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Number Two's eyes narrowed and became what are known in the Shouting and Killing People trade as cold slits, the idea presumable being to give your opponent the impression that you have lost your glasses or are having difficulty keeping awake. Why this is frightening is an, as yet, unresolved problem.
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Author Topic: Portal 2  (Read 11296 times)
Yggdrasil
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« Reply #120 on: May 12, 2012, 08:37:29 PM »

Portal 2 - All New Cave Johnson Lines (Perpetual Testing Initiative / DLC #2)

"Cave's back, and this time speaking to you from different dimensions and universes as you're floating through space in a testing satellite. As always, rest assured he's got everything under control."
« Last Edit: November 02, 2012, 08:52:36 AM by Yggdrasil » Logged

Farron
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« Reply #121 on: July 22, 2012, 04:09:47 PM »

Anyone playing or creating the test chambers for the steam workshop ?

I re-installed my game as I missed it (my favorite game of 2011) and decided to play some of the created chambers and I'm having a blast.
Than today I was about to take a nap and while I was about to sleep I came up with an idea for a map. Of course it changed as I was working on it. I even had to restrain myself from creating something too complex for the first time, or else I might not even finish it.

Anyway, I'm done with my first Test Chamber and if anyone is still playing I would like to know how you feel about it.
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Yggdrasil
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« Reply #122 on: November 02, 2012, 08:58:01 AM »

Portal 2: In Motion hits PSN on Tuesday -- Source: Gematsu

"Portal 2: In Motion, Sixsense Studios' upcoming PlayStation Move-enabled download campaign for Valve's Portal 2, will hit PlayStation Network this coming Tuesday, November 6, for $9.99. PlayStation Plus subscribers will get 30 percent off."

Free PlayStation Move patch to hit Portal 2*
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Dice
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« Reply #123 on: November 02, 2012, 10:31:13 AM »

I'm actually really happy about this given how still pretty pricey the game is (versus its length) and it's kinda hard to find.  Good find, Yggy!
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Yoda
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« Reply #124 on: November 03, 2012, 02:54:56 PM »

If you play the multi the game is an incredible value. I think that part was longer than the main game. They did a spectacular job on those co-op puzzles
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Yggdrasil
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« Reply #125 on: November 03, 2012, 10:37:37 PM »

How is the multiplayer with random people?
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Yoda
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« Reply #126 on: November 03, 2012, 10:39:31 PM »

No idea. I played with Akanbe-

He's not too random
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« Reply #127 on: November 04, 2012, 12:22:12 AM »

I have to agree that co-op is great.  Played with my 9 year old nephew, and we had a good time, except for one puzzle where he couldn't get himself to walk off the edge of a platform with the right timing.  He even figured out some of the puzzles before I did. :)
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« Reply #128 on: November 04, 2012, 01:02:39 PM »

I never played co=op with random people, but playing co-op with Yoda was a ton of fun.  Easily just as enjoyable as the single player campaign assuming you have headsets or are in the same room.
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Yggdrasil
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« Reply #129 on: November 06, 2012, 08:45:26 PM »

Guess I'll have to see for myself how the multiplayer is with random people then.

Portal 2 In Motion PlayStation Move support explained by developer, detailed in trailer -- Source: Polygon

New trailer and details.
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