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Well, what possible harm could one insane, mutant tentacle do?
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Things you can’t bear in RPGs
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Topic: Things you can’t bear in RPGs (Read 18736 times)
James8BitStar
Posts: 80
Member
Things you can’t bear in RPGs
«
Reply #135 on:
September 30, 2006, 01:57:02 PM »
Ya know what I can't bear in RPGs?
Bears!
Bears are so stupid! They should never be in RPGs!
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Dincrest
RPGFan Editor
Posts: 10173
Member
Things you can’t bear in RPGs
«
Reply #136 on:
September 30, 2006, 03:07:09 PM »
Some games have what it takes to try the patience of even the most skilled, patient, even-keeled RPG fans. I'm sure anyone who's played Alundra or Landstalker has abused a controller or two.
If certain aspects of the game are giving you trouble, you can always use a Gameshark or something. But with puzzles, no amount of cheating will help you there.
I'm not a fan of breakable weapons either. Sure it's realistic and all that, but realism does not always translate into fun. EDIT: Look at ShenMue. It prided itself on its immersive realism, but the game was boring as fuck most of the time (at least for me; I'm not a fan of hurry-up-and-wait.)
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"They call this the logical result." -Baofu (Persona 2: Eternal Punishment)
Murdoc
Posts: 161
Member
Things you can’t bear in RPGs
«
Reply #137 on:
September 30, 2006, 03:24:08 PM »
Quote from: "Bogatyr"
"hate hard rpg's but this may have more to do with my personality since im extremely stubborn(in ff7 i only gave cloud materia that increased his melee abilities)
when i encounter something in an rpg that i find hard i very quickly get frustrated wich leads to anger then controllers being thrown at the wal
l.i also hate it when i have to alter my regular equipment just to beat a boss."
I don't call that stubborness. More like weak nerves.
Wow. You've got some great people skills there.
Anyway, I really hate when games have more than 8 playable characters. It just frustrates me into not wanting to play the game, there's almost no character development and I always feel like i'm missing out by not developing (what little there is to develop) characters not in my party.
Quote from: "Dincrest"
I'm not a fan of breakable weapons either. Sure it's realistic and all that, but realism does not always translate into fun.
For sure, I remember one of those Final Fantasy games for the Game Boy had that. I leveled up and bought the best equipment, only to have it break 30 minutes later. What a horrible thing to put in a game.
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ZE GRAND MASTER
Posts: 575
Don't Make Me "Self-Defense" You
Member
Things you can’t bear in RPGs
«
Reply #138 on:
September 30, 2006, 03:43:38 PM »
Quote from: "Eusis"
Quote from: "ZE GRAND MASTER"
Edit 2: the fact that most people think games like Zelda are rpgs. Call me pedantic, but I know people who've used such lame reasons as "you take on the role of Link" to convince me it is.
Some arguments make some sense, but most of the time people are really grasping at straws. Personally, I consider it being the father of action RPGs like Crystalis, Mana, and Ys, yet isn't one itself.
Hmmm. Maybe Ys and Crystalis (though I've never played either), but I wouldn't say Mana. Having played Seiken Densetsu 1 (well, Sword of Mana) and 2, I'd say they're completely different from Zelda. True, the Mana games have the same basic elements as Zelda, but that's where the similarity ends in my opinion - for instance, Mana games have more of a story than "find the seven sages to defeat the great evil". I like to think that Secret of Mana is what Zelda would be if it actually
was
an rpg.
Edit: As for what Dincrest and Bogatyr said about breakable weapons, I think it depends on the type of game. In Fire Emblem it makes sense because it adds to the strategic element of the game, but in Final Fantasy its just annoying. And with Forgotten Realms PC games it wouldn't make sense if that
wasn't
the case.
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Eusis
Administrator
Posts: 11342
Member
Things you can’t bear in RPGs
«
Reply #139 on:
September 30, 2006, 05:12:27 PM »
Actually, FFA and SoM does use similar item based methods of opening pathes and reaching new areas, IE use an axe to cut down trees or a whip to cross chasms. Heck, FFA has a square, grid based overworld like Zelda, so I'm pretty sure they used Zelda for 'inspiration' on that one. But I was referring primarily to the combat/movement, as they're the biggest similarity action RPGs like those have with Zelda, and I think most had at least initially modeled their combat after them.
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Bogatyr
Banninated
Posts: 206
Member
Things you can’t bear in RPGs
«
Reply #140 on:
October 01, 2006, 12:46:03 PM »
Regarding the FF games from the game boy, I wouldn't complain about breakable weapons in a game that can trap you in a dungeon if you don't have the needed tool to advance.
Gladly games hardly do that anymore.
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Murdoc
Posts: 161
Member
Things you can’t bear in RPGs
«
Reply #141 on:
October 01, 2006, 01:45:35 PM »
Quote from: "Bogatyr"
Regarding the FF games from the game boy, I wouldn't complain about breakable weapons in a game that can trap you in a dungeon if you don't have the needed tool to advance.
Gladly games hardly do that anymore.
You actually got that far? I immediately went back to the used games store to sell it back after about 30 minutes.
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Bogatyr
Banninated
Posts: 206
Member
Things you can’t bear in RPGs
«
Reply #142 on:
October 01, 2006, 03:32:29 PM »
Quote from: "Murdoc"
Quote from: "Bogatyr"
Regarding the FF games from the game boy, I wouldn't complain about breakable weapons in a game that can trap you in a dungeon if you don't have the needed tool to advance.
Gladly games hardly do that anymore.
You actually got that far? I immediately went back to the used games store to sell it back after about 30 minutes.
Actually, my friend owned both the gameboy and the cartridge. It's a pity, I was enjoying the game, but obviously I never even considered starting anew. It has been a while though, I think this was maybe 6/7 years ago.
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ZE GRAND MASTER
Posts: 575
Don't Make Me "Self-Defense" You
Member
Things you can’t bear in RPGs
«
Reply #143 on:
October 04, 2006, 04:10:32 PM »
Quote from: "Bogatyr"
Regarding the FF games from the game boy, I wouldn't complain about breakable weapons in a game that can trap you in a dungeon if you don't have the needed tool to advance.
Gladly games hardly do that anymore.
At least in games like WA3 the item needed was never "used", and was obtained within the area where it was needed. It isn't just action rpgs that were influenced by Zelda...
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CluelessWonder
Posts: 542
Member
Things you can’t bear in RPGs
«
Reply #144 on:
October 04, 2006, 04:26:26 PM »
I finally thought of something that irks me: not being able to see if there is a + or - change when purchasing equipment. Thank god most games do this and have it color coded to help you. But for the ones that didn't I remember having to exit the store and check to see the stats on what I had already. Freaking annoying.
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Currently Playing: Nintendoland and SMT: Strange Journey.
Recently beat: Xenoblade Chronicles, The Last Story, Sleeping Dogs
Bogatyr
Banninated
Posts: 206
Member
Things you can’t bear in RPGs
«
Reply #145 on:
October 04, 2006, 05:09:25 PM »
Quote from: "CluelessWonder"
I finally thought of something that irks me: not being able to see if there is a + or - change when purchasing equipment. Thank god most games do this and have it color coded to help you. But for the ones that didn't I remember having to exit the store and check to see the stats on what I had already. Freaking annoying.
Agreed.
Just to make it clear, when I say trapped I mean you can't even exit from the dungeon, and you got to re start the whole game again.
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