PSM3 got some hands on time with the game and a new interview with Ueda.
Found this on gaf:
The latest issue of PSM3 is carrying an extensive feature on Team ICOâ€™s upcoming game, The Last Guardian and one of Gamersmintâ€™s readers have an issue with him and weâ€™ve collected all the juicy details for you below.
For the first time ever, we get to know a lot of details regarding the game and it appears that the game is poised to be a masterclass. Fumito Ueda split the beans to PSM3 regarding his upcoming project.
The magazine got some hands-on time with the game and they got to experience the first level of the game which showed the very first â€œemotional interactionsâ€ between the boy and Torico. The game looks stunning according to the magazine and the world is filled with vibrant colours.
Weâ€™ve rounded up all the important details which the magazine carried about the game below:
* The Last Guardian will be similar to Ico
* The gameâ€™s original music is not the one presented in the trailer. Itâ€™s just a test track being used.
* Ueda stated that heâ€™s allowed to achieve things with the PS3 which he couldnâ€™t manage to fulfil due to the tech on offer with PS2.
* Toricoâ€™s feathers, butterflies, dust, particles, everything is managed in real time, many great animations were all made by hand.
* The game we will not be as confined as in Ico.
* Torico can apparently eliminate the guards, the child however canâ€™t do that (so he will be playing undercover when he is alone)
* Ueda didnâ€™t reveal who the Last Guardian is, Torico or the boy. He said weâ€™ll have to find out.
* Team ICO has sought technical advice from all in-house Sony Studios wherever possible.
* Torico-AI will focus on that moods and reactions to the environment. The game will be based on its relationship with the child to solve puzzles and explore the fortress.
* Guards in armor are actually shadows, when their armor glows, they can vanish.
* Ueda, does not consider his work as art. It could go much, much further in the concept art but that would make it difficult for some fun and commercial viability of titles. He must find the right balance.
* Ueda would love the game to release on time, however he wonâ€™t rush things.
* Ueda is wary not to make the gameâ€™s puzzles too difficult however he wants to maintain a good amount of challenge and hence theyâ€™re constantly beta-testing to measure the difficulty of puzzles and find the right balance.
* There will be less fighting sequences in TLG than in ICO
* Ueda has assured that the game will be released by the end of this year, atleast in Japan.
There are 2 points that seem very important to me. One of them is obviously the fact that he seems pretty sure that the game will be available at least in japan this year.
The other one is this: * Team ICO has sought technical advice from all in-house Sony Studios wherever possible.
I'm really glad to hear this, as much as I respect Team Ico I just can't trust japanese developers when it comes to the technical apsect of games anymore. The game is obviously very ambitious and I don't want it to be ruined by a poor framerate. About a year ago I wrote somewhere on this forum that I was worried that they wouldn't be able to pull this off and that they should seek support from the more experienced studios working for sony, I'm glad they did.
There's another thing that is pretty amazing here. This will probably be the only game Team Ico create for the PS3. How can a studio that only has 2 commercial failures under its belt have the luxury to spend 6 years on a single game? You might be tempted to say the same happened with GT5 but that is a sequel to sony's biggest franchise and though the delays were ridiculous there were never any doubts that the game would sell like crazy. (The game sold 6,37 million units between release and December 31 and is still in the charts of most european countries).
I'm glad the higher ups at sony are giving Ueda all the time he needs but allowing a studio to only release a single game throughout an entire hardware generation is insane, you'd think that they'd demand at least one game every 3 years, especially considering that the game might fail at retail.
I hope the game sells but unfortunately I doubt it will break even, let alone turn a profit. The previous Team Ico games proved that critical acclaim isn't enough to guarantee sales and the market is even more shooter/sequel oriented than it was back then.