Recorded, but not released
. Thanks for the info mate, I'll be sure to listen to it, once it's up. Hope it's all good about the game. Been devoting my playing time to it almost exclusively since it's release (I'm on my 4th playthrough). I really hope the game sells very well, and that this brand can be developed even further, with more chapters, more monster types and tactics, and a little more ironed out difficulty curve, cause I was slightly disappointed that the game got easier towards the end, but I had no problem with it kicking my ass at the begining, I don't like games that play themselves, and there are plenty of those in this day and age. I wouldn't mind an additional step towards Demon's Souls type combat (more precision in delivering, and receiving blows, a little "heavier" sword swinging), cause I enjoy it immensely, although we have to remember, that Geralt is not an anonymous hero from From Software games, "that guy has an edge"(
) and he needs to feel more powerful than the average guy, being quite probably at least 50, or 60-something year old, in his physical prime, experienced, "bred for combat" mutated swordsman. And he needs to feel better both in raw power and mobility, not just in stats and better equipment, but Demon's Souls really got it right, and CDPR would do well to copy as much of that as possible (shamefull, I agree, but FPS'es copy combat mechanics all the time, and...DS's combat just "feels right", I don't know how else I can put it
), without sacrificing Geralt's unique abilities and character, as he is an expert swordsman, known to be one of the best in the world, if not THE best, at swinging swords, and it would feel stupid to see him struggle to beat a single random armed man. And all of us, who played Demon's Souls know, that it's a little easy to die in the game, while fighting just one man (or a lowly monster), by making one, maybe two small mistakes (at least on the first playthrough). Of course, I have a few nitpicks about the Witcher 2 here and there, but there's so much to love about it, that I can't even begin to think, what those people can bring us in the next installment, not having to build an engine from scratch, and (hopefully) with a bigger and better budget after the Witcher 2's critical, and financial success. And they made this game with only around 10 million dollars.