More animeish, but... more expressive.
Well, I'm the type that prefers minimalism instead of too much dramatization (e.g., something like Death in Venice
versus Shawshank Redemption
in terms of cinematography). Furthermore, I'd rather have thematic depth over too much character development, hence why I defended Strange Journey
Also, I agree, Gen Eric Gui, but the art style and atmosphere were two huge attributes to Nocturne
's style. "Just because the art style isn't GRIMDARK doesn't mean the game can't make a strong point or be be thought provoking."
I think it's a matter of context. I love Mother 2 and 3's art style, but I do not think it fits particularly well in the Shin Megami Tensei
universe. I like Osamu Tezuka's character art (e.g., his mature and dark MW
), but I don't think it's accustomed for Shin Megami Tensei games. Of course, art style is simply just one attribute and does not determine the seriousness of a piece of art as my reference to Tezuka's Gekiga (i.g., MW, Ayako, Phoenix, Buddha, and etc.) indicates...
Granted, I apologize for stating my preference as a fact; I should have made that more obvious.
is not a good comparison. It tries to depict symbolic imagery rather than display expressive, cartoony graphics: "It runs on our idea of what suburban America or the sands of Egypt look like, not the reality, because reality is not as real to us as the symbols, to get into some Baudrillard. Itâ€™s all symbolic and pop-cultural. These are pop-cultural aliens invading a pop-cultural earth to be â€œdefendedâ€, I use that term loosely, by a pop-cultural government conspiracy. And it feels real. With those beautiful isometric graphics and that haunting music, it feels real" (Sagrillo).
Source of Quotehttp://www.cosmicmaher.com/?p=194