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RPGFan Community Quiz
Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
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Author Topic: Favorite Ds game, only one  (Read 5704 times)
Buddy
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« Reply #15 on: April 24, 2009, 08:12:51 PM »

Trace Memory without question. 
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Eusis
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« Reply #16 on: April 24, 2009, 08:17:52 PM »

I wouldn't call it my favorite by a long shot (I liked Hotel Dusk more), but since I don't think you'd find it for very much these days (I got mine from Toys R Us for $10) it's definitely one to check out.
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« Reply #17 on: April 24, 2009, 08:28:53 PM »

Easily Kirby's Canvas Curse.  Really enjoy it.

edit:  Forgot about phoenix wright series.  The first game is definitely a close second.
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« Reply #18 on: April 25, 2009, 12:14:53 AM »

Easily Kirby's Canvas Curse.  Really enjoy it.

edit:  Forgot about phoenix wright series.  The first game is definitely a close second.

Y'know, I'm a big fan of Canvas Curse as well. Good times.

But my winner goes to...

UGH!

it goes to...

fuck it. I can't answer. It goes to the Gyakuten Saiban series. You know Phoenix Wright / Apollo Justice Ace Attorney series? If I have to drop something, I'll gladly drop 2 ("Justice For All"), but the other three are all SO CLOSE for me, well damn, they tie.
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seaechiowai
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« Reply #19 on: April 28, 2009, 06:42:58 AM »

Only one, people.

Advanced War: Days of Ruin has my vote for having my fav illustrator, and great campaigns and story that is just out there far enough for me to never take seriously.
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BlueMystic
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« Reply #20 on: April 29, 2009, 10:53:55 AM »

Non Port - Trauma Center
Port - Super Mario 64
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« Reply #21 on: April 29, 2009, 09:00:26 PM »

Magical Starsign.  So many other options were essentially ports, so I'm going with Magical Starsign.  I really liked that game.
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Eusis
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« Reply #22 on: April 29, 2009, 09:08:08 PM »

Port - Super Mario 64

Uhh... How? Seriously, I'm curious about the rationale for this, depriving it of its native control method leaves either the touch screen which isn't a very functional substitute, or the D-Pad which shows exactly why Nintendo introduced the analog stick.
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Blace
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« Reply #23 on: April 29, 2009, 11:27:32 PM »

Yeah I thought the Super Mario 64 port was pretty mediocre.
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« Reply #24 on: April 30, 2009, 11:52:08 AM »

Port - Super Mario 64

Uhh... How? Seriously, I'm curious about the rationale for this, depriving it of its native control method leaves either the touch screen which isn't a very functional substitute, or the D-Pad which shows exactly why Nintendo introduced the analog stick.
I played Super Mario 64 with the original thumb pad and I thought that worked quite well. Although I read that Rayman DS (which I've not played) used the thumb pad in a better way. 

I'ts about time the D-pad was improved.
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Eusis
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« Reply #25 on: April 30, 2009, 12:02:08 PM »

I'ts about time the D-pad was improved.

While the DS lite's was kinda crummy thanks to poor diagonals, it's not bad D-Pad design at fault, but rather its very nature. 8 directions isn't enough for a full 3D game with precision platforming.

And admittedly, I lost my thumb pad and might be able to better enjoy it if I found it, but since it's not bundled with the DS anymore I don't consider it a very strong defense.
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Zool
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« Reply #26 on: April 30, 2009, 02:12:43 PM »

I don't consider it a very strong defense.
...........no but it played ok. Maybe they should have designed it to play using the stylus.............. like Zelda phglass.
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ShadowLaguna
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« Reply #27 on: May 02, 2009, 11:18:36 AM »

Super Mario 64 + D-Pad = Hell.

The next Nintendo handheld needs an analog stick.
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« Reply #28 on: May 06, 2009, 03:28:02 PM »

I'm gonna have to say Mario Kart DS, due to the fact of the amount of hours I've put into it.

Chrono Trigger, Phantom Hourglass, and Suikoden are up there, too.
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« Reply #29 on: May 07, 2009, 01:38:31 PM »

Argh... Can't decide whether it's Cooking Mama or Phoenix Wright...





Phoenix Wright then. :P
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