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Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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Author Topic: New Zelda.  (Read 8266 times)
Antizerg
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« Reply #30 on: March 26, 2009, 02:07:05 AM »

did anyone ever hear the song by "system of a down" "link"
if not go download it.
and trains was a horrible idea
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Eusis
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« Reply #31 on: March 26, 2009, 02:12:37 AM »

did anyone ever hear the song by "system of a down"

System of a Down didn't make that song.
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Antizerg
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« Reply #32 on: March 26, 2009, 02:25:42 AM »

who made it then
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Eusis
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« Reply #33 on: March 26, 2009, 02:27:34 AM »

I posted a link for a reason!
« Last Edit: March 26, 2009, 03:04:11 AM by Eusis » Logged
kaelkale
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« Reply #34 on: March 26, 2009, 02:59:42 AM »

Seems like every new Zelda innovation comes from the way Link moves around (the console variety anyway, never played Phantom Hourglass)...I wish they'd think of something else, trains, come on?! Other than that they all feel like the same old fare. Granted they're still better than a ton of games out there but I've come to expect a lot more from the series as a whole.
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Dizzy
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« Reply #35 on: March 26, 2009, 03:39:25 AM »

Thoughts.

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Sketch
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« Reply #36 on: March 26, 2009, 03:51:45 AM »

I'm beginning to hate this thread now, because I keep coming up with these stupid Link/train puns. I blame Diz for making me think of this one. =P

The Little Hyrulian That Could:

"I Link I can, I Link I can!"
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kaelkale
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« Reply #37 on: March 26, 2009, 04:52:06 AM »

I'm beginning to hate this thread now, because I keep coming up with these stupid Link/train puns. I blame Diz for making me think of this one. =P

The Little Hyrulian That Could:

"I Link I can, I Link I can!"


hahaha good times.
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Dincrest
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« Reply #38 on: March 26, 2009, 10:25:06 AM »

And here's Train of Consequences by Megadeth

I'm doing you a favor
As I'm taking all your money
I guess I should feel sorry
But I don't even trust me
There's bad news creeping up
And you feel a sudden chill
How do you do? My name is Trouble
I'm coming in for the kill...
And you know I will

Set the ball a-rollin
I'll be clicking off the miles
On the train of consequences
My boxcar life o' style
My thinking is derailed
I'm tied up to the tracks
The train of consequences
There ain't no turning back

No horse ever ran as fast
As the money that you bet
I'm blowing on my cards
And play them to my chest
Life's fabric is corrupt
Shot through with corroded thread
As for me I hocked my brains
Packed my bags and headed west
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Hidoshi
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« Reply #39 on: March 26, 2009, 10:42:00 AM »

I hear the disembodied spirit of the Wind Waker crying somewhere because he remembers when we did this to him, and he would really just love it if people would wait until they played games before pronouncing them as good or bad based around a new mechanic or aesthetic. :P
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Eusis
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« Reply #40 on: March 26, 2009, 12:31:17 PM »

I hear the disembodied spirit of the Wind Waker crying somewhere because he remembers when we did this to him, and he would really just love it if people would wait until they played games before pronouncing them as good or bad based around a new mechanic or aesthetic. :P

Admittedly this time I'm more concerned due to the bad impression from Phantom Hourglass, and less about the latest silly gimmick. Unless I can draw my own tracks though I'm afraid this could further deflate the exploratory element that I like best in Zelda. You could send a ship wherever in Wind Waker or Phantom Hourglass to check out an island, but unless there's only a few huge areas that are connected by the tracks then it might be weaker here.

Of course, just adding tracks yourself instead makes it just like Phantom Hourglass, and makes the game seem potentially even more derivative than PH was.
« Last Edit: March 26, 2009, 12:45:42 PM by Eusis » Logged
ShadowLaguna
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« Reply #41 on: March 26, 2009, 03:20:05 PM »

I want another Wii Zelda!!
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Wii Number - 1981 9892 1002 5530
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« Reply #42 on: March 26, 2009, 03:43:46 PM »

My problem with a lot of games these days is that they're either too open, or too closed. They either open up completely and say, "you're on your own", and then provide little in the way of visual reference to make the exploration enjoyable. On the flip side, many games are completely closed, giving you a few focused areas to move around in (dot maps); completely killing exploration. Gone are the days of "controlled open-ended" maps where you are confined to areas that slowly open up as the game progresses, and are allowed a certain amount of freedom. The old Final Fantasy's, Star Ocean 2, Skies of Arcadia, etc. Seem to have disappeared, with Tales being the last remaining franchise that has this sort of controlled openness. All or nothing schemes, in any area, often tend to push a design philosophy more than they take into consideration the most important factor in game design: enjoyment.
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« Reply #43 on: March 26, 2009, 04:00:31 PM »

who made it then

Basic reading comprehension is needed to fully enjoy these forums.
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Aeolus
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« Reply #44 on: March 27, 2009, 12:58:38 AM »

.
« Last Edit: October 22, 2010, 05:42:10 PM by KillerArmoire » Logged

You've misunderstood me. I just seek your death only because you're in the way of my goal of world conquest. I can't help it that I have evil ambitions and am named Dark Lord. Honest.
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