Welcome, Guest. Please login or register.
March 27, 2015, 09:25:42 AM

Login with username, password and session length
Search:     Advanced search
Have a great 2015 from all of us at RPGfan. :)
349344 Posts in 14248 Topics by 2245 Members
Latest Member: Xanxos
* Home Help Search Login Register
+  RPGFan Message Boards
|-+  Media
| |-+  Multiplayer RPGs
| | |-+  How can MMORPGs be considered real games?
« previous next »
Pages: 1 [2] Print
Author Topic: How can MMORPGs be considered real games?  (Read 5435 times)
I can has demons?
Posts: 1700


View Profile

« Reply #15 on: April 29, 2009, 07:45:48 PM »

In terms of plot value WoW pretty much spirals downward after you hit level 60.  But then the whole space goats bit pushed it for me.

Edit: Actually, I did enjoy the death knight story up until the crappy ending.  Although I suppose that's technically before 60 just as much as the blood elf noob areas were.
« Last Edit: April 29, 2009, 10:42:19 PM by Ryos » Logged

It's never too late to start learning; it's always too early to stop learning.
Posts: 2013



View Profile

« Reply #16 on: April 29, 2009, 08:16:22 PM »

Phantasy Star Universe and Monster Hunter say hi.

I've never played Monster Hunter, but I guess PSU is about right. PSU actually had a pretty well-balanced class system, the thing that sucks is the art style of the game. I guess an action RPG just plain wouldn't work in an MMO setting though, would have to make people go into fields in parties. Though, I guess some could argue that's what a lot of MMOs already do with an instance system.
Pages: 1 [2] Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!