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Author Topic: RPGFan Podcast (Random Encounter) Thread  (Read 104971 times)
Taelus
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« Reply #615 on: November 29, 2012, 11:50:41 AM »

That's good.  I'm gonna wait, and if I can't have those games any more, then maybe I re-evaluate based on the new games whether I even want it or not. :)

I will say that I'm delighted with my Vita purchase so far, and ohmy god if the new freebies for next month include Lumines I'm going to explode with joy fire.
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Dice
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« Reply #616 on: November 29, 2012, 12:50:18 PM »

That's good.  I'm gonna wait, and if I can't have those games any more, then maybe I re-evaluate based on the new games whether I even want it or not. :)

I will say that I'm delighted with my Vita purchase so far, and ohmy god if the new freebies for next month include Lumines I'm going to explode with joy fire.

When I saw there are only four... FOUR games coming up for the Vita (lol, one of them is Dragon's Crown :S ) I decided to hold off...  I don't doubt I'll get this system one day, hell even if it's for the old PSP shizz, but maaan... $200-250 is a helluvan asking price for the gaming library they got (rather, their lack of).
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« Reply #617 on: November 29, 2012, 02:26:24 PM »

In my case, I already have the Vita.  It's just a question of whether to get PS Plus or not. :)
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PaleRobbie
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« Reply #618 on: December 23, 2012, 01:36:15 PM »

Recording Episode 54 right now.  Should have it up in the next few days!
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« Reply #619 on: December 23, 2012, 11:48:24 PM »

Regarding the most recent one, who the hell refuses a free PSP?
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PaleRobbie
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« Reply #620 on: December 24, 2012, 10:12:32 AM »

Dude, I didn't refuse it!  I actually said, "Yeah, sure, I'll take one."  I said I probably wouldn't have time to play one, but I'm pretty sure I accepted the gift.  Stephen just forgot!  :)

No big deal, though.  I inherited one from my fiancee.  Another reason to get married, folks! 
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Embryon
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« Reply #621 on: December 29, 2012, 11:53:22 PM »

Episode 54 is finally up!

Sorry for the wait on this one, guys. We tried to get together a couple of times throughout November/December and our conflicting schedules just didn't align. Hope you enjoy this episode!
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« Reply #622 on: December 31, 2012, 01:53:15 PM »

I never thought I'd say this, but these are actually starting to grow on me. I didn't even have a real problem with the ME3 one.

But I am gaining some insight into why Physics class occasionally sounds like a podcast...
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PaleRobbie
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« Reply #623 on: January 01, 2013, 09:48:44 AM »

Glad to see you're listening to podcasts during Winter Break instead of studying physics.  Perhaps I should have assigned more homework....
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WhiteAndCrispy
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« Reply #624 on: January 01, 2013, 04:29:56 PM »

This is why I can't have nice things...
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PaleRobbie
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« Reply #625 on: January 16, 2013, 02:24:40 PM »

Our End of the Year Spectacular episode of Random Encounter is now live!  Enjoy!!
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Annubis
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« Reply #626 on: January 16, 2013, 06:02:49 PM »

I completely agree with the point you guys made about balance impending fun most times.
To me, World of Warcraft is the best example of this. The game has been receiving nerfs and buffs for years trying to make every character equal in both PVE and PVP. In the end, the result is that: it is still not balanced and every class lost what made them unique.

I said a bit ago that Ragnarok Online was my favorite MMO and it is partially because it was completely unbalanced. The only reason nobody ever complained (too much) about the class balance is because every class was broken and had it's own unique I-WIN button.
I seriously ADORED playing my monk. My I-WIN button was the Guillotine Fist. It was a 100% certain kill on any player.

Lord Knight? Berserk
Sniper? Falcon Strike
High Priest? The only way to kill a priest was to gang up on him (5+) or Guillotine Fist
Gipsy? Spammable map wide stun
etc. etc.

The problem now is that with achievements and online ranking, people will want a leveled field since there is a personal score attached to it. It's the same reason why games don't have cheat codes anymore either.

So... yeah... balance can kill fun.
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Monsoon
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« Reply #627 on: January 18, 2013, 11:39:14 AM »

I 99% disagree with Rob's point that developers should listen to fans. I'm a big fan of developer transparency and some level of community outreach, but if developers take more cues from fans then fans will feel MORE effacious and entitled (an effing disaster) and the analogy of the inmates running the asylum could apply.

Now, developers should 100% listen to sales (which they always do) and professional journalists and critics (which they sometimes do). I just think that fans should stay in the audience and not be a part of the creative process. Like, at all. Again, we don't want the inmates running he asylum.
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Taelus
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taelusramza
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« Reply #628 on: January 18, 2013, 12:11:43 PM »

I 99% disagree with Rob's point that developers should listen to fans. I'm a big fan of developer transparency and some level of community outreach, but if developers take more cues from fans then fans will feel MORE effacious and entitled (an effing disaster) and the analogy of the inmates running the asylum could apply.

Now, developers should 100% listen to sales (which they always do) and professional journalists and critics (which they sometimes do). I just think that fans should stay in the audience and not be a part of the creative process. Like, at all. Again, we don't want the inmates running he asylum.

I agree with your first paragraph, but not your second. Critics and journalists are just fans who get paid to write about games, and their opinions are just as subjective as any other fan. And I actually enjoy some degree of audience participation in the creative process. I agree that the developer needs to have a firm vision for their project and can't buckle to every bit of community pressure, but on the other hand, listening just to critics and, more importantly, sales means we'll get nothing but Skyrim and CoD-knockoffs for all eternity.
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« Reply #629 on: January 18, 2013, 12:46:13 PM »

I think it depends on the size of the community. Most small indy games really benefit from discussing with their fans. It's the big studio who have the most problems.

I guess the bigger the crowd, the bigger the extremes (and the lower the general intelligence)
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