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Author Topic: Deus Ex: Human Revolution Thread (merged)  (Read 50757 times)
Farron
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« Reply #225 on: August 30, 2011, 05:39:22 PM »

So, boss fight complaints:

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Why the hell is it that the last boss fight is so much easier than every other boss fight?  And why are two of them "Fight an enemy who turns invisible"?  WHAARGARBL

I totally see your point.
Quote
The last boss was so easy, especially with a lot of augments.
The 2nd and the 3rd I started getting really pissed. Not only were they boring but a little too much frustrating.


I was listening the other day to a gamespot podcast talking about Deus EX HR, and the reviewer of the game was making a valid point about this game not needing bosses. They in fact make it a little worse. For example, if we'd like to go completely stealth, having to fight bosses head on is really bad, especially because our build would not focus on that aspect, unlike Metal Gear where in most cases you can even hide from the bosses.

I just beat it today, overall great.
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MeshGearFox
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« Reply #226 on: August 30, 2011, 09:41:50 PM »

Quote
when I actually got to it it was ugly as hell and I mean just a few months after released. Although I should mention I was a graphics whore back then, today not so much.

The game looks really good once you get past the first part. Liberty Island, to reiterate, was horrible.
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Fei
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« Reply #227 on: August 30, 2011, 09:43:37 PM »

I didn't play beyond Liberty Island, and wrote the game off as being too old.

True story.  Sad story.  White hoodie.  Black hoodie.
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MeshGearFox
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« Reply #228 on: August 30, 2011, 09:45:49 PM »

I almost did that, but it really is an awesome game.
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Eusis
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« Reply #229 on: August 30, 2011, 09:50:29 PM »

I don't really see Deus Ex as having aged that badly gameplay-wise anyway (voiceacting/graphics on the other hand...), certainly it's more intuitive to get into than Ultima Underworld. The biggest problems are the misguided way of handling aiming and the ladders. I don't think I've ever had that much trouble climbing a ladder in a video game, at least it's a non-issue in the following games.
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Britton
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« Reply #230 on: September 01, 2011, 03:58:55 PM »

I bought this game and now I'm hearing that the decisions you make early on can make the game almost unplayable later in the game. I don't like that... it's why I didn't like the later Fallout games. I didn't enjoy the game because when I allocated points I spent my time wondering if I screwed myself for some later part of the game. Anyone got any ideas on how to make the game easier for myself? Deus Ex, not Fallout, of course. :P
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GrimReality
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« Reply #231 on: September 01, 2011, 04:43:52 PM »

I hate to butt in on a thread of a game that I'm not playing, but Brittons post above me is part of the reason I dislike games with lots of options. I spend way too much time second guessing myself. I always assume that I'm doing things the worst way possible. I know it's stupid to worry about it as long as you get through whatever problem is facing you, but if certain(poor?) decisions effect game difficulty, that's just mean. Yet another reason for me to stay away from this game.

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John
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« Reply #232 on: September 01, 2011, 04:47:14 PM »

What did you pop your points into, Britton?  And how is it that you're dying?  The selection's as much about shoring up your weak points as it is about selecting things that enhance your own playstyle.
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Taelus
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« Reply #233 on: September 01, 2011, 05:55:12 PM »

Britton-- don't worry slightl about what you put your points into. I've played through almost three times now, and really, you can't break yourself. Get whatever the heck you like in Deus Ex.

Though to be honest, I never had a problem in Fallout, either.
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Farron
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« Reply #234 on: September 01, 2011, 07:47:03 PM »

Like Taelus said, you can't break your game in any way. The developers said that all portions of the game can be passed without using a single augment (of course they alsomsaid that this made the game really hard to balance, also without augment it will surely be a bit harder).

In comparison, I think it's much easier to "break" your character in Dragon Age, Demon's Souls or Oblivion. In worst case scenario, in Deus Ex HR you can shoot the hell out of everybody.

Actually I'd like to know if anyone tried this out: (tiny little spoiler)
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At the point where Jansen has to break into the police station, did anyone while being stopped at the entance decide to shoot everyone point blank and go guns blazing until the end?

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Eusis
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« Reply #235 on: September 01, 2011, 07:56:44 PM »

Actually I'd like to know if anyone tried this out: (tiny little spoiler)
Quote

At the point where Jansen has to break into the police station, did anyone while being stopped at the entance decide to shoot everyone point blank and go guns blazing until the end?


... Normally I'd suggest just using [ code ] or pressing the # above for hiding spoilers, but that DOES solve the wrapping issue, doesn't it? Anyways, I've heard of people who had news reports after trying that approach or a similar one, so it's definitely doable.

And, yeah, don't let the fear of where to put points dissuade you from buying the game. I don't think there's as many useless options as, say, the perks in Fallout 3, and the game has an easy mode outright labeled "Give me a story" if you want to be absolutely safe.
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GrimReality
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« Reply #236 on: September 01, 2011, 09:13:51 PM »

Hmmm...this all comforts me somewhat. The game does sound really cool from a story and setting standpoint. Perhaps someday when it goes down to 20 or 30 bucks.
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Logick
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« Reply #237 on: September 02, 2011, 02:07:45 AM »

So Deus Ex 1 for me was wrpg perfection, Deus Ex 2 was weak.  And this day and age in the industry I was very skeptical about this game(avoiding all the hype), so I started playing it expecting a decent but pretty game with a shitty PC port and MAN was I wrong!  True its not DX1 but its close, and the PC version is fantastic so far!
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Eusis
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« Reply #238 on: September 02, 2011, 02:18:23 AM »

So Deus Ex 1 for me was wrpg perfection, Deus Ex 2 was weak.  And this day and age in the industry I was very skeptical about this game(avoiding all the hype), so I started playing it expecting a decent but pretty game with a shitty PC port and MAN was I wrong!  True its not DX1 but its close, and the PC version is fantastic so far!

It probably is about as close to Deus Ex 1 again as we can get short of the industry completely changing. Fortunately, for the most part what wasn't kept was kind of redundant, is balanced out by other design choices, or really wasn't something that most people would WANT kept (like how to climb ladders.) Probably the most significant change that may be missed is the removal of limb HP, and frankly Fallout 3 and NV did a better job there since it was separate from your main HP and enemies had it too.
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Ashton
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« Reply #239 on: September 02, 2011, 09:38:47 AM »

I bought this game and now I'm hearing that the decisions you make early on can make the game almost unplayable later in the game. I don't like that... it's why I didn't like the later Fallout games. I didn't enjoy the game because when I allocated points I spent my time wondering if I screwed myself for some later part of the game. Anyone got any ideas on how to make the game easier for myself? Deus Ex, not Fallout, of course. :P
Use the hacking EXP exploit if you screw yourself over, I suppose?
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