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Author Topic: Xenoblade Chronicles X  (Read 24659 times)
Dice
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« Reply #300 on: April 15, 2015, 12:20:19 AM »

New gameplay trailer!  A bit of everything!
https://youtu.be/xqgI2vL6DNI


https://youtu.be/gpGlXaJw1HI  Translated video (thanks to iYakku who's also done unofficial translations for the N Direct videos too) for the last 40 seconds of story and cutscene-related dialogue to hint at plot n all that business.

If you're skeptical to watch, here's a highlight moment in gif:
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« Reply #301 on: April 15, 2015, 03:14:49 PM »

Xenoblade Chronicles X (comparison) E3 2013 x Direct 2015
https://www.youtube.com/watch?v=8f5XlrwhXsw

Sighed a little bit. But hell we're getting the best follow up to arguably the best jrpg in a decade on the Wii U, so I'm not phased by the "simplified" art direction of some scenes. Still a day 1 sell for me.

Edit: Because I'd betray my avatar if I didn't buy this game =P
« Last Edit: April 15, 2015, 03:16:51 PM by OrsonFury » Logged

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« Reply #302 on: April 15, 2015, 03:25:50 PM »

robottttttttts hnnnnghhhh
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« Reply #303 on: April 16, 2015, 09:02:44 AM »

Xenoblade Chronicles X (comparison) E3 2013 x Direct 2015
https://www.youtube.com/watch?v=8f5XlrwhXsw

Sighed a little bit. But hell we're getting the best follow up to arguably the best jrpg in a decade on the Wii U, so I'm not phased by the "simplified" art direction of some scenes. Still a day 1 sell for me.

Edit: Because I'd betray my avatar if I didn't buy this game =P

I saw this. Kinda looks unintentional, although it does get tricky and you wonder where the line gets drawn between natural adjustments through development and just plain lying.

I'm kinda OK with it because it was a cutscene. Chances are they could still get that particular cutscene looking just as good. I'm guessing the change then came because they wanted the graphical quality to be consistent with the rest of the game, which they hadn't quite finalised when this trailer was first made. If it was a graphical downgrade of actual in-game footage, then I think we have greater cause for anger. But I think the in-game footage for this has improved hugely since the first trailer.
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« Reply #304 on: April 16, 2015, 12:41:09 PM »

Xenoblade Chronicles X (comparison) E3 2013 x Direct 2015
https://www.youtube.com/watch?v=8f5XlrwhXsw

Sighed a little bit. But hell we're getting the best follow up to arguably the best jrpg in a decade on the Wii U, so I'm not phased by the "simplified" art direction of some scenes. Still a day 1 sell for me.

Edit: Because I'd betray my avatar if I didn't buy this game =P

I saw this. Kinda looks unintentional, although it does get tricky and you wonder where the line gets drawn between natural adjustments through development and just plain lying.

I'm kinda OK with it because it was a cutscene. Chances are they could still get that particular cutscene looking just as good. I'm guessing the change then came because they wanted the graphical quality to be consistent with the rest of the game, which they hadn't quite finalised when this trailer was first made. If it was a graphical downgrade of actual in-game footage, then I think we have greater cause for anger. But I think the in-game footage for this has improved hugely since the first trailer.

Frankly, I'm not bothered by this at all. The game was shown back in Jan '13 and it was obvious that it still needed work. Besides, the trailer used for E3 '13 is closer to the quality we're seeing now, and that's a hell of a lot better than what Persona Emblem pulled since Atlus shared nothing about that game until this month which was a long time for people who saw that trailer to feel like the game was worth investing in a Wii U for before seeing the same ol', same ol' that we're ultimately getting.

What I'm saying is that a lot of games end up going through some kind of visual/mechanical evolution as its developed which makes sense as some things don't work as well or were too overly ambitious to fully function in the first place. The big thing is that if you're going to show something early in development, you also need to show players the changes before they start to make commitments towards purchasing the game which XBCX did.

Compare that to FFXIII-1 which gave players a mock up then spent years putting out maybe a handful of trailers using mostly the same footage as the previous ones did until the demo came out about a year prior to release, or Persona Emblem which gave players nothing for years until this month where it revealed that it had nothing to do with one of the series it was supposedly crossing over with, and a questionable amount of the other that's led to far more speculation than hype.
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