Eurogamer: I've seen scores as low as a 6/10 - what do you think when you read those?
Mike Laidlaw: Well it's hard to know exactly what's going on with scores that are really, really negative. One possible culprit could just be a change backlash, i.e. this isn't Origins and I wanted Origins 2. There may be some degree of what I would honestly say is emotional investment in the Origins story, or in the way Origins was presented which is leading to a stronger than average reaction of disappointment. That's understandable, and if anything that really is a compliment to the work on Origins. I'm not sure it's an entirely fair assessment to say all games must be like the previous game. I think we would have seen just as much negativity if we just, as I used to joke, stapled two Archdemons together and called it a super blight. It boils down to a game that challenges a fair amount of convention: it doesn't tell the usual fantasy story or present the usual fantasy combat, and in doing so it does run the risk of someone going, "Wow, this is just too different and I cannot handle it."
Yep nothing to do with the quality of the game guys, we just can't handle Dragon Age II's complexity. Almost every goddamn encounter in DA II is the same. At least in DA:O there was a semblance of strategy. Oh there's two Emissaries, better not be a moron. Oh there's a dragon, better put proper range on my mages.