Welcome, Guest. Please login or register.
September 21, 2014, 04:21:24 AM

Login with username, password and session length
Search:     Advanced search
RPGFan Community Quiz!
Subject: Persona 3: FES
Prize: $20 eShop, PSN or Steam code
Date: 3rd October 2014 Time: 16:00 EST
331782 Posts in 13583 Topics by 2191 Members
Latest Member: Zaltys
* Home Help Search Login Register
+  RPGFan Message Boards
|-+  Media
| |-+  Multiplayer RPGs
| | |-+  FFXIV Thread
« previous next »
Pages: 1 ... 14 15 [16] 17 18 ... 54 Print
Author Topic: FFXIV Thread  (Read 111944 times)
Raze
Posts: 847


Member
*


View Profile

Ignore
« Reply #225 on: August 14, 2010, 01:17:05 AM »

Elvaan females. Classy transexuals with none of the guilt.
Logged
Tsi Aileron
Posts: 116


Member
*

113308759 TsiAileron@hotmail.com Tsi+Aileron TsiAileron
View Profile WWW Email

Ignore
« Reply #226 on: August 14, 2010, 02:36:31 AM »

I dunno about that, I've seen a couple Duskwight females running around but the vast majority have been Miquo'te and Lallafell. Anyway I will be on tomorrow morning and Sunday afternoon/evening if anyone playing on Golbez would like to share guildleves.

I'm down. Any specific time Saturday morning?
Logged

Tenchi-no-Ryu
RPGFan's MMO Junkie
RPGFan Editor
Posts: 1355


Member
*

TenchiNoRyujin
View Profile
« Reply #227 on: August 14, 2010, 04:02:59 AM »

I'm usually home around 8am EST, will probably be on around 8:30 till around 11. Sunday is my main day to play though. I'll be on ventrilo too. Character name Arliman Hyral. Did you make a character on Golbez?
« Last Edit: August 14, 2010, 07:58:31 AM by Tenchi-no-Ryu » Logged
Tsi Aileron
Posts: 116


Member
*

113308759 TsiAileron@hotmail.com Tsi+Aileron TsiAileron
View Profile WWW Email

Ignore
« Reply #228 on: August 14, 2010, 11:30:41 AM »

Yeah, my character is Ellenroh Elessedil. I can join vent, but I don't have a working mic.  :(
Logged

Tenchi-no-Ryu
RPGFan's MMO Junkie
RPGFan Editor
Posts: 1355


Member
*

TenchiNoRyujin
View Profile
« Reply #229 on: August 14, 2010, 11:34:15 AM »

Sorry I missed you, was semi-afk. Will be on tomorrow though for most of the day.
Logged
Alisha
Posts: 2719


Member
*

Z0eila@hotmail.com Z0eila
View Profile

Ignore
« Reply #230 on: August 16, 2010, 06:05:42 PM »

i wish i could get on the beta but i'm stuck waiting for the ps3 version.
Logged


“Normal is not something to aspire to, it's something to get away from.”
Tenchi-no-Ryu
RPGFan's MMO Junkie
RPGFan Editor
Posts: 1355


Member
*

TenchiNoRyujin
View Profile
« Reply #231 on: August 17, 2010, 05:01:27 PM »

Pics of Gridania and Uldah via GameWatch http://game.watch.impress.co.jp/docs/news/20100817_387516.html click on one of the pics to enlarge, then click on the larger image to load the next one in their gallery. Beautiful.
Logged
Tenchi-no-Ryu
RPGFan's MMO Junkie
RPGFan Editor
Posts: 1355


Member
*

TenchiNoRyujin
View Profile
« Reply #232 on: August 20, 2010, 05:45:45 AM »

Couple of updates for the 4 people who actually follow this thread.

1. There's a new Life in Eorzea video up on YouTube, which shows off alot of new areas of the game, definately worth a look. This is the fourth of their developer diary and they are all worth watching.

2.  Also for anyone following the FFXIV Twitter, there will be an OPEN Beta starting in early September, but in order to qualify you have to have applied at some point. My guess is that they will be sending out keys to everyone who applied (so it's more like a reserved beta) but the good news is that all of the starting nations should be playable.

3. Our writeup on the beta has been delayed as we are waiting for Square Enix to approve the article since the content discussed is still under NDA. Due to Gamescom, this process is taking longer than expected, but we hope to have it up soon.

4. There's been a few new interviews with the development staff at Gamescom regarding content and it's frankly pissed off alot of people. To paraphrase - guildleves (quests) will remain on a 48 hour cooldown timer, though they are looking at ways to make sharing them more attractive for group play. Next is the fact that there will not be an auction house ingame at launch. They are trying to make the Market Ward system to be the basis of the economy, but will implement features/adjustments as needed. The next big shocker is that they have no endgame content planned at this time, as guildleves seem to be the only real content available in Vanilla 14.

Needless to say, there's been something of a PR fallout from this in the dedicated communities and rightfully so. Granted FFXI didn't have much of anything when it launched in Japan and there was not much in WoW either, but the landscape of the market has changed. SE seems to be holding alot of cards close to their chest, but I think the lack of transparency is going to hurt them in the long run. After spending so much time in the alpha and beta I certainly feel the product isn't ready for release, and I pray this expanded "open" beta raises the bar. If it doesn't FFXIV will tank faster than Age of Conan in it's current state.

As excited as I am for the title, as we get closer to retail I become more concerned that the release will be nothing more than a Fabrege Egg: fabulously pretty but totally hollow on the inside.
Logged
Parn
Posts: 2345


Member
*


View Profile

Ignore
« Reply #233 on: August 20, 2010, 05:43:22 PM »

This is the video in question, and in my opinion the best one they've done so far.

http://www.youtube.com/watch?v=qIO2gS5ZeLI
Logged
Hathen
Posts: 1947


FORUM IDIOT

Member
*


View Profile

Ignore
« Reply #234 on: August 20, 2010, 09:51:53 PM »

I would write a long rant, but I don't think it's necessary.

Guess I'll sum it up as, after reading your post Tenchi, the little hope I had for this game at launch is gone. Maybe I'll pick it up in the future when they implement content other than "look at this pretty game". As it is though...it's a lot like any given Korean MMO, except with better art direction.
Logged
Tenchi-no-Ryu
RPGFan's MMO Junkie
RPGFan Editor
Posts: 1355


Member
*

TenchiNoRyujin
View Profile
« Reply #235 on: August 20, 2010, 11:37:25 PM »

To be completely honest, it's hard to say what we will have content-wise in retail. The beta test is focused testing for several aspects of play but I have no idea how much content there will be at launch. SE has a long history of releasing incomplete products with systems that are unintuitive to most gamers and their interview at Gamescom reeks of the same old same old. By them again relying on fan sites to disseminate tutorial information just reeks of "we can't be bothered" and the fact that they had to clarfy how we should be playing the game isn't going to go very far in convincing people to leave WoW.

Granted I'm playing devils advocate a bit here, but SE has set a precedent with XI and while they have been more open with the community in general with XIV it's still not enough. Though I would not count the game out yet. When open beta launches in early September we should have a much better idea of what to expect come retail.

I have to be honest with you though, the game has a ton of potential that could be realized given enough attention, and it's alot of fun to group up and smash 8x15 guildleves over the course of 7 hours of play, but the solo is kinda dull after a while. The surplus system is some kind of leash that will prevent people from leveling too quickly, which is something else people are not happy with.

From what I have seen in the beta we've got 8 battle/gathering guildleves and 8 crafting guildleves you can do on a 48 hour timer with the battle leves sharable for extended play. After enough faction credits are made from leves you can then purchase leves ad lib, and there are Behest missions that occur every hour or so at the Aetheryte, but there needs to be more variety because having to run the same crop of quests every 2 days gets old.

I do have faith that 6 months in the game will come into it's own, but they need to find a way to hook and keep their initial userbase cause when Cataclysm comes out and again with Old Republic they're going to need more than pretty graphics to stay with the pack.
Logged
Akanbe-
Posts: 2753


Cheap? I paid a lot for this hat!

Member
*

----- 4237981
View Profile WWW

Ignore
« Reply #236 on: August 21, 2010, 03:42:27 PM »

I do have faith that 6 months in the game will come into it's own, but they need to find a way to hook and keep their initial userbase cause when Cataclysm comes out and again with Old Republic they're going to need more than pretty graphics to stay with the pack.

That's what I'm worried about as well.  I'm pretty sick of WoW and haven't played it for a long time but Cataclysm is definitely *interesting*. 

On a side note:  You've mentioned they have much better PR this time compared to 11.  How is their PR coming compared to Bioware or Blizzard, who often discuss the big/important issues on a fairly daily basis?
Logged


"Karma is...secret top tier"~Starmongoose
PSN ID: Akanbe9
Tenchi-no-Ryu
RPGFan's MMO Junkie
RPGFan Editor
Posts: 1355


Member
*

TenchiNoRyujin
View Profile
« Reply #237 on: August 21, 2010, 06:26:13 PM »

On a side note:  You've mentioned they have much better PR this time compared to 11.  How is their PR coming compared to Bioware or Blizzard, who often discuss the big/important issues on a fairly daily basis?

It's nowhere near as good, but then again they are a Japanese company who have a history of being overly secretive. The cultural difference is pretty significant as Bioware and Blizzard are both North American companies whose primary market is North America. Square Enix is trying to have a global outlook, but they need to take a page from Capcom in that regard. Interestingly enough, they are hiring a community manager for FFXIV for each territory, so we *may* see the door open up a little more. If they actually have an official forum and have one of their bilingual PR people who are very close to the project communicate with the player base regularly, there's no reason they can't reach that level of intimacy with the community. I know for a fact that they have such people within the company, but they aren't directly involved in FFXIV at this time. The landscape of the MMO has changed dramatically since the heyday of FFXI, and it's probably a huge culture shock for them to adapt - but I'd like to give them the benefit of the doubt for now. After all, they do have a Twitter account, a Youtube channel, a Facebook page as well as a pretty hyperactive official beta forum - so they have the tools in place, they just need the charisma to use them properly.

On a side note, after spending alot of time reading community reactions as well as my own experiences - I think I finally "get" what they're trying to accomplish with FFXIV, but I dont know if players are really ready and willing to play this way. I think anyone who has played XI will know that there were so many things you could do, but you had to ration your time. If you wanted to XP, you could, if you wanted to play Ballista (I know, don't laugh, but still) you could, there was chocobo raising and raising, if you wanted to hit up Assault, or maybe do some Campaign you could. There was also, Salvage, Dynamis, Fields of Valor, you name it - you had a plethora of activites to choose from. Granted the min-max crowd could care less about half of them, but they were still there. I think what SE is trying to do this time around is to have a structure that encourages (forces) you to  look at the game as a lifestyle.

I mean look at how the game is built - you have the Armory system that allows you to mix and match abilities across a shitload of classes - its basically a glorified version of the Support Job system. However, in XI you had to actually take time off of your main to level your SJ so that you could have access to those sweet abilities. In FFXIV its the same concept - they don't want you to blow to endgame with one class and be missing a massive chunk of your toolset. By having people fatigue in leveling one job, as heavy handed as it seems, it gets people to look at other jobs as well as gets them to craft, which is the center of the economy. Also, the guildleve system is fine as it is. Solo players who don't have much time to play can log in for 1-2 hours and finish their combat leves one day, then log in the next day and do their 8 local leves, then have them reset the next day. Hardcore people, who would be grouping up anyway can share their leves for massive party sessions. If they run out of them, there's behest and later on when they have enough faction credits they can purchase faction leves that they can do solo or as a group.

Alot of it is time management, but in the post-WoW age, people expect the standard to be bum rushing to endgame - and what they want you to do is stop, look at the world and lore they have created and actually enjoy the growing process. It's all about options within time-management, something all MMO players feel insulted when its dictated. Let's not forget the fallout they had with Pandamonium Warden - I think that was also something that influenced alot of the anti-timesink mentality they have with XIV. While they say there's no endgame for retail - what MMO had any endgame at retail? One thing Square Enix is good for is stuffing content into their games, my only concern is that its timely. I enjoy the combat in XIV alot, and the Fatigue system does rub me the wrong way, but I found there's other classes that are actually pretty cool. In fact, you only really need to level up 1-2 other jobs to make the Surplus and Fatigue a non-issue.
« Last Edit: August 21, 2010, 06:40:33 PM by Tenchi-no-Ryu » Logged
Parn
Posts: 2345


Member
*


View Profile

Ignore
« Reply #238 on: August 22, 2010, 11:08:23 AM »

what they want

These three words are the crux of the problem I have with regard to their established systems.  What they want is pretty irrelevant.  It should be a case of what the players want, and maximizing options.  People don't like restrictions.

It's great that they've put so much work into the lore, the world, the audio, all of it.  I appreciate it for all its splendor, and I fully intend to branch out and experience everything the game has to offer.  I'll very likely poopsock my way to the highest tiers in crafting so I can make craploads of money like I did in FFXI.

The important part of all that though, is I had a choice in the matter with FFXI.  What FFXIV is doing with a lot of these systems in place, is eliminating choice and coercing players down a set path.  I don't have the choice to focus on a single class, I have to level up others.  I don't have a choice in grinding guildleves, because they're putting in a 48 hour cooldown (I'd be less annoyed if it was reset at JP midnight every day).  Sure, the players made leveling subjobs mandatory in FFXI, but people dealt with that because it was a community thing.  Seeing an experience point penalty for playing a class too long in FFXIV is not... the best way to go about things.

I've been excited since this thing was known as Project Rapture and little else.  I want to still be as excited as I was then, but I'm concerned about the design philosophy Square has behind this game.  You don't tell people they get to grow their characters how they want and then implement something that is designed to slow that down and eliminate one of those choices (playing a single class) without pissing some people off.  We're only in beta and people are annoyed... wait until retail hits.  Square had better brace themselves.  Bonus rested XP is one thing, but penalizing hardcore players for trying to rush to level cap will not go over well.

Open beta is supposed to be more representative of what we should expect for retail, so I remain ever hopeful.  I have no intentions of canceling my pre-order of the collector's edition, but I think this game's in for a very rough start.  The problem is that the western MMO market is so full of alternative options that you only get one chance to make an impression.  If you give a bad first impression, most won't ever come back because there's always something new right around the corner.

Oh yeah, and I have a beta key and have been playing a fair bit.  I'm on the Ultimecia server with some Eorzeapedia folks and am just screwing around, not doing any major playing until open beta kicks off.
« Last Edit: August 22, 2010, 11:12:04 AM by Parn » Logged
Agent D.
Posts: 3083


"Mage"nt D.

Member
*


View Profile

Ignore
« Reply #239 on: August 22, 2010, 12:53:54 PM »

I'll say it now, anyone dumb enough to get this game at launch is just gonna curse it til probably 6-9 months down the road, when they realize that the fatigue system is stupid and that restricting players who play actively is just gonna make them go elsewhere. I give that at most a year before they revamp it or pull it completely.
Logged


TASTY!
Pages: 1 ... 14 15 [16] 17 18 ... 54 Print 
« previous next »
Jump to:  



Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!