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PRIORITY OVER-RIDE. NEW BEHAVIOR DICTATED.
MUST BREAK TARGET INTO COMPONENT COMPOUNDS.
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Megami Tensei Topic
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Topic: Megami Tensei Topic (Read 214713 times)
Farron
Posts: 856
Member
Re: Megami Tensei Topic
«
Reply #1410 on:
March 20, 2011, 09:27:51 AM »
I can sympathize with you. After many games Persona 3 and 4 were a breath of fresh air. The characters are great, they all develop quite nicely, there's also your social links which not only gives you choice of powers but a good backstory. One of my favorite games for sure.
The other good thing is that after them I became eager to try out other Shin Megami Tensei games which I have to say are excellent or are at least different from the main bunch of RPGs.
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Mayonaka Reviews - My reviews Blog
Desert Walker
Posts: 342
Member
Re: Megami Tensei Topic
«
Reply #1411 on:
March 21, 2011, 12:46:15 PM »
I recently picked up Strange Journey which has been my introduction to SMT (and to Atlus, for that matter). I've loved the game up to this point (50 hours in and reaching the end), and I'll be checking out other stuff in the series.
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kyuusei
Administrator
Posts: 7800
Member
Re: Megami Tensei Topic
«
Reply #1412 on:
March 21, 2011, 01:01:45 PM »
Strange Journey eh? Interesting way to start SMT, but not a bad one. Hell if it doesn't frustrate you then you're fit for the rest of the series.
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Shepard: I suppose we could catch a hanar poetry reading.
Garrus: No offense, but if the end of the galaxy is coming, I'm not going out on the phrase, '
this one feels like a flower
.'
Starmongoose
Contributing Editor
Posts: 3716
Stirrupmongoose
Member
Re: Megami Tensei Topic
«
Reply #1413 on:
March 21, 2011, 01:04:04 PM »
I can't even begin to imagine Strange Journey as my first entry in the series xD
You are made of strong stuff.
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It's just a simple Pumpkin Bomb!
Desert Walker
Posts: 342
Member
Re: Megami Tensei Topic
«
Reply #1414 on:
March 21, 2011, 01:10:20 PM »
Quote from: kyuusei on March 21, 2011, 01:01:45 PM
Strange Journey eh? Interesting way to start SMT, but not a bad one. Hell if it doesn't frustrate you then you're fit for the rest of the series.
It seemed like a good start given that I don't currently have access to a PS2, liked the modern day setting, and happen to be trying to build up my DS RPG collection. It hasn't really left me frustrated, with the exception of a couple of boss battles, but I can see how people new to the series could be frustrated given the combination of a long game with tricky dungeons (pits, etc.) and a somewhat steep learning curve. That said, I've seen a lot of complaints about this game being ultra-hard that I can't comprehend. The difficulty is moderately high, but my experience has been that putting in a moderate amount of effort at grinding and using the fusion system well allows me to avoid too much trouble. I will admit, however, that the next game I play will be something with a lighter atmosphere.
«
Last Edit: March 21, 2011, 01:12:50 PM by Desert Walker
»
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MeshGearFox
Posts: 6989
HERE ON RUM ISLAND WE DO NOT BELIEVE IN RUM!
Member
Re: Megami Tensei Topic
«
Reply #1415 on:
March 21, 2011, 01:34:25 PM »
SMT: SJ really isn't that hard. The issue is that the difficulty curve is all over the place. Some of the BOSSES are excessively hard compared to the regular fights, which are all generally pushovers. The bosses aren't really hard in and of themselves, I guess, just... comparatively.
In SMT:N the regular fights were all potentially lethal and the boss fights were still a lot hard but it wasn't such a wild oscillation.
Also the frustrating elements in SJ are more the goddamn invisible doors.
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o/` I do not feel joy o/`
o/` I do not dream o/`
o/` I only stare at the door and smoke o/`
supersonic
Prefers JRPGs
Posts: 242
Member
Re: Megami Tensei Topic
«
Reply #1416 on:
March 21, 2011, 02:53:25 PM »
Quote from: MeshGearFox on March 21, 2011, 01:34:25 PM
Also the frustrating elements in SJ are more the goddamn invisible doors.
You bring this up in your every single post re: SJ. I think there was only one or two instances where you had to find an invisible door to progress the story and they were pretty easy to find from what I remember.
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Starmongoose
Contributing Editor
Posts: 3716
Stirrupmongoose
Member
Re: Megami Tensei Topic
«
Reply #1417 on:
March 21, 2011, 02:54:57 PM »
Shhh, didn't you know supersonic?
Mesh was raped by an invisible door as a kid.
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It's just a simple Pumpkin Bomb!
CDFN
Posts: 4481
Member
Re: Megami Tensei Topic
«
Reply #1418 on:
March 21, 2011, 03:32:27 PM »
How could a door possibly...? Oh... right, the door knob...
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Currently playing: Uncharted 3, Dark Souls, Team ICO Collection, Atelier Totori, Child of eden.
Fadedsun
Posts: 1572
Sunny Summoner
Member
Re: Megami Tensei Topic
«
Reply #1419 on:
March 21, 2011, 03:35:44 PM »
Quote from: supersonic on March 21, 2011, 02:53:25 PM
Quote from: MeshGearFox on March 21, 2011, 01:34:25 PM
Also the frustrating elements in SJ are more the goddamn invisible doors.
You bring this up in your every single post re: SJ. I think there was only one or two instances where you had to find an invisible door to progress the story and they were pretty easy to find from what I remember.
I'm going to have to agree with supersonic here. I had no trouble finding those doors to progress further in Sector C.
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"Observe! My eating lunch pose!"
Vanguard
Posts: 1550
I am America, and I hate JRPGs
Member
Re: Megami Tensei Topic
«
Reply #1420 on:
March 21, 2011, 03:40:35 PM »
I found all those doors no problem and I haven't even played the game.
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Thoren: Astronomers fucking love stars and shit. Whitman was a bitch.
Hidoshi: Walt Whitman could beat you with both dicks tied behind his back.
MindCandy
Posts: 369
Member
Re: Megami Tensei Topic
«
Reply #1421 on:
March 21, 2011, 04:18:20 PM »
Now SMT will have door shaped penis monsters... awesome...
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Currently playing:
Xbox 360 - NIER
Wii - Metroid Prime 2: Echos (trilogy version)
PSP - Disgaea
DS - SMT: Devil Survivor
Eusis
Administrator
Posts: 11344
Member
Re: Megami Tensei Topic
«
Reply #1422 on:
March 21, 2011, 04:25:25 PM »
Quote from: Vanguard on March 21, 2011, 03:40:35 PM
I found all those doors no problem and I haven't even played the game.
Looking at maps online doesn't count.
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Commander Jubby Shepard
What do you call a kid with no arms and an eye patch? Names.
Posts: 1389
If you come back you will find me a very grave man
Member
Re: Megami Tensei Topic
«
Reply #1423 on:
March 21, 2011, 06:51:12 PM »
I don't get why everyone thinks SJ is such a difficult way to enter the series. It's how I did it (I wasn't aware P3P was an SMT game at the time (And I had only 2 hours in it, so it wasn't much anyways...)) and I've really only had trouble with one invisible door in Sector C and the second fight against Ouroborus (I so spelled that wrong...). I am kind of annoyed that I ended up taking the neutral path though...
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Quote from: Tooker on December 16, 2011, 12:16:17 PM
If it'll hold Jello, Utah will put Jello in it.
kyuusei
Administrator
Posts: 7800
Member
Re: Megami Tensei Topic
«
Reply #1424 on:
March 21, 2011, 10:43:44 PM »
SJ isn't the hardest SMT by far, but I've seen it turn off MANY people. It isn't easy either. But because of the atmosphere/music, I think it's a great way to enter the series.
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Shepard: I suppose we could catch a hanar poetry reading.
Garrus: No offense, but if the end of the galaxy is coming, I'm not going out on the phrase, '
this one feels like a flower
.'
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