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Author Topic: Handheld sequels to games  (Read 6288 times)
Eusis
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« Reply #30 on: September 10, 2009, 11:34:30 PM »

... You know, the more I think about it those analogies are really stupid. They only apply to, what, the ports TO PSP? At best it might be like getting to watch Batman Begins on the iPhone or Dark Knight on blu-ray, but more likely it's like watching the Burton movies on iPhone and the Nolan movies on blu-ray.

The analogies like that sorta hold up for the PSP, but for the most part (and for the best games that have people won over for handhelds) they're designed specifically FOR handhelds, or simply happen to work better for them than consoles, like Tetris or Monster Hunter (it seems). Food's probably a better example to look towards for differences, where a console may be closer to a meal you prepare and eat at home like pasta or a roast, whereas a handheld is more like a sandwich. It's generally better to be at home or a restaurant to have the former, but the sandwich is great to have anywhere.
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Spoony Mage
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« Reply #31 on: September 11, 2009, 12:13:41 AM »

I find myself playing games on the DS and PSP far more often than consoles these days.  It's not because I go out a lot, though they are great for those hour-long commutes to and from work.  I'm just on the PC a lot more often at home, so it's pretty rare that I actually play on the PS2.  Been working my way through P3:FES and P4, as well as Growlanser III, oddly enough.  When I'm out, there isn't much to distract me besides sleep on the bus.  At home, there's books to be read, movies to watch, and MMOs to play.

So I guess it just has more to do with more distractions at home than just bing bored with consoles (which I am not).
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« Reply #32 on: September 15, 2009, 06:58:36 PM »

Let's look at it from a basic economics sense.  In order to make some money, where do you want your game?  On the platforms with the higher installed userbases of course.

Considering how portable games over in Japan aren't really that much cheaper than console games, I would agree.  And someone else mentioned console detracts from game by focusing on nextgen shine?  I would agree with that too.  But Valkyria Chronicles already has an engine for itself.  It doesn't need to migrate to a handheld for focus nor for user base since DS sells higher than PSP.  (Unless PSP adoption is that much higher than the PS3.)  This case, I think there's just a viable reason in its academy premise to have the game handheld.

I haven't noticed but does VC2 have a multiplayer component?  That could be a good draw from example of Monster Hunter. ;)
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Dios GX
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« Reply #33 on: September 20, 2009, 02:28:26 PM »

Portable system platform never hurt Golden Sun. If anything, Golden Sun games are some of the best RPGs, or games I've ever played. A problem lie deepest in developers shrugging off what isn't the "power house system" to generate money. Cell phone games from EA are coded by like three people within a few hours time.

The previous Golden Sun came out in 2002. I think they might be putting a lot of effort into it, if someone gets what I'm saying, here.
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Eusis
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« Reply #34 on: September 20, 2009, 02:32:56 PM »

The previous Golden Sun came out in 2002. I think they might be putting a lot of effort into it, if someone gets what I'm saying, here.

Or building up a lot of money via (actually very good) golf and tennis games. Whichever.
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