I wondered how they were able to rush a second game out this quickly. That explains it. Gone are the gorgeous sprite models that drew people to NIS' style. In are lazy, half-***ed 3D Chibified CGI versions with over compensation on the cell shading to cover the lack of effort. These people are way too impressed about being able to attack diagonally too. :-\
Speaking of dumbed down.http://www.siliconera.com/2014/03/04/details-guided-fate-cross-thesis-awakenings-tough-choices/
Famitsu reports that the game will be much easier to play than before...
Sprite appeal? Gone.
Difficulty appeal? Gone.
So thus far this game has...nothing going for it. Which is a damn shame. I really wanted this one to pick up the slack of its lackluster compatriot; not grind the ZHP legacy into the mud.