Very interesting take on New Vegas. I was actually pretty harsh on the game in my review. I couldn't stand the reintroduction of damage threshold, and I felt that the side quests were all fairly boring by comparison to F3.
Yeah, but why Rob, Why? :D Do some comparing, i'm not asking for a review.
I understand that NV came out 2 years after Fallout 3, and Gamebryo just doesn't look good anymore, so the initial Fallout experience in Fallout 3 made much more of an impression, but NV was simply, like I said, better for me.
Even simple things like the vaults seemed more fleshed out, each and every one had a dark secret about it, like with the heavy radiation and the boomers (they obviously left before tragedy struck) in vault 34, plant vegetation in vault 22, homicidal maniacs on drugs - the Fiends, in vault 3, the "political" vault 11, which I felt was boring to play through (nothing but rats), but it had a very interesting story behind it and a grand finale. And then vault 19, not my favourite, certainly, but it still had a story behind it, a quest tied to it (the escaping convicts used it as their hideout, and they had some leadership problems too).
There were only two vaults, that I was excited to enter in F3, the one with the super heavy radiation, and super mutants in it, and another, with the virtual reality simulator, and those were both main story locations. Other missions just felt tedious. I mean, seriously Rob, in FO3, when someone wants something from you, like the Declaration of Independence, or a satellite dish, you go somewhere to get it, kill HUNDREDS of enemies, you get the thing you came for, go back, give the item away, you get your reward, thank you very much. The game even lures you in with quests concerning "The Family", or a certain atomic bomb (now that was AWESOME, why wasn't there something similar to that throughout rest of the game?). "Wasteland Survival Guide" also tries it's best, and there was also a quest with the android, but those are rare in this game, it's mosty about an open world, not the story, and I would like to see more balance in a game, than what F3 exibits. I thought I got that in NV, and I'm still waiting for "Old world blues", and "Lonesome road". In NV you got all that Jacobstown goodness, Followers of the Apocalypse, The Boomers, The Black Moutain, Boone's investigation story in Novak, the mystery behind the REPCONN facility, that irradiated town in the east, The massacre in Nipton, the Red Rock Canyon's Great Khans, the Hidden Valley, The Thorn (hunting and killing the most dangerous and challenging monsters in the game had a reason thanks to that quest) and most of this material is in side quests only (some of those areas you'd have to visit, depending on who you decided to side with, after you dealt with Benny). All of those quests/locations were interesting to me. Was Evergreen Mills etc. entertaining to me? No sir, it was not...it felt repetitive.
The mass murder angle of F3 was also dumbed down, and dungeons stopped being tedious, you didn't have to kill thousands upon thousands of creatures (including humans) to go through the game, and the fight was more challenging, without feeling impossible. When you wanted to get the best gear, then you went to places like the Deathclaw Promontory and you tried to slaughter a bunch of those monsters, before they could tear you to pieces. Genocide was not the main focus of the game, even though you did a lot of killing, the story was just as important, if not more. And I appreciated that.