I hope I can mention action/adventure RPG's here...http://www2.bc.edu/%7Eguldnerb/nuke4.jpg
My favorite RPGs:
Soulblazer: I think I've said this a lot but this series really is one of my favorites. Buddy sums it up really perfectly though. The best part about the game is watching everything slowly build up and, in the process, your own abilities/weapons/stuff build up as you free the towns and restore the world. The progression of the story, the setting, and your little avatar dude are all so heavily tied together that it's almost possible to see the setting itself as the main character. It's also worth saying that this entire series tends towards really off kilter, oddly dark stories. In Soulblazer, you have memorable moments like that pet graveyard, or going into the flower's dream. The only thing I really found lacking was that the battle mechanics weren't nearly as refined as IoG's or Terranigma's (although, you could give Soulblazer points for magic being infinitely more useful than in Terranigma, I guess).
My favorite thing about RPGs is exploration, and I find that a lot of linear RPGs tend to lack in that. Soulblazer was fairly linear, but it still provided exploration, by going a completely different route. One more temporal and potential than spacial.
Ultima VII - I mention this every time one of these threads comes up. I think this is the first game I played that really felt like it had a living world (Ultima VI, of course, was the first game to actually DO that, although I started playing U6 in depth after U7). Ultima VII is worth comparing to Ultima VI. Despite not having nearly as good of a battle system -- Ultima VI's tactical combat was quite excellent, and better than anything else in the series by my reckoning, having smoothed over all the clunkiness from four and five -- Ultima VII just upped everything else. The number of NPCs was higher. Almost all of them were unique, with long and generally well written dialogues. The story was well done, smart, and oddly enough for an RPG, actually relevant in a real world context given its basis on Scientology. Of course, it wasn't just the main story that was so memorable. It was the little side-quests, like the chaste, but rather frustated, unicorn, or the thing with the bee cave. It was also the first Ultima where the characters in your party really chatted with eachother. And the level of interactivity was... well, I've never seen it rivaled, unfortunately, except in one case I'll get to later.
And Stones and the Fellowship theme are some of the greatest pieces of videogame music out there.
Earthbound - This is the rare JRPG that I play just to wander around and explore. The towns are lovely and huge, the dungeons are actually places and not just hindrances, and the aesthetics are wholly its own. It's also the only SNES RPG that I thought had some seriously damn good writing. I'm a fan of Woolsey's translations, honestly, and I think that games like Chrono Trigger definitely had pretty sleek and good writing, but they didn't have the subtle (and not-so-subtle) irony, the weird creep, and clarity that Earthbound had. I think it means a lot of things to different people, and I don't even know what it means to me, but it makes me feel something that I've never really got out of another RPG's storyline, or any game's story, really, before or since.
I also want to draw another comparison to Chrono Trigger, as I think that both EB and CT are games where the music is so inextricably tied to the mood, atmosphere, and even story of the game that they're... well, essential to it. It's not just background music but part of the games sonic geography. To me, it's like the physical space of Zeal and Twoson are defined by the music in some sort of synaesthetic... something.
Huge irony? I just listed four games where I thought the battle mechanics were rather lacking, and I tend to like games with more interesting or active battle systems. I also mentioned two games entirely for the story and writing, and I don't even play RPGs for that much anymore*. Go figz.
Other ones I feel like adding but don't feel like writing about:
Quest for Glory 2 VGA
Final Fantasy Legend 2
My favorite JRPG isn't even Japanese.
See I have the reverse problem. My favorite traditional-styled Wizardry games were the SNES version of 5 and then Forsaken Land.
* I like games with stories I can like, but I don't need a hugely deep storyline or anything. I just need something to give it context and flavor and personality.