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Author Topic: LucasArts President: "Industry Needs to Release On Time  (Read 1373 times)
Eusis
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« on: June 16, 2006, 06:16:33 AM »

1up story.

Thoughts?
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Cauton
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« Reply #1 on: June 16, 2006, 07:34:22 AM »

He's fucking insane. Releasing a good game late will always be preferable over releasing a bad game early. Come on, how many good movie-tie in games  have we seen that were released alongside with the movies' cinema premiere? Not many. I applaud developers/publishers who chose to delay a game, rather than shipping a bad product.

Of course, delay after delay after delay isn't an optimal situation either. Games like Duke Nukem Forever, S.T.A.L.K.E.R, Starcraft: Ghost (okay, so SC: Ghost is pretty much cancelled at this point) are all games that have been in development for a very long time, and after a certain point anyone who was interested in the game just grow tired of waiting for it to be released, and move on to the next big thing instead.

Thusly, a happy medium must be reached.
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Takabo
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« Reply #2 on: June 16, 2006, 08:41:19 AM »

Releasing on time isn't a problem, setting unreasonable dates is.  Pushing back a game that could use the extra development time is okay, what really bothers me is when they announce unreasonable launch windows to create interest in a title that won't be out for a while.  By now developers should have enough experience to give realistic times for their projects, having massive delays without apparent reasons to me just seems like a way to make news.  I seriously doubt, for example, Nintendo ever really though Twilight Princess would be ready last winter.
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Angelo
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« Reply #3 on: June 16, 2006, 08:52:55 AM »

If Blizzard ever released a game on time, I wouldn't buy it.  So I guess for me it depends on the company's past behavior.  :P
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Professor Gast
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« Reply #4 on: June 16, 2006, 09:26:33 AM »

I don't think that will work. I mean, if you look at Japanese release schedules, probably the majority of games we do cover here at RPGFan are delayed at least once (if only for a few weeks or 1-2 months). I guess, it really depends on the title and the company. It probably is not desirable that every game ends up like Final Fantasy XII which was delayed 2-3 times before shipping 1.5 years late. Same counts for certain localization projects (Growlanser Generations for instance).
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John
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« Reply #5 on: June 16, 2006, 11:59:36 AM »

LucasArts Prez: "We cancelled any game developed in-house that was any semblance of decent!"

-John
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THROW PICKLE IN BURGER TO SPEED UP COMMERCIAL
Dave
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« Reply #6 on: June 16, 2006, 05:38:27 PM »

Yeah, LucasArts, you know, the folks who helped father the NGE in Star Wars Galaxies.

What, you don't play?

Neither does anyone else, nowadays...
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