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Author Topic: Wizardry: Suffering of The Queen Bestiary  (Read 961 times)
MacGyver
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« on: October 12, 2011, 11:17:11 AM »

Here's yet another Wizardry bestiary, this time for the first of the Japanese-only Gaiden trilogy of games for the Nintendo Gameboy: 1991's Wizardry: Suffering of The Queen.  While obviously concessions had to be made in bringing the series to a gray-scale handheld, I was pleasantly surprised and impressed with the level of effort that the team at ASCII put into it (it's longer, and has more monsters, than Wizardry II or III, and they implemented many of the gameplay improvements found in later Wizardry games like V).  I'm probably going to update this a bit more in the future, but it's complete enough for publication as-is.

http://kramwartap.fortunecity.com/wizardry_SotQ_bestiary.html
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MeshGearFox
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HERE ON RUM ISLAND WE DO NOT BELIEVE IN RUM!

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« Reply #1 on: October 12, 2011, 07:42:36 PM »

Dude I'm pretty sure that the GB was more powerful than what the original wizardry trilogy ran on.
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o/` I do not feel joy o/`
o/` I do not dream o/`
o/` I only stare at the door and smoke o/`

Yoda
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Darkness is Void; Juffo-Wup is light

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« Reply #2 on: October 12, 2011, 08:30:57 PM »

MacGyver has to be the most hardcore RPGer here
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MacGyver
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« Reply #3 on: October 14, 2011, 11:00:28 AM »

I don't know that a Gameboy is more powerful than an older computer, in the general sense, but I would agree that the Gameboy has better graphics, even in black and white, than the original computer versions of the earlier Wizardry games.
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Starmongoose
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« Reply #4 on: October 14, 2011, 11:17:27 AM »

If you can't seduce a loli, it ain't an RPG.
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SAVE THE PENGUIN!



Here to suck the fun out of games.
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