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Subject: 999 (Nintendo DS)
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Author Topic: New Information about Final Fantasy XIII  (Read 76447 times)
Lard
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« Reply #510 on: December 18, 2009, 12:50:20 PM »

If you guys enjoy paying for content that should have been in the game, fine, but you better grease up your assholes first.

Dude, did you see how long this game was in development? This is not the time to pull that defense.

Why not? They previously stated there wasn't going to be any. Now they just conveniently change their minds, once they see how everyone else is gouging for DLC?

Time has nothing to do with it.
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Hidoshi
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« Reply #511 on: December 18, 2009, 12:50:29 PM »

« Last Edit: December 18, 2009, 12:58:56 PM by Hidoshi » Logged
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« Reply #512 on: December 18, 2009, 12:58:58 PM »

I like how this topic is getting way off-topic.

mini-trivia: FFXII had the longest development cycle according to the Guinness Book of Records (5 years). I dunno if FFXIII beat (counting on the Western release) that but I do know Versus XIII is planning to beat it.
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« Reply #513 on: December 18, 2009, 01:07:33 PM »

I like how this topic is getting way off-topic.

mini-trivia: FFXII had the longest development cycle according to the Guinness Book of Records (5 years). I dunno if FFXIII beat (counting on the Western release) that but I do know Versus XIII is planning to beat it.
Team Fortress 2 was unveiled at E3 in 1999, and went through numerous changes during development, not getting released until 2007.  That's 8 years to Final Fantasy XII's 5.  There may be a game that had a longer development cycle, but I don't know of it.
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Eusis
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« Reply #514 on: December 18, 2009, 01:10:03 PM »

Why not? They previously stated there wasn't going to be any. Now they just conveniently change their minds, once they see how everyone else is gouging for DLC?

They'd either just NOT develop it because they took long enough on the game, or the game never gets released because they're never content with what they've made. Neither option is ideal here.

Edit: No, "Neither option is ideal" isn't the right thing to say. Either the DLC would make no difference, or we'd be worse off.
« Last Edit: December 18, 2009, 01:18:33 PM by Eusis » Logged
Hidoshi
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« Reply #515 on: December 18, 2009, 01:15:30 PM »

I want him to click this thread again. I really do.
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Lard
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« Reply #516 on: December 18, 2009, 01:16:15 PM »

Wow. You win.

You are the biggest cunt on the board. Congratulations.
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« Reply #517 on: December 18, 2009, 01:16:58 PM »

I like how this topic is getting way off-topic.

mini-trivia: FFXII had the longest development cycle according to the Guinness Book of Records (5 years). I dunno if FFXIII beat (counting on the Western release) that but I do know Versus XIII is planning to beat it.
Team Fortress 2 was unveiled at E3 in 1999, and went through numerous changes during development, not getting released until 2007.  That's 8 years to Final Fantasy XII's 5.  There may be a game that had a longer development cycle, but I don't know of it.

Didn't know TF2 took that long.

I think DNF (Duke Nukem Forever) takes the spot for longest development cycle . I just read Duke Nukem Forever was announced 1997 and it had a lot of major revisions (like switching Unreal Engines). In May 2009, it was officially canned. That's 12 years of announcements(?) then *poof*.
« Last Edit: December 18, 2009, 01:20:11 PM by Hoshino_Kid » Logged

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« Reply #518 on: December 18, 2009, 01:19:28 PM »

Wow. You win.

You are the biggest cunt on the board. Congratulations.

Look. Just because you're fat, doesn't mean you get to take it out on me.

Okay, fatty?
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Parn
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« Reply #519 on: December 18, 2009, 01:23:55 PM »

I'm disappointed that I have not inherited that title.  I must be slacking.
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Lard
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« Reply #520 on: December 18, 2009, 01:24:05 PM »

Whatever you say cunty.
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« Reply #521 on: December 18, 2009, 01:26:26 PM »

Whatever you say cunty.

I do believe you'll need to download that Bran-Based DLC before anyone can make out what you're saying. It nerfs the fat and introduces a new slender model which didn't come with the original release. Only $4.99!
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« Reply #522 on: December 18, 2009, 01:26:58 PM »

Sorry to be tardy to the party.

DLC? EXCITING
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« Reply #523 on: December 18, 2009, 02:01:57 PM »

I think DNF (Duke Nukem Forever) takes the spot for longest development cycle . I just read Duke Nukem Forever was announced 1997 and it had a lot of major revisions (like switching Unreal Engines). In May 2009, it was officially canned. That's 12 years of announcements(?) then *poof*.

Oh, DNF definitely holds some kind of record but seeing how the game hasn't been released (and it looks like it never will be released) it's a matter of what category you're talking about.

But if you move beyond commercial games, I think the game that has been under development for the longest time would be Nethack.  20 some-odd years...

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« Reply #524 on: December 18, 2009, 02:50:10 PM »

A member of the beyon3d forums called inefficient is 10 hours into the game and posted an excellent analysis of the game. Don't worry, it's completely spoiler free (a lot of those are floating around apparently).


The demo is the very first level of the game. But for demo purposes they gave the player a lot more skills and abilities than you normally have at that point in the game, which is why it probably felt unbalanced.

And there were several key things the demo didn't have, like the Optima system. Optima assigns each character a role out of 6 possible. So if you have 3 party members, you can assign them roles like Attacker, Defender, Healer. And you can set up different templates and switch them on the fly. From what I have seen so far, most of the "Strategy"in this game's combat parts comes down to switching Optima templates during combat. You do this real time in the game it doesn't pause for you.

So say you are going into a boss fight, your default optima might be something aggressive like Attacker, Attacker, Blaster. But when you start taking damage you might want to go to something like Attack, Defender, Healer. Characters seem to slowly unlock more roles as you level up in the "Chrysanthemum" system. The roles are Attacker (maximum physical damage), Defender (absorbs hits), Blaster (Ranged attacks), Healer, Enhancer (Casts buffs on your party), Jammer (Casts negative buffs on monsters).

There is no Character levels in the game per se. (Although monsters do have levels ratings). There is this Chrysanthemum system which is really just a very simple system where the player acquires skills and abilities and improves their character overall, like getting more HP for example. One of my minor complaints so far is that this system is too simple. And doesn't lend itself toward replay or building specialized characters. I don't feel like I am customizing my own character, really just following a pre determined progression scheme.

Also you can't pick your party members. At least not at the point in the game I am still at, I don't know if this opens up later. Not being able to pick your party further enforces that feeling that you are playing this exactly like how the developers have planned it.

There is one thing that I do think is still very RPG like, and that is the weapons and accessory system. All the weapons and accessories you get start at level 1. It doesn't matter if it is your default starting weapon, or if it sometime you pick up later. It will always start at level 1. And at some point like 6 hours into the game they give you the ability to level up your equipment. This costs resources that you pick up off of monsters or in treasure boxes etc. So you do have to make some hard decisions about where you going to spend those.

Also cash so far is very very rare in this game! I have seen hardly any of it laying around. It's not like you kill a slug and it drops Gil. It's a very rare slight indeed. But there is a store system where you can buy all kinds of the usual stuff like weapons and potions etc. Usually you have to sell loot to get Gil. Also you seem to unlock more stores as you go along. Athough they are all accessed from the same terminal. Not sure how many stores in total there will be.

Anyway, from what I have played so far the combat is very fast paced. And even though a lot of the combat is automated it doesn't feel passive. Just because every thing moves so fast it feels frantic. It's almost more like an action game than any other JRPG I have played.

Especially with the Summons system it strays pretty much into action game territory. You call a summon and it will fight like a party member along side you for a while. Or you can go into this "Driving mode" where you can ride on your summon like a vehicle and attack monsters on the field.

BTW, there is no mana or MP in this game. To call a Summon or use any other special ability you have to fill a special gauge filled called the TP gauge (Tactical Points). You gain tactical points by getting a good rating on your combat skirmishes. Every time you come out of combat the game rates you out of 5 stars to tell you how well you did. 5 stars will net you a nice chunk toward your TP guage. Doing poorly or playing too defensively and getting a slow time gets you fewer TP points or possibly none at all.

I think people who like really hardcore RPGs might not like this game as much due to the somewhat limited room for player creativity in the character development process. But on the other hand, it has amazing and beautiful graphics, lots of very well developed characters, and has a more action oriented combat system that caters well toward the type of gamer who usually thinks JRPGs are boring.

For me, it is the graphics that keeps me sucked into playing this hour after hour. I'm just constantly being blown away. Each level is more amazing than the last. Also I really like the Lightning character. I want to see where they are going with her.
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