Author Topic: Megami Tensei Topic  (Read 628277 times)

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Bleaker

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Re: Megami Tensei Topic
« Reply #3255 on: June 22, 2013, 12:57:21 PM »
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Der Jermeister

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Re: Megami Tensei Topic
« Reply #3256 on: June 22, 2013, 05:17:41 PM »
I'm cautiously optimistic about SMTIV, since from what I've heard it's accessible to beginners, but it doesn't sound like the difficulty will be adjustable a la Persona 3 and 4.

Fadedsun

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Re: Megami Tensei Topic
« Reply #3257 on: June 22, 2013, 10:00:12 PM »
I'm cautiously optimistic about SMTIV, since from what I've heard it's accessible to beginners, but it doesn't sound like the difficulty will be adjustable a la Persona 3 and 4.

I've heard the complete opposite, and a hard mode opens up after you beat the game.

From a gamefaqs early impression of the Japanese version.

" The difficulty really ramps up early on, so it's definitely not an easy game like some people thought it might be for some reason."

"So far, Normal Mode has been pretty difficult thus far."

"I wonder how Hard Mode would be..."
« Last Edit: June 22, 2013, 10:02:17 PM by Fadedsun »
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Farron

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Re: Megami Tensei Topic
« Reply #3258 on: June 23, 2013, 07:52:40 PM »
At least as far as difficulty goes Atlus made two DLCs for those that would like to have a few levels in advance without putting too much gime grinding. S in the end, the ones that appreciate SMT as tough as they have been can have it, and the ones that came to the franchise with Persona 3 and 4 and don't want to get too frustrated can use this option.

I'm not going to lie, if there is a DLC that makes it possible to earn macca faster I'm going for it.

Probably for the veteran SMT player the amount of macca you get is alright as they generally have a better idea of what they want or need but as you're getting used to it being able to experiment makes the game a lot less frustrating.

If I take Strange Journey as an example, if you don't want to grind you may simply swtich demons for bosses and eventually figure out the ones you should use, but with so little money there's no way to do so without grinding forever or looking up for suggestions or a guide (well, at least for a SMT beginner, I believe)

Solstafir

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Re: Megami Tensei Topic
« Reply #3259 on: June 25, 2013, 07:45:23 PM »
So, I just got Devil Survivor Overclocked for the 3DS and thought that I'd ask a few questions to the knowledgeable folks here. Because of the nature of the game with time (and not being able to be in two places at once), how exactly does the game work in regards to missables? And is there anything in particular that I should know as far as decision-making goes if my goal is to get the "best" ending? Any other sort of information along these lines would be appreciated, too!

Taelus

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Re: Megami Tensei Topic
« Reply #3260 on: June 25, 2013, 07:57:17 PM »
So, I just got Devil Survivor Overclocked for the 3DS and thought that I'd ask a few questions to the knowledgeable folks here. Because of the nature of the game with time (and not being able to be in two places at once), how exactly does the game work in regards to missables? And is there anything in particular that I should know as far as decision-making goes if my goal is to get the "best" ending? Any other sort of information along these lines would be appreciated, too!

There isn't really a "best" ending, there are (if I recall) 7 endings that involve different philosophies, based on which characters you agreed with and spoke to most throughout the story. Generally, if you like a character, following them and agreeing with them is a way to ensure that their "reasoning" is the one that will impact your ending. For example, if you really like Gin and Haru (like I did), you can stick to them for much of the journey, and you'll end up seeing more of their story and having their philosophy win out in the finale. It's like Chiaki and Isamu in SMT3.

There aren't really a ton of "missables," though, in terms of combat or demons. You can't do everything in one playthrough-- since going to a certain place during a certain time means you can't be in another place. It's very replayable. But yeah, hopefully that's helpful :)
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Farron

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Re: Megami Tensei Topic
« Reply #3261 on: June 25, 2013, 09:32:28 PM »
So, I just got Devil Survivor Overclocked for the 3DS and thought that I'd ask a few questions to the knowledgeable folks here. Because of the nature of the game with time (and not being able to be in two places at once), how exactly does the game work in regards to missables? And is there anything in particular that I should know as far as decision-making goes if my goal is to get the "best" ending? Any other sort of information along these lines would be appreciated, too!

If anything I would advise you to at some point look up which endings tend to be considered harder because I didn't and I have to admit it was a pain. I played the original on the DS and I don't know if the difficulty changed in the Overclocked version but I would certainly look it up.
In Devil Survivor 2 I made sure at some point to choose the route that would be far from the hardest and I'm glad I did it because even though I beat the boss in my 2nd attempt the fight took me about an hour.

Also, about the missables you were asking. I think I pretty much missed most of the optional character and even left some die, so do yourself a favor and don't. Even if you don't like them at least you'll have more option to fight a boss when the time comes and more options for endings.

Solstafir

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Re: Megami Tensei Topic
« Reply #3262 on: June 25, 2013, 09:39:12 PM »
Thanks, both of you!

Going with whatever character(s) that I agree with and like the most sounds like a plan, then, Taelus. That should be a pretty simple, natural thing.

And Farron, I recall reading about the endings being different difficulties on these forums a while back. Probably your posts, even. I'll do that before I get too far and I'll also avoid allowing anyone to die and not flat out ignore anyone.

Appreciated :)

MeshGearFox

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Re: Megami Tensei Topic
« Reply #3263 on: June 25, 2013, 11:34:29 PM »
iirc there's an ending in Devil Survivor where everyone lives or something, and it's SUPPOSED to be hard to just stumble into and was intended for new game+ play -- but a lot of people, such as Farron, managed to get on that route anyway.

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Fadedsun

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Re: Megami Tensei Topic
« Reply #3264 on: June 26, 2013, 08:15:54 PM »
iirc there's an ending in Devil Survivor where everyone lives or something, and it's SUPPOSED to be hard to just stumble into and was intended for new game+ play -- but a lot of people, such as Farron, managed to get on that route anyway.



Good guy, Farron; making all the right choices.
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Yggdrasil

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Re: Megami Tensei Topic
« Reply #3265 on: June 27, 2013, 04:32:46 AM »
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Lard

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Re: Megami Tensei Topic
« Reply #3266 on: June 27, 2013, 04:35:00 AM »
It's not Atlus itself though.

It's just a question of who's going to buy them.

I could see Nintendo doing it since there's been so many releases on their consoles lately.
I avoid online multiplayer because my brain still works.

unsmashable_pumpkin

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Re: Megami Tensei Topic
« Reply #3267 on: June 27, 2013, 07:54:46 AM »
:(

I really hope they end up in a good home.
Someone will come and pick them up, right? right?
please?

Aeolus

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Re: Megami Tensei Topic
« Reply #3268 on: June 27, 2013, 10:09:09 AM »
What I'm worried about is what's going to happen to the localization output Atlus USA brings out, since any new potential buyers might not choose to back a self localization studio and either opt to farm it out like what Atlus does for the PAL regions with people like Ghostlight, or not bother at all, tell Atlus USA to shut it down (shut it down forever!), and leave everything stranded in Japan.
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Alisha

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Re: Megami Tensei Topic
« Reply #3269 on: June 27, 2013, 05:47:18 PM »
It's not Atlus itself though.

It's just a question of who's going to buy them.

I could see Nintendo doing it since there's been so many releases on their consoles lately.

the mere thought of this is cringe worthy. id rather have them become a sony 1st party developer.

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