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Author Topic: Xenosaga Episode II - Why does everyone hate it so much?  (Read 5927 times)
Saviour
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« Reply #30 on: February 15, 2010, 08:24:58 PM »

This thread is starting to show why I think highly of Episode II. When there are many people complaining about the difficulty, I sit back and smile how easy it was for me. This game is not for the 'attack'button mashers.
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Ryos
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« Reply #31 on: February 15, 2010, 10:02:34 PM »


This thread is starting to show why I think highly of Episode II. When there are many people complaining about the difficulty, I sit back and smile how easy it was for me.

If the only issue with the game was the difficulty, it'd be a whole lot better. :P
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Aeolus
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« Reply #32 on: February 16, 2010, 04:39:47 AM »

The reason why I hate this game so much is because of the bandwagon mentality. I haven't even touched this game once and I'm still willing to condemn it for all the reasons everyone else stated. I might be able to find a few merits with the game, but that wouldn't be going along with everyone else now would it.
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Dios GX
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dios@hidoshi.com GSaviourPrime
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« Reply #33 on: February 16, 2010, 11:37:37 AM »

I think most people disliked it at the time, with expectations from the previous game.

There's a lot of people who really dig the anime-styled graphics of the first game, and losing that changed the atmosphere and ambiance of the game––as a new art director was either obvious, or one was missing entirely. This is not to dig on the game too much, as I myself am an advocate of gameplay>graphics.

But graphics DO affect something; the subconscious.

I tried seriously to play this game, got a few hours in, and could no longer continue. I couldn't quite put my finger on it, but that was the problem––there was nothing grasping me to continue playing. I was forcing myself to, waiting for it to "get good." I have a lot of patience, and in fact, Xenosaga III stands as one of my personal favorites in any field regardless.

However, the second installment, while fulfilling huge desires of story-please-make-sense-already syndrome, fell far too short in nearly every other aspect. It felt to me like the second disc of Xenogears. Rushed in a "we need to install a story foundation here here and here," IE: telling Jr. and MOMO's plot correlations, before getting to the finalé of awesomeness that is episode 3.

So, while I don't outright hate this game, it stands as The Empire Strikes Back to me. The needed foundation, like broccoli to a 7 year old, is integral and very much needed, though, not necessarily enjoyed by all.
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Saviour
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« Reply #34 on: February 16, 2010, 02:01:24 PM »


This thread is starting to show why I think highly of Episode II. When there are many people complaining about the difficulty, I sit back and smile how easy it was for me.

If the only issue with the game was the difficulty, it'd be a whole lot better. :P

No, I admit there are issues with the game. For me, it was the story. Also didn't like the in-game graphic engine cutscenes with blocky hands and poor lip sync.  The overall experience was still satisfying though.
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Alisha
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« Reply #35 on: February 17, 2010, 07:15:24 PM »

theres a difference between true difficulty and being hampered by poor game design.  *points at persona 3's the answer*
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Ryos
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« Reply #36 on: February 17, 2010, 09:44:46 PM »

theres a difference between true difficulty and being hampered by poor game design.  *points at persona 3's the answer*

I'm assuming you're throwing that in as another example as poor game design because most of the difficulty from that is through poor design choices.
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Raze
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« Reply #37 on: February 18, 2010, 12:31:20 PM »

I never could finish the answer, I just youtubed the cutscenes. The answer was like they took the games bad AI and designed the bosses around exploiting it purely to troll the player.
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