Alright then; it was bad. It was decent at first; passable characterization, intriguing premise; plot moved sort of slowly, but the character's own problems and dealings helped to somewhat fill this void. But as it went along, the plot went along slower and the slower, the characters proved to be more shallow and less interesting, and the social links only helped so much. Then at last, came the final events...
Enter 'The Power of Freindship'. How did MC defeat Nix by just holding up that card? How did he fly up to the big eye? Why in the world would all the relationships he made via the Social Links create this card--which should only exist in gameplay and not the plot--which seemingly does everything?
Why--you know, if I went over all of the plotholes, I'd be here all day. The point is, just because someone learned 'The Meaning of Life' doesn't magically grant them to all of that bullcrap that the MC did in the finale,
and on that note, considering all that everyone else went through, you'd think this whole BS would apply to the other party members at least [i]somewhat[/i].
And that's just The Journey; if everyone's 'negative thoughts' or whatever that was, are responsible for creating shadows, [i]why in the world isn't the planet covered with shadows by now?[/i]
And why would Erebus breaking through the seal cause a time-skip? Because it could? Yeesh.
And on top of all that, the plot still ended up being pretty shallow, along with a fair deal of the characters being like the plot as well; shallow and uninteresting. The best one was Junpei, but even he wasn't as good as he could have been. The high point of Persona for me is still the P2 duology, though maybe 4 will prove to be decent enough when I get around to that.