Your impressions are awesome, really makes me want to replay the game. Must resist those urges though, whenever I touch FF7 again I want to see the whole compilation through to the end(even with it's disasters, I do like Crisis Core and enjoy AC on a superficial level).
AC is probably best enjoyed when your turn off your brain and enjoy the pretty graphics.
Dear lord for a film made so recently[ish] you'd think the dub would be better. It's so flat and sad sounding. I also think AC really misses the tone of the game; the game knew when to be fun and sweet and serious, but it switched all that out for some teen-level melodrama.
I recommend it; I'm really having a great time again with FF7. Of course, it's been a while so it feels quite fresh.
Dice, you're my heroin(e).
Really enjoying this thread.
Your welcome Ramza. I truly try to see relevant things... sometimes I skip that and go into stupid territory of dumbass commentary... But I'm glad it's worth reading!
One thing I will never forget is how I felt when I first escaped Midgar, I thought the whole game was going to take place in Midgar since it seemed so huge like a world of its own. Then out of no where I am making my escape with a awesome motorcycle mini game to freedom and when I was finally free I was greeted by this beautiful colorful world full of adventure.
I had the same feeling in FF13 when you finally get off the one way areas out into the open fields but I was greeted by the most annoying combat and endless grinding that I never want to remember.
FF13 took what Midgar was in concept and turned it into a bit of a joke. I don't know how a series of such esteem complete lose sight of what its fans like about the previous games. Whoever decided on corridor-dungeon for the first 10+[!!!] gameplay hours should have been demoted.
But indeed, Midgar was really something and incredibly well thought-out. A game within a game almost since the pace within and the world outside are really like night and day.
That's one of my favorite overall themes in the game- how every character believes something that is untrue.
I'm good to make points, but I'm pretty garbage to find "the bigger picture". Indeed, I didn't actually put that together myself between finding and what's truth and what's fiction. It certainly seems like they all deal with similar core issues in very different ways.
The Narshe Defense battles are more about attrition than anything else really. Fort Condor is more of a question of how much money are you willing to sink into this minigame. At least its quite a bit more RTS than the Narshe stuff since you can't just out-level the competition and you have to pay attention to what troops you use and what remains.
You'll be seeing the Black Caped people soon enough. Nibelheim and the North Crater are where they show up in force.
My issue with the character chapters in FFVII is that unlike in FFVI where they were more necessary, this particular part of FFVII is basically where the game spends its time giving the characters who really don't matter to the main plot of the game their moment in the spotlight (and really, even FFVI revisited character arcs at least once more; Gau, Setzler, and Mog are the only ones who really get shortchanged on this (and Mog kinda falls in with Umaro and Gogo in optional character status)). Once these are done, Red's and Barret's role in the plot consists of little more than adding their own flavor of commentary (and in Barret's case, maybe a date with Cloud). When you think about it, of the Midgar 5, these two are kinda stragglers to the main plot (Cloud and Tifa both have Nibelheim, Sephiroth, and each other; Aeris/th has a bunch of stuff implied with Zack, her Parents, the whole Ancients business and the end of disk 1; and the others didn't join till later and thus will receive their development later or are optional). Hell, even Yuffie has two segments to herself even though she's optional.
Deathblow is a good Materia for when you get it since its quite literally Critical Hits on Command, but eventually it will become less relevant as enemies gain more Deathblow resistance, that damage cap rears its ugly head and Double Cut comes along. Its also required as one of the seven Command Materia needed to make a Master Command Materia.
At least there are definitely good reasons to like North Coral and Cosmo Canyon, even if I feel like that whole segment drags like hell (especially you Desert Prison). That said, Gongaga Village to me has always been little more than a Wide Spot on the Road with a random (and much easier) fight with the Turks (seriously, Seal Evil is hilariously gamebreaking for when you have it, getting Vincent on your first pass through Nibelheim proper is hella easy with it) and a Titan Materia.
The Desert Prison segment would be a bit better if it didn't have the stupid Choco Race tacked onto it for the arbitrary reason of winning means letting a convict go (which is odd for anyone but our actually innocent party).
I said 'fuckit' to Deathblow, so thanks!
And I think a running problem with a lot of RPGs is how useful the supporting cast is outside of the main hero or side events. I give the Tales series credit for at least making their party incredibly chatty and interactive so it feels less like "make X chip in here". But I guess it's tough besides "FINAL BOSS has ruined my life!". *shrug*.
Tales of the Abyss (as you might have guessed) holds a special place in my heart, and certainly that's one reason why.
In the end though, I think FF9, despite how loveable the cast was, was one of the worst offenders. Amarant's main 'scenario' was that he fell in a dungeon, Freya has an amnesiac lover that's not really important again after Disc 1, Steiner LITERALLY tags along for his Princess (which totally works for his character, but development was slow otherwise; and arguably stronger with Beatrix), and Quina is hungry and tagged along. I do like how Zidane became much, much more relevant to the plot however as the game went on; starting from "lucky ass thief" to integral to the whole thing (even superseding Garnet's "magic waif"/magical girl status).