Author Topic: The tri-Ace General Discussion (& Star Ocean 5) Thread

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Annubis

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Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
« Reply #915 on: August 25, 2017, 07:04:47 PM »
I heard the battle system is excellent, though

Yeah, but that alone can't really carry a 60 hour JRPG.

Mickeymac92

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Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
« Reply #916 on: August 25, 2017, 09:32:07 PM »
I heard the battle system is excellent, though

Yeah, but that alone can't really carry a 60 hour JRPG.

It can if you take your time. I just played until I got to then next planet then took months off. I mean, that's sort of how I play most RPGs...unless I happen to get addicted to them (which requires more factors than simply how good it is), I never really play games all at once...keeps me from savoring them...

“MY NAME IS POKEY THE PENGUIN I LOVE CHESS!! IT IS LIKE BALLET ONLY WITH MORE EXPLOSIONS!”
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Dincrest

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Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
« Reply #917 on: August 26, 2017, 07:01:05 AM »
I'm in the camp that a brilliant battle system is not enough to carry an RPG if all the other elements are meh.  Take Grandia Xtreme for instance.  It had probably the best iteration of the Grandia battle engine, but everything else (story, exploration, music) was nothing great.  Your sports team won't win any championships if it consists of one superstar and everyone else is a chump.

My biggest issue with battle systems like Star Ocean's is relying on AI to control my party during battles.  AI was awful in Star Ocean 2 where I had to babysit everyone or they would all blow themseves up.
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Mickeymac92

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Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
« Reply #918 on: August 27, 2017, 01:28:55 AM »
I know what you mean, Dinc, but that's why I just...did everything for them. Since it actually gives you the option to turn off most functions that they might otherwise screw up, plus you can switch characters just by pressing the bumpers/L1/R1. Again, it's more than just the battle system that was good in my opinion, there were a lot of QoL things that a lot of RPGs could benefit from, and helped make focusing on the gameplay elements feel more rewarding, at least for me. Then again, I'm one of those who thought Final Fantasy XIII-2 was a great game so long as you ignored the story.

I guess what I'm trying to say is that I think Star Ocean: The Last Hope should be approached more like a B-Movie in game form. I know when I played, I usually went one planet at a time, and so I viewed each adventure in a more self-contained manner. That gave it more of a sense that I was experiencing an Episodic Sci-fi adventure, and a few parts even felt like they wouldn't have been out of place in a cheesy Sci-Fi channel series. Couldple that with good gameplay, and I think that it can at least be a fun game, if you're in the right mood.

So I agree that it's not great, but I disagree that it's not worth experiencing.
« Last Edit: August 27, 2017, 01:51:20 AM by Mickeymac92 »

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Artimicia

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Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
« Reply #919 on: Today at 07:15:33 PM »
I was going to say so with Star Ocean 5 this the exact same combat system as in Infinite Undiscovery and that was IMO one of the best Tri Ace games... I guess someone mentioned that already.

And then I was going to post a picture of Aya's Fayel costume and how cool it was IMO but can't find it ah well, anyway and Aya is in like my top 10 JRPG characters.

And it has Capel (LIke Fidel?) going DINNER DINNER in that one scene that cracks me up about as good if not a little better than Lunar Silver Star Story which is one of my fave games for humor.

Anyway this is a long way of saying I don't see any SO3 in this game it's all Infinite to me...


« Last Edit: Today at 07:39:28 PM by Artimicia »
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