Pretty graphics aside, if they pull the same blatant recycling of mobs they did in FFXI, then they truly have learned nothing. We can ohh and ahh over pics and some PR vids, but it's the hands on experience that is going to determine if the game is going to be any good. In the post WoW era, gamers are an even more fickle bunch, and the playing field has changed dramatically. Don't get me wrong, I'm excited over the game, and alot of it is from an old love of FFXI, but times have changed and from what SE has done with FFXI over the years doesn't bode well for FFXIV; unless they can truly shed the impression of a rehash and bring something truly unique to the table without bending to the influence of the market or adhering to the inflexibility they are renowned for. We are definately due for a truly innovative MMO experience and SE is definately qualified to do it, but will they have the balls to?
I want the game to succeed, but there are so many people who got burned on the time sink nature of FFXI that they hope the game fails so that SE drops the genre entirely. So I ask you guys, what changes would you like to see from FFXI and which things would you like to keep? It's obvious they're preserving FFXI in FFXIV to allow some continuity for the fans.
Also PC all the way for me. Playing an MMO without voicechat is limiting to me, and having an alt tab option helps if I'm in need of a wiki. I think the game will run great on the PS3, but if they optimize for DX11, it's going to be the best looking version of the bunch. There's alot of limiting factors with the PS3 in the graphics dept, and I'm betting you all those pretty pics are from the PC build, which is also the version they demoed at GamesCom. I totally disagree that this is a "console" MMO, especially since the PS3 supports a mouse and a keyboard, so the interface argument in moot, likewise any PC can use a game controller. The main factor is going to be if people have PCs who can run the game well, or folks with PS3's (which is the most economical).
Unlike FFXI the game isn't built for one architecture, so we should see robust versions tailored to the capacity of the platform.