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Author Topic: New Information about Final Fantasy XIII  (Read 76183 times)
CDFN
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« Reply #615 on: December 24, 2009, 03:32:59 AM »

I thought this was a game critic from Beyond3D though? I consider that journalism, even if it isn't that professional.

It's just a forum post man, his impressions about the gameplay are on one of my previous posts, this time he described the technical aspect of the game because that's what people talk about the most over there. If you read all the posts with his mpressions you get a pretty complete analysis.
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Sagacious-T
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« Reply #616 on: December 24, 2009, 04:27:25 AM »

Know another visual masterpiece from Square?

Final Fantasy.

The Spirits Within
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ShadowLaguna
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« Reply #617 on: December 24, 2009, 08:06:04 AM »

Know another visual masterpiece from Square?

Final Fantasy.

The Spirits Within

Visually, it's a great film....but in terms of every other aspect, it's horrible.
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Akira
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« Reply #618 on: December 24, 2009, 08:16:52 AM »

Quote
Know another visual masterpiece from Square?

Final Fantasy.

The Spirits Within

Lulz, don't worry, the first few hours of FFXIII are marginally more interactive.

Seriously, it is extremely linear. Sexy as hell though, and the music is UNBELIEVABLE. Best soundtrack of the year. Best in any video game ever if it stays this good for the whole game.

I think I'm at the end of the tutorials though. Nice to start being able to take control and customize shit.
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CDFN
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« Reply #619 on: December 25, 2009, 02:45:17 PM »

Absolutely everything you need to know and then some:

http://kotaku.com/5433455/final-fantasy-xiii-impressions-15-years-later-25-hours-in
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Ryos
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« Reply #620 on: December 25, 2009, 04:37:59 PM »

Seriously, it is extremely linear. Sexy as hell though, and the music is UNBELIEVABLE. Best soundtrack of the year. Best in any video game ever if it stays this good for the whole game.

You know, the extreme linearity issue certainly stinks, but after FFX that isn't really something that surprises me with this series anymore.  The music though?  OMFG.  Just the few pieces I've heard blow EVERYTHING away.  I've heard some hauntingly good soundtracks in my day - Planescape: Torment, the Shadow Hearts series, Xenogears, etc. - I certainly can't think of anything that compares.  As an audiophile, the game just went from tentative interest to how quickly can I pick up a PS3 (under the assumption that Versus will have music even half as good).

Edit: of course, it could turn out to be that the rest of the music turns out to be pedestrian by comparison.  But the optimist in me hopes that isn't the case.
« Last Edit: December 25, 2009, 04:49:37 PM by Ryos » Logged

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« Reply #621 on: December 25, 2009, 09:13:06 PM »


Oh shit, I forgot Tim Rogers wrote for Kotaku. I'll have to read this later.
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Akira
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« Reply #622 on: December 27, 2009, 07:55:12 PM »

Sweet merciful crap! This game is so exhausting.

It's like a long interactive movie. Seriously. The stories about there being no towns and little freedom to explore? Yep. True. Sorry. Basically it's like this:

Dunegeon - - > Dialogue - - > Dungeon - - > Flashback - - > Dungeon - - > Dungeon - - > Cutscene - - > Longer Cutscene - - > Dungeon - - > Lightning stops to punch Snow in the face and go off on how naive and retarded everyone is - - > Dungeon

And so on and so forth.

I'm almost 30 hours in and finally I'm at the "world map" type of area. A dollop of non- linearity has been added to the mix: Mission battles, "hunts," really, a la FFXII. That aside, the story just keeps dragging you along, kicking and screaming, occasionally stopping to beat you like a red-headed step child.

And yet...

I can't stop playing.

Every other aspect of the game is superlative. Graphics? Holy shit. Music? Fucking crazy. Battles? Actually challenging verging on epic at times. Story? Shit, I have no idea where it's going but I'm sold. Characters? Not a bad one in the lot, and Lightning is a shameless cold-blooded pimp goddess. Sazh and Fang are also cool.

FFXIII is the most epic dungeon crawler ever. Best RPG ever? I'm thinking no but I have to reserve judgment until the end. I'm guesstimating that 30 hours is around the halfway point. We shall see.

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« Reply #623 on: December 27, 2009, 07:58:41 PM »

Well, you do visits some high tech citys but theres no town exploration.
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Eusis
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« Reply #624 on: December 27, 2009, 08:22:31 PM »

Sweet merciful crap! This game is so exhausting.

Huh, you're not the only one to have said that, though I'm assuming the language barrier isn't a factor for you. Not surprising really, and I doubt that's inherently a bad thing, but this does seem like another way they've taken cues from Call of Duty.
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Leo
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« Reply #625 on: December 27, 2009, 08:25:11 PM »

Akira's impression has me sold. Despite the bummer that there will be no town exploration, it sounds like it'll be a remarkable game.
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Dios GX
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« Reply #626 on: December 27, 2009, 09:24:38 PM »

@Akira: If you could divulge, outside of these Mission-Dungeon-Hunt thingies, what level of character customization depth is there here, really? For example, FF6 had relics, 7 had Materia, 8 had its junction bullshit, and so forth. Comparatively, how deep would you rate 13's against its compatriots?

---
lultanget
Whenever I hear someone say "lack of exploration," part of me always twinges a bit on the inside. Videogames are created by people, and every thing you have to "explore" is something someone had to put there to be found.

For those who've played it, Cavia games are an excellent case of nothing to fucking explore ever––except for one or two hidden weapons that require finding 45 hidden paths continuously and killing every-enemy-except-one in every monster squadron (which is like 10,000 enemies) to get some weapon. Otogi, the Xbox titles, were also guilty of the same kind of absolute-bullshit requirements to unlock things, however, it made it pretty rewarding.

In regards to 13, I dunno, the lack of exploration between FF9 and 10 was a remarkable jump, but nobody was bothered too heavily by it in the end. I play videogames to be entertained; whether it by visual and auditory stimulation, or by mental and psychologically via gameplay or a story, etc. I think a lot of people on both sides of the fence have forgotten the beauty of secrets in games. Completing a Dragon Quest title, for example, used to mean you were an amazing fucking badass. Now-a-days, it's not too impressive since games feel more like they're being created to be completed, instead of "beaten," as it once was.

« Last Edit: December 27, 2009, 10:42:58 PM by Dios GX » Logged
Eusis
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« Reply #627 on: December 27, 2009, 10:48:09 PM »

I think in the case of Final Fantasy X we had this amazing looking RPG the likes of which had never been seen before (and holds up fairly well) just a year after the PS2 came out, right at the time it was seriously worth owning. Compound this with the fact it actually helped the feel of the story and it's not too big of a surprise people weren't bothered with it that much then. FFXIII doesn't have the same next-gen advantage and certainly not the early release, and it's coming out after years of games deciding to following in FFX's footsteps or close enough.

That, and it seems removing towns is crossing the line for several people, but with the game being that linear you have to wonder if they'd be worth visiting if they were present.
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« Reply #628 on: December 28, 2009, 01:41:25 AM »

lol at this
http://www.gamegrep.com/rumor/25118-final_fantasy_xiiis_serah_based_off_a_hentai_character/

funny enough i found this when i was digging around for any hentai i could find of lightning and sure enough i found some. but i cant locate the doujinshi's i found covers for yet.

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« Reply #629 on: December 28, 2009, 02:30:15 AM »

I'm just gonna leave this here because its the holidays and I don't feel like being a heel for the entirety of it.
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