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Bioware founder says JRPGs "lack evolution"
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Topic: Bioware founder says JRPGs "lack evolution" (Read 22907 times)
Hoshino_Kid
Monochrome Dreams
Posts: 1415
Membah
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Re: Bioware founder says JRPGs "lack evolution"
«
Reply #135 on:
December 29, 2009, 01:19:05 PM »
Uncharted 2 didn't reinvent the adventure genre (well... maybe except in terms of console graphics) but it was very well executed and was loved by many (including me!)
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MeshGearFox
Posts: 7126
HERE ON RUM ISLAND WE DO NOT BELIEVE IN RUM!
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Re: Bioware founder says JRPGs "lack evolution"
«
Reply #136 on:
December 29, 2009, 01:42:49 PM »
Ambition is the enemy of getting a product released.
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Hidoshi
RPGFan's Open Source Field Agent
Posts: 2909
Built This House
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Re: Bioware founder says JRPGs "lack evolution"
«
Reply #137 on:
December 29, 2009, 02:31:15 PM »
Quote from: MeshGearFox on December 29, 2009, 01:42:49 PM
Ambition is the enemy of getting a product released.
...
. . .
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Eusis
Administrator
Posts: 11437
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Re: Bioware founder says JRPGs "lack evolution"
«
Reply #138 on:
December 29, 2009, 03:46:38 PM »
Quote from: Hidoshi on December 29, 2009, 02:31:15 PM
Quote from: MeshGearFox on December 29, 2009, 01:42:49 PM
Ambition is the enemy of getting a product released.
...
. . .
It IS something you have to be careful with, otherwise you get games like Daikatana and Battlecruiser 3000AD.
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MeshGearFox
Posts: 7126
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Re: Bioware founder says JRPGs "lack evolution"
«
Reply #139 on:
December 29, 2009, 04:10:37 PM »
Or the countless dos RPGs that sound impressive on paper but aren't really playable.
Alternatively, ambition tempered by restraint and ambition tempered by commitment can lead to some really great games, although the latter tends to result in millions of patches after release or games not getting released *on time*.
The other problem with ambition in terms of game development, though, is that there still seems to be a a little too much emphasis on the on-paper stuff.
Eusis, I'll use your reaction to Scribblenauts as an example here.
A very ambitious game that actually made good on its ambitions... except they completely fucked the controls up, because that's one of the important technical/implementational things that sort of falls by the wayside in exchange for the ambition.
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bigdeath
Posts: 443
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Re: Bioware founder says JRPGs "lack evolution"
«
Reply #140 on:
December 29, 2009, 04:24:10 PM »
Quote from: MeshGearFox on December 29, 2009, 04:10:37 PM
A very ambitious game that actually made good on its ambitions... except they completely fucked the controls up, because that's one of the important technical/implementational things that sort of falls by the wayside in exchange for the ambition.
No, thats one of the things that falls by the wayside from incompetence.
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Prime Mover
Posts: 2718
Insert Random Psuedo-intellectual Bullshit Here
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Re: Bioware founder says JRPGs "lack evolution"
«
Reply #141 on:
December 29, 2009, 04:37:17 PM »
See, I don't think Fallout 3, Mass Effect, or DA:O really innovated anything. Practically everything we've mentioned here was something innovated somewhere else and built off of. Maybe they focused on it more, maybe they made one aspect more "sophisticated", but all three games were fairly straightforward. Dialog Trees have been around since the dawn of time, on both sides of the pond. Whether or not you choose intent or the actual dialog is moot. Actually, I think ME did a fairly shoddy job in parts, there were many times when I thought that the "intent" that I chose was one thing, but it came out completely differently. Like, I chose something that sounded passive, and then when he said it, it would be a hostile comment. That really pissed me off. Anyways. I don't think ME or DA:O were particularly innovative. Fallout 3 had a bit more stylistic innovation, but I gather that most of that was actually started by the earlier games.
Currently, everyone seems to be on the lines of: dialog trees = good, or somehow thinking that dialog trees are more sophisticated or innovative. They aren't. They aren't any more than real-time combat is over turn-based, or any of the other things whiny modern RPGamers like to spew out. Dialog Trees are one choice the developers made, one that leans the game over toward player control rather than creator control. Some think this is good, some (like me) often think that this can be to a title's disadvantage.
And no, I'm not saying that DA:O was supposed to be the most innovative game ever made, however, when the company CEO turns right around, and badmouths other games for not being innovative, that just doesn't look very good. And ME really wasn't as innovative as everyone's giving them credit for. It was generic(albight well-done) Sci-Fi, with dialog trees and action rpg gameplay. He really shouldn't be talking.
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MeshGearFox
Posts: 7126
HERE ON RUM ISLAND WE DO NOT BELIEVE IN RUM!
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Re: Bioware founder says JRPGs "lack evolution"
«
Reply #142 on:
December 29, 2009, 05:17:47 PM »
Quote
No, thats one of the things that falls by the wayside from incompetence.
In the gamedev sphere, the most ambitious people are often the least competent.
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Lord Scottish
Posts: 1132
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Re: Bioware founder says JRPGs "lack evolution"
«
Reply #143 on:
December 29, 2009, 05:31:10 PM »
Quote from: MeshGearFox on December 29, 2009, 01:42:49 PM
Ambition is the enemy of getting a product released.
Or, as Steve Jobs said in three simple words, "Real artists ship."
Quote from: Danakir on December 29, 2009, 10:55:20 AM
couldn't you say that TWEWY, the recent Persona games and Steambot Chronicles *are* trying something new, in their own way? Or is that just me?
QFT. Hell, Steambot Chronicles did the whole "picking what you mean to say instead of the literal sentence" thing before ME.
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Parn
Posts: 2169
Member
Re: Bioware founder says JRPGs "lack evolution"
«
Reply #144 on:
December 29, 2009, 07:05:03 PM »
This thread reeks of Clorox and poop.
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Danakir
Posts: 106
Member
Re: Bioware founder says JRPGs "lack evolution"
«
Reply #145 on:
December 29, 2009, 10:00:44 PM »
Quote from: Lord Scottish on December 29, 2009, 05:31:10 PM
QFT. Hell, Steambot Chronicles did the whole "picking what you mean to say instead of the literal sentence" thing before ME.
Steambot Chronicles is a game I have immense respect for and yet I couldn't finish it, the strangely quiet and relaxing pace just got to me.
Yet somehow, I feel the experience was still worth every penny.
If that's not innovation, then I don't know what it is.
Quote
This thread reeks of Clorox and poop.
Your contribution of witty repartee to this thread is dully noted.
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Parn
Posts: 2169
Member
Re: Bioware founder says JRPGs "lack evolution"
«
Reply #146 on:
December 29, 2009, 10:11:37 PM »
Quote from: Danakir on December 29, 2009, 10:00:44 PM
Your contribution of witty repartee to this thread is dully noted.
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Gen Eric Gui
Posts: 2302
Member
Re: Bioware founder says JRPGs "lack evolution"
«
Reply #147 on:
December 30, 2009, 12:30:22 AM »
Quote
No, thats one of the things that falls by the wayside from incompetence.
Given that 5th Cell's other two games have had perfectly fine controls, I think Scribblenauts' issue had more to do with them focusing too much on the idea of having lots of items in the game then incompetence.
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Aeolus
I'm not evil!
Posts: 4421
Member
Re: Bioware founder says JRPGs "lack evolution"
«
Reply #148 on:
December 31, 2009, 09:29:19 AM »
You know what else was an ambitious task?
Duke Nukem Forever
This
.
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You've misunderstood me. I just seek your death only because you're in the way of my goal of world conquest. I can't help it that I have evil ambitions and am named Dark Lord. Honest.
Kevadu
Posts: 2556
Some guy
Member
Re: Bioware founder says JRPGs "lack evolution"
«
Reply #149 on:
December 31, 2009, 10:30:47 AM »
Was DNF really that ambitious? I remember reading out it way back when it was using the Quake II engine and it sounded fun and all but it didn't sound all that different from similar games on the market. I think the project suffered more from lack of direction than ambition.
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