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Number Two's eyes narrowed and became what are known in the Shouting and Killing People trade as cold slits, the idea presumable being to give your opponent the impression that you have lost your glasses or are having difficulty keeping awake. Why this is frightening is an, as yet, unresolved problem.
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Author Topic: Zelda 2...in 3d?  (Read 690 times)
D-Rider
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ChlamydiaBlues
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« on: June 04, 2010, 09:17:08 PM »

Somewhat, yeah. :P

It's obviously not the whole game.  I found it amusing that the "go through a fucking swarm of bubbles to get a heart container" bit is just as annoying from a first person perspective. :P
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Eusis
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« Reply #1 on: June 04, 2010, 09:21:24 PM »

I played a bit, but I didn't get too far simply because the lack of a y-invert made it almost unplayable for me. I should probably at least get used to using it both ways and thus not have to worry when the option isn't there.
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Mike
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« Reply #2 on: June 07, 2010, 01:54:55 AM »

I'm surprised there aren't more comments on this. I played it too, and got slaughtered by the Stalfos, cause apparently I wasn't crouching and attacking in the right place.

Really cool little game though. People just "putting together" something like this always impresses me.
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« Reply #3 on: June 09, 2010, 07:02:03 PM »

at first, I thought you meant 3D dot game heroes because it seems to be universally getting called a 3d version of retro zelda games
and I saw that "FPS" thing and naturally thought first person shooter
those ideas are both fascinating
I am so getting it
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« Reply #4 on: June 10, 2010, 09:57:11 PM »

I like it, however I am being taken advantage by two levels of nostalgia: the NES resources, and the oldschool mmo feel.

This was enough to activate my grind mentality. 
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