You guys mentioned Song Summoners in the latest episode, and I thought I'd comment on it here, since you weren't sure how it turned out.
Here's a link to my review from when I played it on my iPod Nano:
http://www.rpgfan.com/reviews/songsummoner/index2.htmlI gave it an 80%, and here's the box quote from my review: "It's not a game that's going to set the world on fire, but if you like strategy RPGs and have an iPod, I cannot imagine a better way to spend five gaming dollars."
So I definitely liked it enough to give it another shot when it was released on the Touch. I downloaded the demo pretty much as soon as it came out, and was devastated by its performance problems. It just couldn't handle the 8000 songs in my library. My library took long enough to load and close that my screen turned off unless I tapped it some time while it was loading.
That said, there have been updates since I last played it, so I loaded it back onto my iPod today and tried again, and the update made a HUGE difference. Now, it just takes a few seconds to get into my library. Admittedly, it seems be presenting you with the start of the list before it has finished opening the whole list, but that's a fine compromise in my book.
Still, it really manages things extremely poorly on the library front - it loads and closes your library every time you try to make a fighter, rather than loading your library once when you enter the Hip-O-Drome (where you make fighters) and closing it when you leave.
So when I get a chance, I may pick up the Touch/iPhone version and review it, but it's $10, which is big bucks for an iOS game, so it'd better be awesome. (Like Chaos Rings was - that game was absolutely worth the high price tag.)