Okay. RAI specifically I'm willing to chalk up to laziness which is what I MEANT when I said that although I admit it wasn't clear.
If it was a side-feature that they sort of nixed, not so much, but it was kind of one of the main new features in Oblivion, it's not hard to script for, and it's not a lengthy process making RAI pseudo-scripts. I mean, like, broadly assigning a behavior to a large subset of creatures/NPCs is something that'd maybe take ten minutes at most. Maybe another half hour of testing to really tweak it right? Actually uniquely scripting everyone would be trickier but that's not really the POINT of RAI, and RAI *exists* so that you don't have to define unique behaviors for everyone. RAI, as a system, is very well designed and an excellent idea. The actual implementation, on the RAI pseudo-scripting level, is lacking in every way and I cannot find any explanation other than Bethesda just not giving a shit.
I actually have first-hand experience playing with RAI in the editor too, so that's something I DEFINITELY am aware of the creation process of. I've also fiddled with Creatures AI and the NPC scheduler in Ultima 7 (via... the editor the Exult guys made? I think?) to note some similarities. AND I've used the mods in question with more complex RAI stuff (OOO is one of them! MMM is another, maybe) so, again...
Making RAI pseudoscripts is quick and easy. I have made RAI pseudoscripts and I find it quick and easy. Thus, Bethesda's inability to do this indicates laziness to me, because it's that simple and quick (as being able to simply and quickly set up broad NPC/creature behaviors is the entire point of RAI).
yet at the same time think morrowind is crap. whats the point of collecting l33t gear if you cant see your character?
Press tab, go into third person mode.
Yeah, if you find that a sidequest is lame, then, uh......
What if all of the sidequests are lame and the game consists of nothing but sidequests? Then it's not a matter of "Well, this sidequest is more irritating and the rewards sucks. Let's do something else." When THAT happens, you're sort of screwed.
Also I'm refering to Daggerfall. I didn't like Oblivion's quests much but they weren't THAT bad. I've just played better. Daggerfall's were just hideous, all of them, equally, and you had nothing else to do in the game except aimlessly explore completely empty fields.