make an RPG int oa FPS just for the sake of being popular (and yes, I liked FFXIII but I completely understand why a lot of people didn't).
Heeeh? How is FFXIII an FPS, unless I'm missing something...?
I think that was just the result of poor sentence structure. I think Farron just meant that Final Fantasy XIII was similar to an FPS is the sense that it was faster, stronger and more action rather than drama orientated.
That's it. I should have expressed myself better.
Square-Enix themselves claimed that FFXIII wasn't an RPG when they were making it... Why they would say that is beyond me. But by that I understand that's the same Starmongoose
understood from what I said.
They probably tried to give the game a pacing as fast as a popular FPS or Third person game. What they should've thought is that if I wanted a fast paced 3rd Person game I'd play God of War, Devil May Cry, Ninja Gaiden or whatever.
I'll try to stop here, or else this topic will became another FFXIII discussion, like any other on the internet where we talk about an RPG and it ends in FFXIII.
Back to SMT, I was watching a video of the good ending of Persona 4 (I only got the normal ending) and I remembered something, which probably is my only complain about the series: Why is it so hard to get items ? I mean, not the usual stuff you can buy on store but some items the restore your MP, or give you full-life; they are super rare. And I do understand to not give you it in the beginning of the game but later on, there could be a higher drop rate or at least show up more on those random treasure chests.
And it's not only in Persona, others as well, if I'm not mistaken.
By that I don't mean to make the games easier but at least for us to have more variety as to how approach bosses and what spells to use.