This is a very open question that will require some narrowing down: Do you think storytelling in video games has reached a point where it can be favourably compared with other mediums in terms of depth and complexity of the plot?
See why it needs some narrowing down? If you'll permit, I'd like to do so in the following ways:
I'm not interested about how a video game speaks to a concept. I'm sick to death hearing about Bioshock Infinite's Racism, Gone Home's sexuality, The Last of Us/Bioshock Infinite/The Walking Dead's "making you the guardian of a young girl". These are all good arguments to have, but not what I'm looking to ask.
Secondly, I'd like to focus on plot. Whenever storytelling in games comes up, Bioware gets regularly brought up for having interesting worlds. Most arguments I hear favouring Bioware speak to world building, not the actual plot. The same with Demons/Dark Souls. Lore/World building is an integral part of storytelling, but it's not plot.
Lastly, I understand the difficulties when comparing across mediums. It's hard to compare a movie to a thousand page book. For games it becomes more complex, as length varies greatly even within the medium. Personally I love the depth offered by multi-book fantasy series (Malazan, A Song of Ice and Fire, Wheel of Time, etc.), so that's where I'm approaching the question, but depth and complexity can mean different things to different people, so take that as you will.
If this is too long or too limited to use, I understand. It's difficult to articulate exactly what I'm trying to ask. As I said earlier, I am an avid reader of massive fantasy series, and for me the only way to enjoy games is by separating in my mind: video game plot and novel plot, so I'm curious to hear the thoughts of a more... optimistic group. I'd really rather discuss this than hear it discussed, but I take what I can get and walk away smiling.
- Good Day