Welcome, Guest. Please login or register.
August 22, 2014, 01:48:08 PM

Login with username, password and session length
Search:     Advanced search
RPGFan Community Quiz
Next Quiz Date: January 11, 2014
Subject: 999 (Nintendo DS)
For more information click HERE!
329412 Posts in 13493 Topics by 2179 Members
Latest Member: Lian_Kazairl
* Home Help Search Login Register
+  RPGFan Message Boards
|-+  Media
| |-+  Single-Player RPGs
| | |-+  Square-Enix publishing Tactics Ogre remake for PSP!
« previous next »
Pages: 1 [2] 3 Print
Author Topic: Square-Enix publishing Tactics Ogre remake for PSP!  (Read 4116 times)
Dice
Super Happy Fun Super Girl
AMG A GIRL
Posts: 10270


Tawdry Hepburn

Member
*


View Profile WWW

Ignore
« Reply #15 on: July 22, 2010, 07:29:57 AM »

I just had an emotional erection.
Logged

http://society6.com/Dice963
Support your local Dice (and pitch her ideas)!
ULTROS!
People seem to like me because I am polite and I am rarely late. I like to eat ice cream and I really enjoy a nice pair of slacks.
Contributing Editor
Posts: 1513


Member
*


View Profile

Ignore
« Reply #16 on: July 22, 2010, 08:09:29 AM »

Its coming to the EU soon too.
Logged

"I feel ugly, I need a hard drink" - Maribel of Dragon Quest VII

Ivalice Alliance
Valendia Knights of the Peace
Posts: 1193


Member
*


View Profile

Ignore
« Reply #17 on: July 22, 2010, 09:35:36 AM »

I will be happy if they fix the names on the weapons and equipment. The names of them were so dumb an it pissed me off because on the back of the case, it had actual names and the text looked nice but then then the final version, the text looked horrible. Other than, it was a fantastic game. 
Logged

Currently Playing-Re-visiting Wii and Xbox 360 games (finish backlog)
Waiting On-Bloodborne, Final Fantasy Type-O, Final Fantasy XV, Metal Gear Solid V: The Phantom Pain, Wonderflick, The Last Guardian, Shenmue III
Gen Eric Gui
Posts: 2302


Member
*


View Profile

Ignore
« Reply #18 on: July 22, 2010, 10:01:18 AM »

Feels good man.
Logged
Fadedsun
Posts: 1746


Sunny Summoner

Member
*


View Profile

Ignore
« Reply #19 on: July 22, 2010, 10:58:27 AM »

I will be happy if they fix the names on the weapons and equipment. The names of them were so dumb an it pissed me off because on the back of the case, it had actual names and the text looked nice but then then the final version, the text looked horrible. Other than, it was a fantastic game. 

Haha! Yeah, I remember that. All the weapons and armor had these generic names. I bet it had something to do with the amount of text they could fit. I do hope they fix that.

I'm really interested in this fortune wheel aspect of the game. The article Yggdrasil posted mentioned the possibility of going back in time and changing the past. That would be interesting. I hope they still have the 50 floor bonus dungeon at the end.
Logged

"Oh, a hunter..."
Ivalice Alliance
Valendia Knights of the Peace
Posts: 1193


Member
*


View Profile

Ignore
« Reply #20 on: July 22, 2010, 04:08:04 PM »

Im curious because Final Fantasy Tactics has been my fav game since 1998. The War of The Lions made me love it THAT much more.  This iteration of Tactics Ogre may shift to my new favorite game.
Logged

Currently Playing-Re-visiting Wii and Xbox 360 games (finish backlog)
Waiting On-Bloodborne, Final Fantasy Type-O, Final Fantasy XV, Metal Gear Solid V: The Phantom Pain, Wonderflick, The Last Guardian, Shenmue III
Iron Maw
Posts: 115

Member
*


View Profile

Ignore
« Reply #21 on: July 22, 2010, 08:36:07 PM »

US site and Press Release are now up:



Quote
THE TRUE VISION IS FINALLY REALIZED; SQUARE ENIX ANNOUNCES
TACTICS OGRE: LET US CLING TOGETHER

Dream Team of Developers Reunites to Bring the Beloved Strategy RPG to the PSP System

LOS ANGELES (July 21, 2010) – Square Enix, Inc., the publisher of SQUARE ENIX® interactive entertainment products in North America, announced today the upcoming release of TACTICS OGRE™: Let Us Cling Together™, a PSP® (PlayStation® Portable) system reinvention of the strategy RPG. The timing of the release will be announced at a future date.

TACTICS OGRE is one of the most beloved strategy RPG titles of all time, with the game being the only one to place in the Japanese gaming magazine Weekly Famitsu’s “Top 20 games voted by readers” for 14 years running.

Having also worked on such hit titles as FINAL FANTASY TACTICS®, VAGRANT STORY® and FINAL FANTASY® XII, key members of the original TACTICS OGRE development team have reformed to deliver the ultimate version of this definitive strategy RPG experience. Hiroshi Minagawa (Director), Akihiko Yoshida (Character Design), Yasumi Matsuno (Game Design), Hitoshi Sakimoto and Masaharu Iwata (Composers) are pleased to return to TACTICS OGRE and to revitalize their masterpiece for a new format and era – created with the simple idea – “how TACTICS OGRE would be if it was developed and played now.”

TACTICS OGRE: Let Us Cling Together, is being reborn from the ground up, with reworked visuals and effects, a re-arranged soundtrack by the original composers, new character growth mechanics and a new Wheel of Fortune system that adds even more replay value to the game.

For more information about TACTICS OGRE please visit the official website at http://www.tacticsogregame.com.

Story:

Long ago,
Power was everything.
It was a time called Xytegenia,
where metal, and evil that was enshrouded in darkness was in control.

Features:

• From the creators of FINAL FANTASY TACTICS, VAGRANT STORY and FINAL FANTASY XII. The original TACTICS OGRE development team reform to revitalize their iconic title.
• Tactical, turn-based battles are brought to life with stunning graphics, sounds and animation.
• New 3D maps that enhance the concept of height and improved battle engine, offering more compelling and realistic battles than ever before.
• Uncover the truth in a gripping tale of intrigue, betrayal and heroism.
• Near-endless customization and hundreds of abilities to choose from.
• New characters not included in the original game
• New Battle Skill ability, adds to the range of play beyond Magic and Special abilities
• New graphics, music, gameplay and much more make this the definitive version of TACTICS OGRE.
• New and improved visuals that create a TACTICS OGRE experience with more detail than ever before.
• Re-arranged soundtrack from the original composers including 15 new compositions.

About Square Enix, Inc.
Square Enix, Inc. is a U.S. based wholly-owned subsidiary of Square Enix Holdings Co., Ltd., a holding company leading Square Enix Group. Square Enix, Inc. publishes and distributes entertainment content under the Square Enix Group’s internationally renowned brands such as Square Enix, Eidos and Taito in the Americas. The Square Enix Group includes a global network of leading development studios located in North America, Europe and Japan. The Group boasts a valuable portfolio of intellectual property including: FINAL FANTASY, which has sold over 97 million units worldwide; DRAGON QUEST®, which has sold over 54 million units worldwide; TOMB RAIDER®, which has sold over 35 million units worldwide; and other well-established products and services.

More information on Square Enix, Inc. can be found at http://www.square-enix.com.


DRAGON QUEST, FINAL FANTASY, FINAL FANTASY TACTICS, SQUARE ENIX and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. in the United States and/or other countries. TACTICS OGRE and VAGRANT STORY are registered trademarks or trademarks of Square Enix Co., Ltd. Eidos and Tomb Raider are registered trademarks of Square Enix, Ltd. Taito is a registered trademark of Taito Corp. “PlayStation” and “PSP” are registered trademarks of Sony Computer Entertainment Inc.

Japanese site is here too:
http://www.square-enix.co.jp/tacticsogre/

Famitsu sceens and Artwork:
http://www.famitsu.com/game/coming/1237859_1407.html

Some shots:
 


Deim, Kachua and Vice:


One of the new characters: Ravness Loxaerion

     

Detailed Interview:

Quote
Team Tactics Ogre Details PSP Remake
Minagawa and Matsuno discuss what's changed in the 15 years since the Super Famicom original.

▶Posted Jul 22, 2010 at 03:46, By Anoop Gantayat


Square Enix is readying a revival of classic Quest strategy title Tactics Ogre. In this week's Famitsu, the company shared first details on Tactics Ogre: Wheel of Fate, a remake of the Super Famicom original. The game is due for PSP release at an undisclosed date.

The original Tactics Ogre, fully "Tactics Ogre: Let Us Cling Together" was a Japan-only strategy game that hit Super Famicom from Quest in 1995 (Quest was later bought out by Square Enix). The game was known for its rich world setting and advanced strategic gameplay, with such novelties as height-based play. PlayStation and Saturn ports were released in, respectively, 1996 and 1997, and a Game Boy Advance prequel followed in 2001.

The original staff has assembled for the PSP remake. The staff list includes Hiroshi Minagawa as director, Yasumi Matsuno as designer, Akihiko Yoshida and Tsubasa Masao as character designers and Hitoshi Sakimoto and Masaharu Iwata on music.


Rather than "remake," Famitsu actually refers to Wheel of Fate as a "re-imagining" of the original. However, the game will see much of what one would expect of a remake, including a new visual engine, and new story and gameplay elements.

As this is a new version of Let Us Cling Together, the story and character basics remain unchanged. Famitsu introduces characters like Denim Powell, Catiua Powell and Vyce Bozeck, all of whom were in the original. The game will have new characters as well, though. One example is Ravness Loxaerion, a 23-year-old female Walstanian soldier. She's a playable character, appearing in the magazine's array of in-game battle screens.

In addition to the new character, the game will see some adjustments for the story, giving us a closer look at the emotional side of the characters along with added side stories and new stories for the newly added characters. This area of the game is being handled personally by Matsuno, who served as director, scenario writer and designer on the original.

The game will be seeing a great increase in text. This includes newly added descriptions for the various fields of play, and a great increase in the conversations that you encounter in battle. Some characters will have conversations exclusively with certain other characters. You'll also get to hear the emotional state of enemies via dialogue.

The battle system is also seeing some major changes, in terms of both gameplay and presentation. The maps are now fully 3D, allowing you to move the camera around and even view the action from above. The characters are sprite-based, giving the game a Final Fantasy Tactics visual impression. Visuals for enemy units and battle effects have been redone.

The screen layout has been reformed, with a character movement timeline at the bottom of the screen, and a single line text area at the top of the screen for detailing your currently selected unit.

The interface is also being sped up. Your characters will move more quickly. Additionally, the visual effects for magic and skill use are faster.

It looks like we can expect gameplay changes even beyond these areas. Famitsu shows a mysterious screenshot that looks somewhat like a flow chart. The caption for this screen reads "What if you'd made a different choice at that point? Will there be a system that realizes the 'what if?'." Famitsu is usually informed for such speculative statements, so we can probably expect something along this line.

DEVELOPER INTERVIEW

Minagawa, Matsuno and Yoshida appear in the magazine this week for an interview. The interview was conducted by Enterbrain CEO Hirokazu Hamamura who was given a chance to play an early build of the game during the discussion. (If you manage to get your hands on Famitsu, you'll also see a picture of the three developers with a cake. This was apparently readied to commemorate the 15th anniversary of the series.)

Hamamura provided a few impressions as he played. After viewing the game's opening, he selected "New Game" and commented jokingly that the "hand mark" is very nice. As he viewed the opening proper for the start of the new game, he commented that the text has become prettier and easier to read. Minagawa noted here that this is because the resolution has been upped due to the game being on PSP.

Hamamura's initial impression, apparently after just seeing the opening areas of the game, was that the game retains much of the look and feel of the Super Famicom version. Matsuno pointed out that a lot has actually changed from the original. For example, the Super Famicom version did not have the shadows that the PSP version has. Because of this, the game has an overall brighter, fresher look.

One of the goals for the team, said Minagawa, was to recreate the look of the original, while adding in the beautifications players make in their minds due to nostalgia. They're purposely keeping the Super Famicom qualities of the visuals in place. Matsuno joked that it would be praise for them if someone who played the game would say, even with contempt, "This is just like the original!"

There's a lot going on in the background, though, noted Matsuno. For example, they're taking great care to make sure that the sprite visuals for the characters will not be out of synch with the 3D maps.

Hamamura suggested that they should have perhaps remade even the sprite visuals. This was under consideration at the start of development, replied Minagawa. However, they felt that there'd be no need for the original staff to be making the game if they went with that approach, and so decided on the current direction. More intriguingly, Matsuno said that if they were to go the full dynamic 3D route, they might as well make a brand new title. Hamamura joked that he'd like to see this.

While the character sprite visuals are being carried over from the original Super Famicom version, the character illustrations -- the artwork -- is all new. Working on the illustrations is Tsubasa Masao, who previously worked on Final Fantasy Gaiden: Four Warriors of Light.

Matsuno detailed some of the changes are that are being made for the other areas of the game. The game's text will be more readable -- this is both for the font itself, and also for the textual content, with Matsuno himself working to fix what he describes as "my amateurish writing from 15 years back." Players will find a number of areas that have been brushed up.

On the gameplay side of things, Minagawa said that the basic format of the game will remain unchanged. That is, you'll get into battle at points in the story, and you'll have to clear these battles in order to progress. During the turn-based battles, you'll need to make use of your units to defeat enemy armies.

Atop the basic game systems, the staff is working in a number of new features. Minagawa describes the battles as being "greatly changed," although he promises that the essence of the original, including the height mechanics for the maps and the ability to send arrows flying greater distance by shooting from above, will remain in place.

New features mentioned by Minagawa include the addition of "skills," and additional classes. Some of the current systems are being changed. For example, they're removing the difference between male and female versions of a class, a change that will allow players to freely change class without thinking about gender.

The scale and speed of battle will also be seeing adjustments. Minagawa said that he's placing importance on the tempo of battle. Regarding scale, the original featured 10 vs 10 battles. For the remake, players will be able to have 12 members on their party facing off against 18 enemies, making for 30 characters on screen.

One point of note that Matsuno brought up himself was the original's difficulty. In short, it was quite difficult. Minagawa believes that keeping the game as is would be tough, especially for portable gamers. To address this issue, they've added such things as the expected mid battle save feature. There will be other features as well, including something related to the "Wheel of Fate" subtitle. This "Wheel of Fate" element is deeply related to the battle system, and it's something that players will be able to use or not use as they like. For specifics, we'll have to wait until a followup report, but Minagawa said that hints can be found in the screenshots included in the magazine.

Throughout the interview, Minagawa and Matsuno both downplayed the use of the term "remake" or "directors cut" to describe Tactics Ogre Wheel of Fate. Said Minagawa, "The goal of this game is not to make a 'Tactics Ogre Complete Version.' It's to remake Tactics Ogre again for the current generation." Said Matsuno, "It's not just a remake or directors cut. You could call it a 're-imagination.'"

Re-imagination or remake, Tactics Ogre is at last being revived for modern gamers. While Famitsu lists the game as release date TBA, the fact that Hamamura was able to demo it seems like a good indication that we'll get our hands on the game in the not-so-distant future.

Today is a GOOD day. :D
Logged
Ivalice Alliance
Valendia Knights of the Peace
Posts: 1193


Member
*


View Profile

Ignore
« Reply #22 on: July 23, 2010, 12:15:35 AM »

Happy Happy Joy Joy

Logged

Currently Playing-Re-visiting Wii and Xbox 360 games (finish backlog)
Waiting On-Bloodborne, Final Fantasy Type-O, Final Fantasy XV, Metal Gear Solid V: The Phantom Pain, Wonderflick, The Last Guardian, Shenmue III
insertnamehere
Posts: 1297


Member
*


View Profile

Ignore
« Reply #23 on: July 23, 2010, 12:39:53 AM »

sadly, that image will haunt me forever.
Logged

come get high with me
ba dum tissssss
Ivalice Alliance
Valendia Knights of the Peace
Posts: 1193


Member
*


View Profile

Ignore
« Reply #24 on: July 23, 2010, 01:33:05 AM »

I thought Scanners was "ok",lol.  That scene was awesome!  Anyways, that interview made me happy. Im assuming Japan will get this out buy the end of Fall with North American release of Late Winter/Early Spring.
Logged

Currently Playing-Re-visiting Wii and Xbox 360 games (finish backlog)
Waiting On-Bloodborne, Final Fantasy Type-O, Final Fantasy XV, Metal Gear Solid V: The Phantom Pain, Wonderflick, The Last Guardian, Shenmue III
Yggdrasil
Posts: 5968


Member
*


View Profile Email

Ignore
« Reply #25 on: July 23, 2010, 03:21:35 AM »

I'm the only one who still can't believe the staff behind this game? It's kinda wierd to see people with real talent to make Japanese RPGs nowadays. In this day and age full of Nomuras, we need more guys like Matsuno and all the big dudes behind this remake working in the industry.

Not to mention that I'm hoping to see a remake of Vagrant Story and/or a new game from this same team in the future. Now that would be great.
Logged
Fadedsun
Posts: 1746


Sunny Summoner

Member
*


View Profile

Ignore
« Reply #26 on: July 23, 2010, 11:00:52 AM »

I'm the only one who still can't believe the staff behind this game? It's kinda wierd to see people with real talent to make Japanese RPGs nowadays. In this day and age full of Nomuras, we need more guys like Matsuno and all the big dudes behind this remake working in the industry.

Not to mention that I'm hoping to see a remake of Vagrant Story and/or a new game from this same team in the future. Now that would be great.

I didn't think we would even see a revival in the Ogre Battle series, ever. So I was surprised by this news, and the fact that it's the original people that worked on the game.

The teams behind the Shin Megami Tensei games have plenty of talent, but I see what you mean. The ratio of great games to crap games is very small.

I'd love to see another game by this team. Possibly Vagrant Story 2? I don't think a remake is necessary, though it would be nice. I feel the battle system could use some revamping.
Logged

"Oh, a hunter..."
Ivalice Alliance
Valendia Knights of the Peace
Posts: 1193


Member
*


View Profile

Ignore
« Reply #27 on: July 23, 2010, 12:20:13 PM »

Its funny because on Sakimoto's Facebook page, I messaged him asking what was the project with you and Matsuno and he replied "Just wait".  Was this the project that Matsuno has been working on for five years?  Tweaking his masterpiece?  I also want a Vagrant Story 2.
Logged

Currently Playing-Re-visiting Wii and Xbox 360 games (finish backlog)
Waiting On-Bloodborne, Final Fantasy Type-O, Final Fantasy XV, Metal Gear Solid V: The Phantom Pain, Wonderflick, The Last Guardian, Shenmue III
Dice
Super Happy Fun Super Girl
AMG A GIRL
Posts: 10270


Tawdry Hepburn

Member
*


View Profile WWW

Ignore
« Reply #28 on: July 23, 2010, 01:54:41 PM »

Bah.  I kinda preffered the status portraits from the SNES versiom - they were surprisingly realistic for such a game and such a time.  Kachua looked beautiful.
Ah well, nice to see FFTactics artist drawing noses.
Logged

http://society6.com/Dice963
Support your local Dice (and pitch her ideas)!
fates
Posts: 142



Member
*


View Profile

Ignore
« Reply #29 on: July 23, 2010, 02:31:58 PM »

Aww yeah, buying this for sure.
Logged
Pages: 1 [2] 3 Print 
« previous next »
Jump to:  



Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!