Welcome, Guest. Please login or register.
April 21, 2014, 03:45:37 AM

Login with username, password and session length
Search:     Advanced search
RPGFan Community Quiz
Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
For more information click HERE!
319307 Posts in 13037 Topics by 2145 Members
Latest Member: aew0
* Home Help Search Login Register
+  RPGFan Message Boards
|-+  The Rest
| |-+  General Discussions
| | |-+  Iwata sets japanese prices for Virtual Console titles.
« previous next »
Pages: 1 [2] Print
Author Topic: Iwata sets japanese prices for Virtual Console titles.  (Read 3616 times)
Eusis
Administrator
Posts: 11770


Member
*


View Profile
« Reply #15 on: June 08, 2006, 05:55:31 PM »

Neal: Good question, but I can't see it being that dramatically different - import system prices usually give us a good idea of what it'll cost in the US, even if the game prices aren't the same. And given the XBox Live Arcade, it would have to be in the same price range to compete.

Alisha: I may suck at explaining this, but... There's copyrights, then there's patents. Patents are on technology and inventions, while copyrights are for artistic (or 'artistic') creations. Unlike copyrights, patents only stay good for 20 years before it's out for everyone to use - as the NES came out 20 or so years ago, the technology, for the most part, is free for everyone to use.

Edit: John beat me to it, but he didn't explain the patent deal.

Edit 2: Wikipedia on NES clones!
Logged
Dincrest
RPGFan Editor
Posts: 11388


Member
*


View Profile WWW
« Reply #16 on: June 08, 2006, 06:09:45 PM »

Ahhh, the mangled web of copyrights, patents, and trademarks...
Logged

I approve of this nonsense!
Pages: 1 [2] Print 
« previous next »
Jump to:  



Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!