Honestly, a critic wouldn't be doing their job if they didn't list the issues with the high random encounter rate. It's something you can't ignore, and as someone who reviewed Innocent Sin for another publication, I saw right away that this would turn some people off. All told, Atlus could have rebalanced the game a bit, I know it would take more time, effort, and resources, but you barely have time to catch your breath between random encounters. At the end of the day, though, the characters and story are worth it; in fact, I'd say the intriguing characters, unpredictable story, and great dialogue make the game stand out. I'd even go as far as to say it's better than what we're getting in half our RPGs today. That shining part of Innocent Sin will be worth some of the archaic gameplay for many, and it's still fun to create personas, however, demon negotiation gets stale fast. The game isn't difficult, it's just frustrating with the encounter rate, but the thing is, if you know you have a tolerance for it - then you know that flaw won't be an issue for you. The reviews aren't saying not to play it, but they're doing their job at preparing people for what's in store.