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Author Topic: Resident Evil 5...  (Read 19934 times)
Viarca
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« on: March 14, 2009, 03:46:46 PM »

I know there's a topic for the demo, but seeing how the game is out now, I thought I'd start a new one.  Has anyone else picked up a copy yet? 

When I went grocery shopping this morning I saw Gamestop was having a "Buy 2 Get 1 Free" used games deal and was a little shocked they already had a copy of RE5 for PS3 (didn't it just comeout like yesterday?).  Anyway, I picked up that, Little Big Planet and Disgaea 3, and am now waiting for the PS3 to update itself... too bad that's going to take 30 minutes.
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Jet16
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« Reply #1 on: March 14, 2009, 07:11:08 PM »

Yeah. It's a great action game but there's still an absence of that great horror atmosphere that was in Resident Evil for the Gamecube.
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Leo
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« Reply #2 on: March 14, 2009, 08:57:48 PM »

Been playing co-op with a friend. It's a better experience with another person, instead of the CPU.
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ShadowLaguna
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« Reply #3 on: March 14, 2009, 09:53:25 PM »

I bought the PS3 Limited Editon on launch. I'm currently playing single-player on Normal, and I'm about halfway through 5-2, with around 25% of the trophies. So far, it's a great game, but yes, it's not scary. I'll probably play through Veteran in Co-op with friends, once I beat it.
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Serene Prophet
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« Reply #4 on: March 14, 2009, 10:24:27 PM »

I never expected it to be very scary, seeing as when the first ones came out we were much more susceptible as a culture to horror stuff, where now it seems like were a bit more desensitized though thats just a thought.  Otherwise, I guess for me RE is more about the story and the characters than the scare factor, thats the part I always enjoyed.  Finding the documents, wether they be journals, invoices, etc.  Blasting various monsters.  There is still a sense of panic in this game I think, more because of how many enemies sometimes come your way, than any true BOO horror moments.

AI is definately a bit dumb at times.  I just wanna smack her in the face sometimes.  I like the broader choice of weapons, but the more limited inventory and partner inventory bothers me.  I really like how RE4 did the inventory system. 

This is also nitpicking, but I kinda wish that if you had a different pistol, or whatever weapon you had at the time when it switches to a cutscene.  I mean it just kinda breaks the immersion at times.  I wonder if the extra costumes will at least carry over, or if it will be like RE4 where the cutscenes reverted to his original outfit.  Guess its just cause the cutscenes arnt in engine like some games or however it is.

Not sure how much I have left, im at like 5-2 as well I think, something like that.  Im playing it through on amateur first.  Then ill go on to the next and then the next since I wanna get as much of the stuff as I can.  Ill try and do the next difficulty level with a friend since im sure thats best.

But yeah I really dont have any serious complaints about the game.  Its got all I really enjoy about RE, even if the zombies arnt technically zombies anymore.

Oh and
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-Give a man a fire, and hes warm for a day.  Light a man on fire, and hes warm for the rest of his life.-
Jet16
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« Reply #5 on: March 14, 2009, 10:56:48 PM »

I never expected it to be very scary, seeing as when the first ones came out we were much more susceptible as a culture to horror stuff, where now it seems like were a bit more desensitized though thats just a thought. 

I've said this before but I don't think it's necessarily the scares, I think it's the fact that the survival horror atmosphere is all but gone. I loved that aspect of Resident Evil on the Gamecube, the mood was perfect, even if I didn't get scared the mood just fit so well. That's something I believe was lost on 4 and 5 for constant visceral action. I feel the same way playing RE4 and 5 as I do with, say, God of War, really tense and on edge; a completely different feeling than what I get when playing REmake. I'm fine with it, though. It's a blast to play.
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AJR
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« Reply #6 on: March 14, 2009, 11:39:00 PM »

I loved RE4, but the demo for RE5 did nothing for me. If I ever see it around for a cheap price, I might grab it, but I'm not exactly going to rush out to get it. For now, L4D covers all of my multiplayer zombie killing needs.
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Gen Eric Gui
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« Reply #7 on: March 15, 2009, 01:40:51 AM »

Quote
Guess its just cause the cutscenes arnt in engine like some games or however it is.

This has nothing to do with it; they'd have to animate any scene where they shoot at something completely differently if you were holding a Sniper Rifle or a Grenade Launcher(Or any gun, really, you can't take distance potshots with a Shotgun, for instance).  So they assume you always have a Handgun handy.


And I'm not that surprised that there are already used copies.  In fact, I'm surprised you only saw one.  All the people complaining about how short the game was should have been a tip-off as to exactly how many people have no intention of doing anything but slamming through the main game once and then selling it.  That's a good part of the online game community; slam through the 1P mode, and then play online VS.  Since you have to -pay- for shitty VS mode in this, people are going to slam through the main game and then get rid of it when "there's nothing else to do".

Because apparently, BSAA Emblems, alternate costumes, alternate modes, and Mercenary Mode don't exist.



I've been playing and I'm in Chapter 4-2 or thereabouts.  Game is awesome.  It's not survival horror anymore, and the series hasn't been since RE4, but I think this game captures the atmosphere of "OH FUCK OH FUCK THERES LIKE 800 GUYS WITH AXES THAT ARE ON FIRE AND I HAVE 2 BULLETS WHAT THE FUCK WHAT THE FUCK WHAT THE FUCK."  I can't tell you the number of times I've been chased through some tiny tribal village by 2+ Executioners and 6-7 Tribesmen and all I have is my Knife and a Flash Grenade.  They really did a bang-up job of getting the "survival" part of the game in place, even if they can't keep the horror.
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Ashton
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« Reply #8 on: March 15, 2009, 10:01:27 AM »

I love the game. If anyone wants to play multiplayer online I have the Xbox version.
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Buddy
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« Reply #9 on: March 15, 2009, 10:41:16 AM »

I don't know what to think of it yet. For one, I started a new game from 1-1, and opened it up so anyone could join the game in progress... no one ever did. It was 1 or so in the morning, I guess this coupled with the fact it's a new game could mean not many people were online playing it. Also, I noticed the handgun in every cutscene... at least everyone I've seen so far. Very 1999. The characters control like slow lumbering tanks. It does have some cool things though. I'll reserve final judgment until I play it more, and play it with a human ally.
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Gen Eric Gui
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« Reply #10 on: March 15, 2009, 12:07:11 PM »

Quote
The characters control like slow lumbering tanks.

...the game has strafe controls, you know.  It also appears that you've never played any of the other RE games, because that's how they've all controlled since the very first one, and it's a superior control style for this kind of game.

Quote
Also, I noticed the handgun in every cutscene... at least everyone I've seen so far. Very 1999.

You do realize that every single cutscene where the characters shoot at something would have to be revised if they were carrying a different gun, right?  The animations for firing a shotgun, grenade launcher, and rifle would be completely different(not to mention the other weapons in the game, like the Stun Rod or Egg), and would just take up unnecessary room on the disc.  The game simply assumes the characters always have a handgun on them, because characters in their profession would.

Next thing people are going to complain that the cutscene gun firings don't drain their ammo count.


I swear to god, people come up with the most bullshit things to hate on this game for.  It's completely insane.
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Blace
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« Reply #11 on: March 15, 2009, 02:39:27 PM »

I love the game. If anyone wants to play multiplayer online I have the Xbox version.

I just bought it for 360. I've only beaten the first level though. I'll add you to my friends list when I get home today.
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Lard
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« Reply #12 on: March 15, 2009, 03:27:26 PM »


Because apparently, BSAA Emblems, alternate costumes, alternate modes, and Mercenary Mode don't exist.

They really did a bang-up job of getting the "survival" part of the game in place, even if they can't keep the horror.

Alternate costumes are fine for fun, but they don't really add anything to the main game do they? I guess the Mercenary mode is fine, they've added other minigames to other REs.

The main problems I have are the forced co-op, the game is one big escort mission and I hate those, the controls, which didn't feel natural at all on the demo, the general move to generic action of the series - whatever made the series unique is gone, and the general feeling of been there, done that between this and RE4.

I might rent it, but there's so much other stuff on my backlog that I'm not going to make an effort to play this.
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Gen Eric Gui
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« Reply #13 on: March 15, 2009, 05:07:52 PM »

When I mentioned alt. costumes, I was really generalizing about unlockable content.  There's a bunch of extra stuff to unlock and make the game a little different each time.

And the game really doesn't feel like an escort mission at all, Sheva's got pretty good AI.  I end up getting hurt more often than her, and it's not because I'm guarding her either.  She wastes your ammo, but you can solve that by giving her the Stun Rod, since she prioritizes using it above everything else as long as there's something she can hit with it.  Although sometimes you'll have to take it away from her so she'll actually pull out a gun and shoot at fools.


My only real problem with the game is the save system.  I -liked- hoarding Ink Ribbons and trying to track down Typewriters to save, it just added another survival aspect to the game.  Now that the game auto-saves in each area, you don't have to even hunt down the typewriters.  I wasn't fazed by RE4's move towards a more action-oriented game, but the lack of typewriters makes the game feel less RE.
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Buddy
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« Reply #14 on: March 15, 2009, 06:37:23 PM »

Quote
The characters control like slow lumbering tanks.

...the game has strafe controls, you know.  It also appears that you've never played any of the other RE games, because that's how they've all controlled since the very first one, and it's a superior control style for this kind of game.

Quote
Also, I noticed the handgun in every cutscene... at least everyone I've seen so far. Very 1999.

You do realize that every single cutscene where the characters shoot at something would have to be revised if they were carrying a different gun, right?  The animations for firing a shotgun, grenade launcher, and rifle would be completely different(not to mention the other weapons in the game, like the Stun Rod or Egg), and would just take up unnecessary room on the disc.  The game simply assumes the characters always have a handgun on them, because characters in their profession would.

Next thing people are going to complain that the cutscene gun firings don't drain their ammo count.


I swear to god, people come up with the most bullshit things to hate on this game for.  It's completely insane.


I think these are in-game cut scenes, right? I could be wrong, but I think they are. I have other games where the characters in the in-game cut scenes have whatever you have them equipped with in the cut scenes. I don't know why you're taking it so personally. Were you on the development team? Hahaha...
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