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Author Topic: Tales of PlayStation(s) revealed  (Read 119716 times)
Elegance
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« Reply #1155 on: March 03, 2014, 12:53:46 PM »

EDIT:
Speaking of Tales -- look what made #3!  Here's a hint: It's Graces.
http://www.gametrailers.com/videos/07srt8/gt-countdown-top-5-jrpg-battle-systems
That's actually a really good list, I'm impressed.  I'm inclined to say I like Xillia's battle system slightly more than Graces though.
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Blace
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« Reply #1156 on: March 03, 2014, 01:09:56 PM »

I posted that list on FB and not a single one of my RPG friends commented on it, but I thought the list was very good too. Here were my comments:

Totally agree with Grandia III, that game has possibly the best battle system I've played in a JRPG. Unfortunately, the story and characters weren't the greatest. Wouldn't mind another game from that series though! I totally forgot about it.

I haven't played SMT IV, but I might at some point. Only SMT games I've ever played are Persona 3 & 4 (and those are really SMT right?).

Haven't played Tales of Graces either, but I love the Tales battle system. This game is on my list to play at some point. What did it do that Xillia did not since Xillia is newer (i beat that one)? Loved that battle system.

I have played the Shadow Hearts newest entry and I thought it was a nifty little system, but not that awe inspiring. I never did finish the game, but I played a good chunk of it. Only one in the series I have played.

Totally have no problem with Star Ocean being number 1. Always has the best combat and absolutely stupid plots (at least the 3D ones).
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Elegance
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« Reply #1157 on: March 03, 2014, 01:39:32 PM »

The biggest difference between Graces and Xillia is that Graces has no TP, so everything you do uses CC.  Also, every attack is treated as a unique skill in Graces.  It's easier to sidestep around an enemy than Xillia and doesn't require a skill to be equipped to do it.  I still slightly prefer Xillia though because it brought back TP and introduced the linking system.

I think it's funny that SMT IV is there instead of Nocturne or DDS though, since it seems like the smirk system from IV is unanimously hated.  The comments have a lot of complaints about the list, but there are way more than five battle systems to praise, and all of the ones selected are great.  Personally I would have preferred either Baten Kaitos up there.
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Blace
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« Reply #1158 on: March 03, 2014, 01:44:08 PM »

Them disqualifying tactical/strategy RPG's took out many of my favorite battle systems. I didn't really agree with that. Combat is the entire freaking game for that genre, it needs to be excellent. Games like Valkyria Chronicles or Tactics Ogre (or Final Fantasy Tactics really, they are so similar) would have been on my list.
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Elegance
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« Reply #1159 on: March 03, 2014, 01:47:50 PM »

I think they deserve to be treated differently though because they really are two different genres.  They'll probably make a list of those someday.  I'm curious if games like Rogue Galaxy, Kingdom Hearts, or FFXII were qualified though because they do have a separation of battles and exploration, but seamlessly transition between the two.
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Dice
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« Reply #1160 on: March 03, 2014, 01:52:11 PM »

3/5 games have awesome battle systems with shit presentation in other areas.

I'm fine with that (but surprised how often it happens and how much I'd *kill* for a game that has a strong story and combat).

I feel like SMTIV could have involved most SMT titles though.  They're not *that* different, are they (admittedly, I never got around to IV)?

And Blace, I totally would have commented on that on FB....just super saiyan. 
To answer about Graces however:

Xillia
  • Uses TP and Action Gauge thing
  • Uses 6 elements for strengths/weaknesses
  • Uses spider-web Sphere Grid with mixed results (certain aspects can be annoying, but mostly too is that it's a not very interesting way to "reinvent levelling up")
  • Uses dual-artes (that are way too overpowered)
  • Jude is a crazy killer medic
  • Characters are diverse and specialize nicely.
  • Unique "parner" perks make it fun to switch up the party

Graces
  • Gets rid of TP (so no TP restoring items) and solely relies on "CC" to perform attacks
  • If you're out of CC, you can't attack till it replenishes (bigger attacks/combos costing more)
  • You link attacks to create combos.  These "made combos" are used in order to (ideally) hit *all* enemy weaknesses -- doing so restores CC
  • Also, successful dodging requires you to stay sharp in battle, this is important because this will restore CC too
  • Play well enough and you won't have to stand idle to restore CC! And you can attack till the enemy is dead
  • Levelling is half the battle; the other half is actually using Titles for permanent stats boosts (+Temporary Perks attached to the title you currently equip)
  • This includes skills.  So yes!  Some Special Artes will change/improve the more you use them, normal combo attacks too
  • Furthermore, skills used X amount of times open new skills, new attacks, new powers.  The game rewards diversity and you'll likely have fewer attack options if you don't
  • Magicians, for the first time ever in the Tales series, work quickly and are still more than decent attackers when they're not casting.  What does this mean? They're actually fun to play as.
  • Normal combo-ing is on the very rudimentary level an Action-RPG with very soft fighting game elements due to an emphasis on combos and what "attack trees/directions" you get into.  This is hard to explain, but normal attacks "build up" to bigger combos.  For example: You're fighting a Magical Beast creature.  You'd "construct" a combo with the down-attack button (which is effective against Beast enemies) then switch to the left-attack (which is effect against Magical enemies).  The more weaknesses you hit, the better you'll fair against enemies and the better chances you'll restore CC to keep the chain going.

There's a great level of depth to Graces that's just a little less intuitive than it was in Xillia.  Graces was fresh and inspired, Xillia was adding a new coat of paint to a dull-coloured wall.  Just play it -- it's awesome.

« Last Edit: March 03, 2014, 01:54:23 PM by Dice » Logged

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Klyde Chroma
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« Reply #1161 on: March 03, 2014, 02:00:52 PM »

Good God this thread, in the last few days, has left me wanting to play Star Ocean 2 (again), Star Ocean 4 (for the first time), Rogue Galaxy, Shadow Hearts, Tales of Eternia, Tales of Xilia and Arc the Lad.... I feel like I have gaming-ADD now.

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« Reply #1162 on: March 03, 2014, 02:07:54 PM »

Star Ocean 4 had a killer battle system.  It didn't have much else going for it, but if it involved combat, it was willing to please (and a giving lover...um, as far as battles are concerned of course).  I like that it felt good and simplified some of the chaos from SO3 battle system (for better or worse).  I get pretty blue thinking how the company is at an all-time low right now given their prime produced some of my favorite games.

I do kinda wanna find Grandia III now and give it a shot (or if anyone wants to sell their copy PM me).
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« Reply #1163 on: March 03, 2014, 02:20:08 PM »


And Blace, I totally would have commented on that on FB....just super saiyan. 

Haha well thanks. I guess my friends were in a bad mood that day or something. I definitely need to play Graces at some point, but I'm in the middle of Bravely Default (about 50 hours in, chapter 5) and have FFX/X-2 coming and just bought the Symphonia collection... plus I have like 5 games I bought on black friday last year that I have not had the chance to get to yet. Need more time! Damn you school and work!
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« Reply #1164 on: March 03, 2014, 02:23:26 PM »

The tweaks in Grandia III are very minor, and it doesn't have a good story or characters unlike the first two.  Though if you really want to play it, used copies don't seem too difficult to find.

As for SMT IV, it really does play a part in the enjoyment of the game.  Your party can be one-shotted because of the smirk system (and vice-versa) and it's really just based on luck.  I didn't have as much of a problem as other people, but I've read horror stories.
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« Reply #1165 on: March 03, 2014, 02:24:07 PM »

  • Uses dual-artes (that are way too overpowered)

I'd say everything else is underpowered.

Playing on hard or more, the only way to do damage is dual-artes and mystic arts.
At the highest difficulty, I don't even understand the use of normal attacks (you get a full TP regain with death anyway... and you die a lot.)
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« Reply #1166 on: March 03, 2014, 02:25:16 PM »

  • Uses dual-artes (that are way too overpowered)

I'd say everything else is underpowered.

Playing on hard or more, the only way to do damage is dual-artes and mystic arts.
At the highest difficulty, I don't even understand the use of normal attacks (you get a full TP regain with death anyway... and you die a lot.)

Was it ever worth using mystic artes?  I usually just spammed dual arte chains.
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« Reply #1167 on: March 03, 2014, 02:28:06 PM »

Was it ever worth using mystic artes?  I usually just spammed dual arte chains.



Spam dual until there's a sliver of gauge left and then MA.
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« Reply #1168 on: March 03, 2014, 02:39:05 PM »

Was it ever worth using mystic artes?  I usually just spammed dual arte chains.



Spam dual until there's a sliver of gauge left and then MA.

Cuz I usually fuck it on up with that last secund. :(
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« Reply #1169 on: March 03, 2014, 02:55:51 PM »

Surprisingly I enjoyed Grandia III (largely because of the combat). I still have my copy of it too, but I want to keep it. Sorry Dice. Used copies on Amazon are about 16 bucks or higher and brand new copies apparently still exist on there for 60.
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