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Subject: 999 (Nintendo DS)
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Author Topic: RIZ-ZOAWD coming to America as The Wizard of Oz: Beyond the Yellow Brick Road  (Read 5558 times)
Tooker
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« Reply #15 on: July 22, 2009, 11:33:10 PM »

They're off to see the wiggity wizzerd, y'all.
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« Reply #16 on: July 22, 2009, 11:55:31 PM »

I must be missing something when it comes to the title of this game.  Riz-zoawd?  Is this like an American McGee Wizard of Oz that takes place in the ghetto?  I think it's hilarious...

edit: so it's an anagram of 'wizard' and 'oz' .  I still can't help but laugh, imagining the yellow brick road and thinking "Rizzoad!"

It could be worse. They could've called it 'The Wizz' or 'The Wizard'.
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« Reply #17 on: July 23, 2009, 07:17:33 AM »

Oh, it's another game only being localized for America?
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Alisha
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« Reply #18 on: July 23, 2009, 08:19:01 PM »

its a shame the battle system looks like DQ crap. since i really liked WA3-5,XF

Honestly, this may be the most legitimate complaint I've seen against how the battle system looks. Most people seemed to just be pissed it was first person and that left me baffled as to why people could be so upset over the point of view.

for me personally i like to you know actually see my characters perform attacks. i didn't bug me in ps3 because that game is pretty old.
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« Reply #19 on: September 28, 2009, 12:22:25 PM »

Comes out on the 29th (news to me)

Has anyone gotten a review copy? I'm curious as to how this turned out.
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« Reply #20 on: September 28, 2009, 12:43:10 PM »

for me personally i like to you know actually see my characters perform attacks. i didn't bug me in ps3 because that game is pretty old.

Eh, player character animations get old fast and most often just slow down the battles, I play games that have them all the time but I don't skip games just because they don't.

The reason I'm not interested in this is because of the touch screen trackball you use to move, and it doesn't look 1/2 as interesting as a DQ game.
« Last Edit: September 28, 2009, 12:49:27 PM by jj984jj » Logged
Tooker
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« Reply #21 on: September 28, 2009, 03:37:08 PM »

Non-sequiter, perhaps, but that's one of the reasons I've loved the heck out of the Disgaea games (caveat: I never played the PS2 versions).  You can watch the animations, or you can turn them off, and you can do it independently for allies and enemies.  It's cool in Pokemon, too, but I always wish there was more to the animations in that series - you know, animals actually attacking each other.
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« Reply #22 on: September 28, 2009, 04:39:17 PM »

Fire Emblem is also good for this.
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« Reply #23 on: September 28, 2009, 05:21:39 PM »

I don't really care either way. It's nice to be able to turn them off though, especially on handheld games, because you just want to beat the fuckers and leave.
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« Reply #24 on: September 28, 2009, 05:46:23 PM »

Super Robot Taisen OG1 and OG2 let you toggle the animations at every single encounter.  You can toggle them on for Villetta, off for Ryusei, and then back on for Irmgult if you want to.  And if you left them on by accident, you can hit B at any time to cancel them.
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« Reply #25 on: September 28, 2009, 05:54:26 PM »

SRPGs usually are pretty good with options like that. I wish I could have turned them off in DQVIII.
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« Reply #26 on: September 28, 2009, 10:24:15 PM »

So that's a no on a preview copy then?
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« Reply #27 on: September 28, 2009, 10:31:32 PM »

So that's a no on a preview copy then?

Yep.
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