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Author Topic: Megami Tensei Topic  (Read 365711 times)
Dincrest
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« Reply #2640 on: February 20, 2013, 07:28:15 PM »

The only thing is that with the original Japanese PSX releases, IS had carryover data into EP.  It wasn't anything much (mostly just Tatsuya's levels and equipment), but still...

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cj_iwakura
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« Reply #2641 on: February 20, 2013, 10:04:01 PM »

And it got that, along with IS getting a translation at all. EP actually had a very good translation

The goodness of a woman isn't in her bra.

Is this somehow a bad example?
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« Reply #2642 on: February 20, 2013, 10:53:12 PM »

And it got that, along with IS getting a translation at all. EP actually had a very good translation

The goodness of a woman isn't in her bra.

Is this somehow a bad example?

Yeah, that kind of baffles me. If he pulled out something like "This guy are sick" it'd be clear cut, but that actually looks like a line they'd keep.
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Taelus
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« Reply #2643 on: February 20, 2013, 11:57:57 PM »

And it got that, along with IS getting a translation at all. EP actually had a very good translation

The goodness of a woman isn't in her bra.

Is this somehow a bad example?

Yeah, that kind of baffles me. If he pulled out something like "This guy are sick" it'd be clear cut, but that actually looks like a line they'd keep.

+1
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« Reply #2644 on: February 21, 2013, 12:46:35 AM »

Box art time!



source

Three bishonens and a bunch of demons.

...eh, is not as nice as the one from Nocturne (IMO) but is not bad at all.
« Last Edit: March 08, 2013, 05:31:29 PM by Yggdrasil » Logged
Taelus
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« Reply #2645 on: February 21, 2013, 12:47:48 AM »

That guy on the right has a haircut.
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Eusis
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« Reply #2646 on: February 21, 2013, 12:59:27 AM »

Box art time!



source

Three bishonens and a bunch of demons.

...eh, is not as nice as the one from Nocturne (IMO) but is not bad at all.

Not surprising, Nocturne on a whole was ripe material for some badass art, SMTIV seems comparatively mundane (but I must have it nevertheless.)
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Lard
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« Reply #2647 on: February 21, 2013, 03:57:52 AM »

That guy on the right has a haircut.

Actually he looks about due for one.

Yeah, that kind of baffles me. If he pulled out something like "This guy are sick" it'd be clear cut, but that actually looks like a line they'd keep.

I can see them keeping it as a joke, like they did with Spoony Bard for FF, but I don't know if it's what I'd call a stellar example of translation work - despite how funny it is.
« Last Edit: February 21, 2013, 04:00:02 AM by Lard » Logged

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« Reply #2648 on: February 21, 2013, 04:38:12 PM »

Box art time!



source

Three bishonens and a bunch of demons.

...eh, is not as nice as the one from Nocturne (IMO) but is not bad at all.

Beat me to posting the boxart.  I don't care for the dude's hair, but the boxart is awesome.  Like how the law/chaos conflict is showcased.
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« Reply #2649 on: February 21, 2013, 05:23:56 PM »

I don't know, I don't think I'm fond of how they're "showcasing" Chaos on the cover.  SMT is usually pretty good with keeping to the more traditional D&D  alignments, where Chaos represents freedom and choice, but Chaos is looking pretty sinister in the art.  I can't help but feel there's some bias involved.

Of course, cover art isn't always representative of the game, so maybe it's just there to look cool.
« Last Edit: February 21, 2013, 05:28:44 PM by Cyril » Logged
cj_iwakura
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« Reply #2650 on: February 21, 2013, 07:03:55 PM »

I think Chaos should look sinister, that's part of their leit motif. We're strong. Challenge us and die.
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Taelus
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« Reply #2651 on: February 22, 2013, 01:43:15 AM »

15 hours in P4G. This game is everything that is right with JRPGs.
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« Reply #2652 on: February 24, 2013, 03:59:03 AM »

SMTIV, starring Johnny Rotten, Brian May, and some Japanese guy that don't know WHAT the fuck.

Alternatively:

SMTIV, starring the Fourth Doctor, Tenth Doctor, and some Japanese guy that don't know WHAT the fuck.
« Last Edit: February 24, 2013, 11:26:03 AM by MeshGearFox » Logged

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Taelus
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« Reply #2653 on: February 24, 2013, 04:49:29 AM »

Just beat (P4 second possible victim boss spoiler)

Code:
Kanji's shadow. Loving the very hard mode. Awesome boss fight, had to use everything I had. Last minute, thought he was going to kill me, but I had a phys-reflect shield on my hero. Boss decides to use assault rush on him. Boink, doink, victory for me. <3

This game is ALL OF THE FUNS.
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« Reply #2654 on: February 24, 2013, 06:09:48 PM »

I think Chaos should look sinister, that's part of their leit motif. We're strong. Challenge us and die.

Not necessarily.  Look at games like Raidou 2, where Chaos represents self-determination, or even Devil Survivor, where Yuzu's path is one of the most chaotically-aligned choices.  In other cases it's more "survival of the fittest," which isn't inherently bad or even hostile.
« Last Edit: February 24, 2013, 06:18:52 PM by Cyril » Logged
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