using 2D graphics, Legionwood's Ruby language is pretty hard to process efficiently, so a complex system of scripts will always lag for those with RAM under 1GB. I'm working on fixing this however, so stay tuned.