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Author Topic: Portal 2  (Read 17691 times)
Ramza
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« Reply #75 on: May 08, 2011, 10:21:05 PM »

Beat single-player yesterday. last night I attempted co-op with my wife (utter fail, she doesn't understand first-person perspective).

FORTUNATELY, I have in-laws. my wife's older brother came over today and we played co-op campaign for about 4 hours. We got to the beginning of the fifth section (which I think is the last: it's gels).

AWESOME.
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Tooker
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« Reply #76 on: May 08, 2011, 10:51:22 PM »


Since nobody said so - thanks!  Awesome link. :)
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« Reply #77 on: May 09, 2011, 02:22:46 AM »


THIS SHIT IS AWESOME
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Ramza
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« Reply #78 on: May 09, 2011, 07:38:15 AM »


agreed.

GLaDOS talks about Garfield (the cat) in one of them. <3
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Yoda
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« Reply #79 on: May 09, 2011, 09:55:48 AM »



is that a spoiler free dealy?
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Tooker
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« Reply #80 on: May 09, 2011, 10:39:39 AM »

No - it's like every single spoken line in the game.
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« Reply #81 on: May 10, 2011, 02:57:48 PM »

Just realized that not everyone may have seen this shirt:

http://shirt.woot.com/friends.aspx?k=18828
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« Reply #82 on: May 10, 2011, 06:44:03 PM »

Just realized that not everyone may have seen this shirt:

http://shirt.woot.com/friends.aspx?k=18828

Man, even that write-up is awesome. Here it is deciphered, by me.

Quote
In the entire history of video games, there aren't very many that literally changed how people think. And not just thinking in the sense of "where in God's name can they have hidden the red key this time?" but thinking in the sense of "wait, if I grow lungs I can live on land?" Something like Doom or Quake or even Joust, those are games we could all play in a warehouse if we really wanted to. Maybe we don't have flying ostriches, but we could dress up sheepdogs or something. But when you're playing a game that literally is based around the idea that you can make a hole in the game... man. That's something that you can only do in the computer. How could you walk through a warehouse wall and then fall through the ceiling in the real world? We all get a little bit closer to the singularity today, ladies and gentlemen. Unless, of course, it sucks. Then it's just a crappy game from some sellouts who need to get off their butts and make a new Half-Life.
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Tooker
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« Reply #83 on: May 10, 2011, 08:36:38 PM »

Kudos to you, man - I gave up on it. :)  They do good writeups at Woot, on shirts and non-shirts alike.  Not portal-related, but here's a link to where you can see the rest of their currently-available shirts:

http://shirt.woot.com/Reckoning/

Also, I didn't realize Valve actually sells shirts:
http://store.valvesoftware.com/  (Note the "Three Turret Moon" shirt.  Nice.)

And one more - a "real" portal shirt:
http://hackaday.com/2010/10/26/portal-shirt/
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« Reply #84 on: May 11, 2011, 11:38:33 PM »

Finished single player. Man that was fun.

Does anyone know if there's anything to playing 1p again besides getting missed secrets and such?
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Tooker
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« Reply #85 on: May 12, 2011, 02:20:28 PM »

Nothing as far as I know.  Just secrets/achievements you missed out on the first time and the chance to listen to developer commentary.
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« Reply #86 on: May 12, 2011, 02:39:43 PM »

In Chapter 6.  Really digging the game.  Only had to look up a walkthrough once so far, and I felt dumb for not yet having the answer.
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« Reply #87 on: May 12, 2011, 03:22:01 PM »

Just realized that not everyone may have seen this shirt:

http://shirt.woot.com/friends.aspx?k=18828

Man, even that write-up is awesome. Here it is deciphered, by me.

Quote
In the entire history of video games, there aren't very many that literally changed how people think. And not just thinking in the sense of "where in God's name can they have hidden the red key this time?" but thinking in the sense of "wait, if I grow lungs I can live on land?" Something like Doom or Quake or even Joust, those are games we could all play in a warehouse if we really wanted to. Maybe we don't have flying ostriches, but we could dress up sheepdogs or something. But when you're playing a game that literally is based around the idea that you can make a hole in the game... man. That's something that you can only do in the computer. How could you walk through a warehouse wall and then fall through the ceiling in the real world? We all get a little bit closer to the singularity today, ladies and gentlemen. Unless, of course, it sucks. Then it's just a crappy game from some sellouts who need to get off their butts and make a new Half-Life.

Damnit, I got it wrong, I think I skipped a few lines in the middle. Looks like the start of a new logic puzzle style: Portal words.

Finished the single player the other day. That game is jazz, totally perfect. Though, probably my favorite part of the game was the middle section where you're in the basement... very Bioshock, though less sinister and more happy-crazy. I wasn't too sure about the final act though, the gravity beams were okay, but after the dark, broken basement, the final section felt too sterile, I would have liked another change in scenery. Though, it was fairly short. Loved the ending though... WOW. Who knew that Portal walls could be "anything" the color white! That was out-of-this-world!

Lol, it would be interesting to see a Portal game in an urban environment, though... fuck with people walking down the street!
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Yoda
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« Reply #88 on: May 12, 2011, 03:24:02 PM »

That's what I love about portal. Occasionally you get stuck, but once you figure it out you don't feel cheated.

There were 2 or 3 where I was stuck for a few minutes. I can't remember the level/chamber exactly. I'll look it up and report back to see if those gave anyone else a hard time.
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Bytor
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« Reply #89 on: May 12, 2011, 03:35:34 PM »

I just finished Chapter 2 last night and while I do like the mechanics and innovative puzzle solving needed, and of course the vocals absolutely crack me up, it hasn't "grabbed" me yet. I mean I am enjoying it but I'm not overwhelmed with it (yet). Of course it is still pretty early in the game...
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