I was thinking about this earlier and there are a few things that I was impressed with back in 1997, when I first played Suikoden II:
- 3 different battle systems (standard turn-based, army battles and 1 vs. 1)
- 6 character turn-based battles
- 108 (mostly) playable characters
- The story is very powerful
- The music is beautiful
- And the visuals are clear, neat and well presented for a 2D RPG
I'm not trying to troll here or give anyone a reason to play Suikoden II by raging about these points - those are just a few of the things that really made the experience quiet unique for me back in the day (especially the top 3 points).
Does anyone feel the same way about some of the things I've mentioned here?
Suikoden II stands as one of my favorite RPG's. At the time, the story was, at least for me, very interesting and original. I don't remember any other games during that time that were similar to Suikoden II. Comparing Suikoden II to games that we currently have, then yes, there are going to be some similarities and that may cause Suikoden II to seem less than original. However, in my eyes, Suikoden II came first, others later.
The music is very memorable. It draws from different types of genres to make it unique. Just like Final Fantasy VI (our 3), the music can often wrap the person up in the experience.
The gameplay may seem simple and almost trivial but, as you progress in the game and get stronger, the "auto" part becomes necessary for lesser enemies. Also, the game did offer a rune that would allow weaker enemies to stay away from you. I like the fact that some battles are drawn out. I think that's the problem with some current games. I like quicker battles.