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Magna Carta 2
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Topic: Magna Carta 2 (Read 14069 times)
Dincrest
RPGFan Editor
Posts: 10169
Member
Re: Magna Carta 2
«
Reply #15 on:
April 17, 2009, 04:24:18 PM »
With all the talk about Magna Carta, I decided to revisit it for the heck of it. The voice acting in that game is atrocious. Everyone kept putting the wrong emphases on the wrong words and syllables. And Atlus usually puts above average voice acting in its games.
But that's not a fault of the developers, but rather the localization team.
Magna Carta with more streamlined gameplay would be a winner for me.
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"They call this the logical result." -Baofu (Persona 2: Eternal Punishment)
seaechiowai
Soldier Nerd
Posts: 30
Long live gaming.
Member
Re: Magna Carta 2
«
Reply #16 on:
April 17, 2009, 05:39:46 PM »
I also blame the localization team. The game was translated for U.S. consumers from the Japanese port, meaning the game was translated twice. The end result is just wtf. "Raiden"??! Yeah that's not a Korean word nor is it in English. There were some localization decisions that were just out there. Fans called the game crimson stigmata. Makes much more sense and it has closer meaning to the original title(literally translated "Deep Red Soul Track). Where did they exactly come up with tears of blood?
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Ryos
I can has demons?
Posts: 1705
Member
Re: Magna Carta 2
«
Reply #17 on:
April 17, 2009, 05:48:44 PM »
Quote from: blackthirteen on April 17, 2009, 11:15:14 AM
I'm usually not picky, but well, let's hope the main character won't be a travesty this time. I really couldn't play Magna Carta because of this.
That guy was a total douche bag, which is kind of tragic because he's the only VA in the lot who wasn't mediocre or worse. The big plot twist in the game in particular made me pretty mad.
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It's never too late to start learning; it's always too early to stop learning.
Fadedsun
Posts: 1572
Sunny Summoner
Member
Re: Magna Carta 2
«
Reply #18 on:
April 18, 2009, 12:20:12 AM »
The main character has lost his memory! Now that's something I've never seen.
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"Observe! My eating lunch pose!"
Ryos
I can has demons?
Posts: 1705
Member
Re: Magna Carta 2
«
Reply #19 on:
May 01, 2009, 04:36:10 PM »
http://rpgfan.com/news/2009/181.html
This game is officially screwed. Although I suppose Namco Bandai Games America could deliver a decent localization for once.
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It's never too late to start learning; it's always too early to stop learning.
magusgs
Resident Otaku
Posts: 209
Member
Re: Magna Carta 2
«
Reply #20 on:
May 01, 2009, 04:45:58 PM »
I don't see any problems with Namco-Bandai's localization in Tales of Vesperia. Certainly nothing on the scale of NISA's recent failures.
I'm glad to see Magna Carta 2 is being brought stateside. Its predecessor had a unique flavor I really enjoyed, particularly in the art.
«
Last Edit: May 01, 2009, 04:49:41 PM by magusgs
»
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The content of this post represents solely the opinion of the user, and is not guaranteed for accuracy, completeness, or usefulness. Any facts potentially contained therein likely have little if any basis in reality. RPGFan shall not be held liable for fits of aggression or disgust inspired by the contents of this post. Read at your own risk.
Jet16
Posts: 871
Member
Re: Magna Carta 2
«
Reply #21 on:
May 01, 2009, 04:56:54 PM »
Yeah, after Tales of Vesperia I'm pretty comfortable with Namco-Bandai bringing this over. I might have to track down the first one again just to try it out.
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Ryos
I can has demons?
Posts: 1705
Member
Re: Magna Carta 2
«
Reply #22 on:
May 01, 2009, 08:29:27 PM »
I haven't played ToV yet. Their localizations of the Legend of Heroes games were nearly as epic failure as NISA levels though.
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It's never too late to start learning; it's always too early to stop learning.
Bernhardt
Posts: 657
Member
Re: Magna Carta 2
«
Reply #23 on:
May 01, 2009, 10:23:21 PM »
Magna Carta 2, huh? Yeah, I've heard about that before...
Quote from: Dincrest on April 16, 2009, 11:15:11 AM
Magna Carta: Tears of Blood had pretty graphics, solid music, and a solid storyline. Where it really fell short was in the gameplay; too many confusing systems, a clunky interface, and horrendous camera. Some of the load times were a bit long as well.
YES. Everything about I liked, except for the actual gameplay. Yes, I Gamesharked it...
Quote from: Dincrest on April 16, 2009, 11:15:11 AM
Between the Chi system, the talisman system, the leadership system, and trying to keep track of all that while timing button presses to kill enemies = too many ingredients ruining an otherwise good, simple dish.
Where it gets sticky is when you Leadership gauge runs dries. You need Leadership in order to execute any command, but when your enemy beats you down, they drain your Leadership, which makes it further impossible to attack. Also, you have to stay still to recharge Leadership. If you're cavorting around the battlefield trying to avoid an enemy, you can't recharge.
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magusgs
Resident Otaku
Posts: 209
Member
Re: Magna Carta 2
«
Reply #24 on:
May 02, 2009, 03:46:11 PM »
Quote from: Bernhardt on May 01, 2009, 10:23:21 PM
Where it gets sticky is when you Leadership gauge runs dries. You need Leadership in order to execute any command, but when your enemy beats you down, they drain your Leadership, which makes it further impossible to attack. Also, you have to stay still to recharge Leadership. If you're cavorting around the battlefield trying to avoid an enemy, you can't recharge.
Admittedly it's been years since I've played the game, but...
From what I remember, the leadership gauge was a simple translation of the ATB gauge to a mobile battlefield (with each character's gauge merged into a master gauge). The game was essentially turn-based, not action-based; while positioning was important, you weren't supposed to be evading enemies by dodging and moving around, which is why the designers specifically didn't let it charge when you're moving. The only reason to run around and dodge was if an enemy got on someone with poor defense--but that could be mostly avoided by having your highest defense char charge forward at the start of battle.
I didn't have any problem with Magna Carta's gameplay really. The Chi system kept you from endlessly spamming the same moves, I didn't really mess with talisman synthesis much (and only used them in difficult boss battles, usually optional ones or story battles you didn't have to win), the leadership system worked fine for me, and the timed button presses helped engage me in the battles and inject a little challenge and unpredictability into the battle system (should I heal often and early in case I fuck up, or keep attacking while hoping for a perfect heal once I'm at critical HP, allowing me to end the battle quicker?).
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The content of this post represents solely the opinion of the user, and is not guaranteed for accuracy, completeness, or usefulness. Any facts potentially contained therein likely have little if any basis in reality. RPGFan shall not be held liable for fits of aggression or disgust inspired by the contents of this post. Read at your own risk.
Bernhardt
Posts: 657
Member
Re: Magna Carta 2
«
Reply #25 on:
May 02, 2009, 06:06:44 PM »
Quote from: magusgs on May 02, 2009, 03:46:11 PM
I didn't have any problem with Magna Carta's gameplay really. The Chi system kept you from endlessly spamming the same moves, I didn't really mess with talisman synthesis much (and only used them in difficult boss battles, usually optional ones or story battles you didn't have to win), the leadership system worked fine for me, and the timed button presses helped engage me in the battles and inject a little challenge and unpredictability into the battle system (should I heal often and early in case I fuck up, or keep attacking while hoping for a perfect heal once I'm at critical HP, allowing me to end the battle quicker?).
Definitely like timed button presses, but having to heal mid-battle was bullocks, especially when an enemy outright negates the healing your just did; best to just kill them off as fast as you can, rather than focusing on defense or support. I NEVER used Eonis; her attacks, between the range restrictions, and whatever else, made her impossible for me to use.
...
I wonder how plentiful a release Magna Carta 2 will be? I mean, I don't even have a 360 yet, but if I want the game, am I going to have to get it when it first comes out in order to score a copy at all?
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Ryos
I can has demons?
Posts: 1705
Member
Re: Magna Carta 2
«
Reply #26 on:
May 02, 2009, 06:34:07 PM »
Quote from: Bernhardt on May 02, 2009, 06:06:44 PM
[I wonder how plentiful a release Magna Carta 2 will be? I mean, I don't even have a 360 yet, but if I want the game, am I going to have to get it when it first comes out in order to score a copy at all?
This isn't an Atlus release so you should be OK waiting the usual video game lifespan.
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It's never too late to start learning; it's always too early to stop learning.
Wild Armor
Observer
Posts: 998
Member
Re: Magna Carta 2
«
Reply #27 on:
May 02, 2009, 08:47:56 PM »
I thought I posted in this thread, but I guess I didn't.
Having played the first one for 1 hour, I can only ask they fix the battle system. The art is really nice, I mean, Look at those Glossy and
Meaty Thighs
. How could you pass up on those?
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Eusis
Administrator
Posts: 11340
Member
Re: Magna Carta 2
«
Reply #28 on:
May 02, 2009, 10:58:40 PM »
Quote from: Ryos on May 02, 2009, 06:34:07 PM
This isn't an Atlus release so you should be OK waiting the usual video game lifespan.
Actually, MegaTen and weird cases like Steal Princess aside, I don't think you really need to worry TOO much over Atlus games, hell I just grabbed Summon Night 1 & 2 and Super Robot Taisen OG 1 & 2 for not too much from GameStop. If they become stupidly popular fast (Disgaea, Odin Sphere) they'll be reprinted and not be too hard to find. MegaTen needs mention only because that the popularity can make even games like Devil Summoner become harder to find later on when it's impractical to print more.
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Bernhardt
Posts: 657
Member
Re: Magna Carta 2
«
Reply #29 on:
May 03, 2009, 01:40:38 PM »
Quote from: Ryos on April 17, 2009, 05:48:44 PM
Quote from: blackthirteen on April 17, 2009, 11:15:14 AM
I'm usually not picky, but well, let's hope the main character won't be a travesty this time. I really couldn't play Magna Carta because of this.
That guy was a total douche bag, which is kind of tragic because he's the only VA in the lot who wasn't mediocre or worse. The big plot twist in the game in particular made me pretty mad.
Wait, what made Calintz a "douche bag?"
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