I haven't finished Nocturne, but I know what I clearly liked about the game: the dark mood it brings; that solitude feel that most of the time it's just you and the demons.
However there are times with little interaction and too much random encounters ... I do enjoy more talking in my RPGs.
It's weird because when the game is clear the story is not the focus, I can deal with it, like Demon's Souls, Monster Hunter, Diablo, etc but if there is a plot, especially an interesting one, I want to know it asap.
This is probably my downside with Strage Journey now, I'm in Sector D and at times the dungeons feels waaaay to long. It's just like MeshGearFox
Also I'm having a hard time continuing with SJ. That hidden door in Sector C really WAS off-putting to me because it was just flat-out bad area design and it sounds like that kind of stuff continues.
I had to look up a map in gamefaqs and still it was hard to find. I would expect things like this in 8bit/16bit RPGs, but these days you rarely see it, probably because that is boring as hell.
Maybe Dragon Quest fans like this, because this is one of my main gripes about the games.