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Author Topic: FFXIV Thread  (Read 104829 times)
Logick
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« Reply #540 on: October 12, 2010, 11:02:16 AM »


SE's FFXIV design dept. is a gimp locked in a small box?  :P
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"If you're not careful, the newspapers will have you hating the people who are being oppressed, and loving the people who are doing the oppressing."
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Parn
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« Reply #541 on: October 12, 2010, 06:16:15 PM »

Well, I've gone from playing the game with fervor to "I guess I'll log now and then" until the next content patch.  The novelty has all but worn off, and the game is about as deep and compelling as Phantasy Star Universe at the moment.  You run the same stupid missions leves over and over and grind weapons craft on the side... and there's some story missions here and there that you can do revolving around Ethan Wiener generic evil empire, or something.  That's... pretty much the game in a nutshell right now.
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Cesta
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« Reply #542 on: October 12, 2010, 06:44:09 PM »


That was funny Thoren. I wonder how things are at Squareenix since this game is the industrys whipping boy right now. Wish I could watch the meetings with a translator. All this has to result in many fixes and fine tunes for future patches. I'm still giving the game a chance.
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Agent D.
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« Reply #543 on: October 13, 2010, 12:01:13 AM »

So I was at a Square Enix Booth at New York Comic Con this weekend passing, and FFXIV was being demoed there, with displays and pcs set up for trying it out, making your character, etc. I was listening in on a demonstration and watching the rep play a bit, and he kept going on about the amazing graphics and vastness of the play areas, which from what I know, have read, and seen thus far is about all it offers. So I waited for an opening during the live demo and shouted from the back of the crowd "Hey how's that 4/10 from gamespot make you feel?!". Fanboys turned and booed right away, with everyone else just looking, and the rep getting mad and muttering "yeah yeah" into his live mic.

I was pleased.
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Sagacious-T
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« Reply #544 on: October 13, 2010, 12:08:43 AM »

You are a fucking hero.

You should have been like

"And gamespy. And IGN. And gametrailers"

hahaha
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Dice
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« Reply #545 on: October 13, 2010, 01:03:27 AM »

What I'm curious about is that, thus far, this seems to be (especially based on grades and reaction) the largest vanity project the Final Fantasy series has seen thus far (not talking about spin offs either).  I' *hoping* Squeenix will rectify this ASAP, otherwise the series will have one helluva black splotch on it's record (FF8 might have been the sappy experimental project, but it still had a fanbase and sales figures).
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Tenchi-no-Ryu
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« Reply #546 on: October 13, 2010, 06:38:24 AM »

Since this thread has turned into a quivering pile of QQ, I'm removing myself from it. Here's the link to our Factionleve event with a couple pics. http://tinyurl.com/22whlxv

Enjoy, or whine.. frankly, I don't really give a crap because reading all this makes me sad.
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Sagacious-T
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« Reply #547 on: October 13, 2010, 09:12:46 AM »

Aw come on Tenchi dont be like that
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Parn
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« Reply #548 on: October 13, 2010, 09:36:50 AM »

yeah man the QQ is ridiculous especially from this guy on page one

Fuck me... more crabs. Learn something new SE... please.

i mean what is his problem seriously
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Alisha
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« Reply #549 on: October 13, 2010, 09:15:53 PM »

i'm willing to give the game a chance because you know not every game needs to be like WoW. if that may end up being why i may end up actually liking it.
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Hathen
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« Reply #550 on: October 13, 2010, 09:35:00 PM »

You're still missing the point. People arn't hating on the game because it's not like WoW- it's funny that's what the majority of the game's defenders like to say whenever someone begins to criticize their game. People are doing it because it's a poorly designed, horribly broken and unfinished mess of a game.

I've seen a couple people say that despite it's flaws, XIV is trying new things with the MMO genre. I'm curious- what exactly is it trying different? I guess if you take it out of context you can say it's bringing horribleness to a whole new level. The only thing that's truly unique is that the MMO is multi-platform. Otherwise, there's not a single feature I can think of that hasn't been done better in other games.
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Parn
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« Reply #551 on: October 13, 2010, 11:00:52 PM »

In its defense, it's taking character development to a whole new level... not in the story-building sense, but in terms of capabilities.  It's literally blue mage from FFXI except every ability in the entire game is at your disposal to map, so long as you level the classes accordingly.  That is one major draw to the game for me.

But, I'm not grinding the same exact handful of quests over and over for another week and a half just to get to the tier 4 quests so I can grind on those for a month all the way to level 33.  This game needs serious fucking work.
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Hathen
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« Reply #552 on: October 13, 2010, 11:49:33 PM »

Very true, I admit the class system alone was very intriguing to me, as well the customization of stats, etc, all that stuff...but if the gameplay is so damned repetitive and boring, then nobody's going to want to play with the class system.
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Parn
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« Reply #553 on: October 14, 2010, 10:59:20 PM »

So I'm going to leave this right here.

http://encyclopediadramatica.com/Final_Fantasy_XIV
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Tenchi-no-Ryu
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« Reply #554 on: October 15, 2010, 09:54:28 AM »

Hopefully this means we can get back to meaningful discussion instead of QQ.

Ask the Dev's FAQ 10/15/10
Quote
Ask the Devs! (10/15/2010)
The development and management teams continue to address the questions and concerns of the community in an ongoing FAQ.

The topic addressed this time around is the upcoming version update.

User Interface

Q. Exactly what type of adjustments or additions to the user interface are being planned?
A. Since the game's official release, the development team has continued their efforts in designing various new features, as well as retooling and improving existing ones. Currently, we are focusing on addressing the issues about which players have been most vocal, and are pleased to announce several key changes set to be implemented as soon as next month. The following is a partial list of what we have planned:

–Inventory Sort Feature
The late-November version update will include the addition of a feature that will allow players to sort their inventories.

–Menu Navigation
We are currently working on methods to make navigating the game's menus simpler and more efficient. In the forthcoming version update, we will focus on improving the Actions & Traits menu, starting by automating the selection of main/off hand.

In addition to the aforementioned improvements, the following adjustments are also planned:

Map
Players will be able to scroll their maps via dragging the mouse
A player's current coordinates will now be displayed on the main map
A player's current coordinates will now be displayed on journal maps (as long as the player is in the same area)
Players will be able to relay their current coordinates to others using the text command <pos>
The area name will be added to journal maps
A journal map feature will be added to the main map
The log window will no longer be hidden when maps are displayed

Log Window and Chat
New tabs will be added to the log window
Players will be able to open multiple log windows
Controller functionality will be added to the log window
Players will be able to use Ctrl+R to send instant replies to /tells
Players will be able to change chat modes via menu options
The Home and End keys will now function in the chat log
For players typing multi-byte characters, starting a new message with "/" will automatically switch the typeset to single byte
Players will be able to adjust the font color for various chat modes
Adjustments will be made to the transparency of the log window when unfocused

Menu
A Loot List icon will be added
A Loot List option will be added to the System Menu
The general layout of several menus will be adjusted
Previously completed quests will now appear in players' journals

Targeting
Adjustments will be made to target priority when using the Tab key to cycle through nearby targets
When targeting a party member, a target mark will now appear next to the target's name in the party member list
Players will be able to target party members via the party member list

Keyboard Settings
Several new functions will be added to the keyboard, such as a key used for targeting NPCs
Players will now be able to re-map all functions to any key (other than Esc)

Looking beyond the late-November version update, the team is also working on introducing drag and drop functionality to the Equipment & Gear and Actions & Traits menus, map markers indicating the location of party members, a method to initiate message input in the chat log without having to press the space bar, and more.

Markets and Retainers

Q. Today's maintenance introduced several changes to the Markets. Are there further changes planned?
A. The Markets have been a hot topic since the game's release, and today's maintenance was the first step in making this feature better suited to the needs of the players. With that step we saw the introduction of a one-click targeting system, making it easier to access a retainer's list of wares. We also saw a renaming of the wards combined with a reduced-tax system aimed to promote a more organized distribution of goods, therefore making it easier for players to find the items they seek.

For our next step, we plan on introducing additional features to make navigating the Markets even easier. These include the implementation of a search feature that will not only help players locate items in a Market district, but then display an icon next to the retainers who have those items, reducing the hassle of having to look through the inventories of retainers who may not have what a player seeks.

Return and Teleport Cost

Q. Return and Teleport have made travel within Eorzea quick and easy, but it seems like I am always running out of anima. Are there any adjustments being planned?
A. Yes. The first adjustment, which increased the speed at which anima regenerates, was implemented during a recent maintenance. The second adjustment, planned for the late-November version update, will see a significant reduction in the amount of anima required to teleport or return. To be specific, the cost for Returning will be reduced to 1, and halved for Teleportation to one of up to three "favorite" aetheryte destinations designated by the player.

Battle Balance

Q. What is the development team doing in the way of balancing battle?
A. Without straying from our original stance to provide players with a feasible means to play solo, we are working on improvements to the battle system that will make party play just as rewarding. One of the reasons players have little motivation to form a party is because there are currently few battles that require contriving a detailed plan of attack. To rectify this, we are currently conducting adjustments to areas such as enmity distribution rates and Battle Regimen effects. We will also be introducing several powerful creatures that will be better suited for party-based battles.

Monster Placement

Q. Where are all the monsters?
A. At the time of release, server load issues limited the number of enemies that could appear in areas where large amounts of PCs gathered, such as aetheryte camps situated near city-states. To alleviate this, we have increased the number of servers. This, combined with the fact that players are moving away from these areas and have begun to spread out over the world, will now allow us to increase the number of enemies roaming the realm.

Guildleves

Q. What changes and additions are planned for guildleves?
A. In the late-November update, we will be adding a new feature that allows players to adjust levequest difficulty after activating the guildleve. Furthermore, we will also be adding a feature that will allow players to abandon local levequests after accepting them.

The mid-December version update will introduce many new guildleves; among them special faction leves that pit players against deadly notorious monsters.

Synthesis

Q. What kind of changes are planned for synthesis?
A. The late-November patch will see adjustments to the required ranks and difficulty levels of various existing recipes, ensuring that players will have a better chance to successfully create items when reaching the optimal skill level.

For the mid-December update, we will be adding several new recipes, including ones for crafting new gear. In addition, we will be introducing a new feature that will allow players to select recipes from a list of recently crafted items and recipes learned through levequests, and set all of the appropriate ingredients with the touch of a single button, thus making repeated synthesis of a single item a snap!

Server Load

Q. The lag in some areas is lowering UI and battle response times, making it difficult to play. Why is this happening?
A. Even if a World server is not crowded, a large number of players gathering in a single place would increase server load, adversely affecting gameplay. To alleviate this, we have pinpointed heavy-traffic areas and split up their processing duties over multiple servers, reducing the chances that a single server will become overloaded.

It looks like the PS3 owners will have a much more polished and complete title out of the box. Now before people start hopping on the "this shit should have been done before retail" bus, all I can say is this is SE, and none of you should have been the least bit suprised. The game was obviously rushed to retail - and despite the issues, people are still enjoying it. Those of you who wish to continue to bash it, at least you now have proof that they are willing and capable of addressing them - which is a big step for SE given their previous history with XI. I told you so ^.~
« Last Edit: October 15, 2010, 10:00:26 AM by Tenchi-no-Ryu » Logged
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