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Author Topic: Tales of PlayStation(s) revealed  (Read 113221 times)
Dice
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« Reply #1455 on: August 28, 2014, 11:43:01 PM »

Drellin is a weird place.  Great addition to the game... The only real addition.  HMM.

More!

= Tales series is good with comedic relief in its female cast.  Muzét is a lot of fun, and a great addition to gaming otherwise being....pretty bare with funny-females.  I like that her character chapters (so far) have been pretty goofy. x)
Also, am I crazy or does she cast faster than the usual Tales magicians?  I feel like spell casting has finally been sped up with the Xillia series.

= TOOK FOREVER TO GET A SEPHIRA (1.5x gald from battles).  Hint to all people: When you go back to the "training centre", defeat ALL ENEMIES.

= To those annoyed by it, later on in the game, the debt stays but the reminders will go away.  So yay.

= Pretty bold choice to show Canaan as...
Code:
a fetus.  Did not see that coming.  I feel I'd be more disturbed by it, but Drakengard has already desensitized me to most creepy use of babies in gaming. Cuz wow.

= Argh.  I hate trying to bring a party along that works well for linking all of Ludger's weapons

= Where is the casino???  I keep hearing stuff about chips and poker. D:
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« Reply #1456 on: August 29, 2014, 12:44:53 AM »

You get access to the Casino after doing one of the board quests.  I think it's the Tengu mask guy?  It's in the bar where Ludger wakes up to his debt.  It's a pretty bare-bones casino, though.

And yes, I absolutely love Drellin.  What a great atmosphere.
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Aeolus
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« Reply #1457 on: August 30, 2014, 01:24:44 AM »

http://gematsu.com/2014/08/tales-zestiria-introduces-sergei-lucas-normin-new-field-battle-character-footage

So looking at this, I've noted that I may have been in error in terms of which JRPG party cliche Zesty is using.

Instead of team 'the MC and his one man Power Rangers power hour', we're looking at the 'classic three man party comprised of the usual JRPG suspects' + the 'four elemental spirits' cliche instead. So our male heroic JRPG protagonist/one-man Sentai force is not the only human but is also joined by the female love interest and the Little Jon-esque male good-natured burly sidekick. And judging by the battle UI, he might not even be the only Transformer in town, though it also looks like you can only have two humans and two elemental spirits out in battle at a time (though switching between elemental spirits looks like a free action at least). That said, I've got to give credit where credit's due. At the very least, Zesty reversed the cliched elemental gender roles so that the females aren't the usual 'speedy but otherwise useless' wind and 'token healer' water types (granted, that doesn't guarantee their usefulness, but at least its not a totally forgone conclusion like it would've been if they hadn't bothered).

And with that said, the battle system looks like a clusterfuck. I hope the UI is better at informing you of your allies status beyond healed/needs healing because keeping track of any of them looks like a royal pain in the ass.
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« Reply #1458 on: August 30, 2014, 01:32:53 AM »

What bugs me the most about combat is how close the camera is.
I really hope there's a way to pull it way back.

I have a thing with too-close cameras...
« Last Edit: August 30, 2014, 01:42:12 AM by Annubis » Logged
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« Reply #1459 on: August 30, 2014, 02:11:37 AM »

What bugs me the most about combat is how close the camera is.
I really hope there's a way to pull it way back.

I have a thing with too-close cameras...

I'm hoping that because that is a complaint among like...70% of all reactions to the gameplay video, they listen and pull the damn camera back.

...but, watching the video, I don't know, I wonder if it's sort of "part of the design", like you're meant to focus more 1-on-1.  It still looks off, and the camera jerking is really something.... *groan*, I dunno.  Most Tales games offer camera options, so fingers crossed.

Cutscenes look pretty and the characters are nice to look at.  The battles DO look great, just the camera needs some serious work.  And would it kill them to add some more trees to that field (or the faster sprinting like Xillia 2 added?  Shit, that first video has MC practically running straight across an empty field for a full minute).
« Last Edit: August 30, 2014, 02:23:23 AM by Dice » Logged

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« Reply #1460 on: August 30, 2014, 02:27:02 AM »

I never thought I'd be saying this, but I'd prefer some procedurally generated vegetation.
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« Reply #1461 on: August 30, 2014, 06:09:21 AM »

Needs more box canyons.
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Klyde Chroma
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« Reply #1462 on: August 30, 2014, 10:29:13 AM »

Needs more box canyons.

Precisely my sentiments. I mean it is a hallmark of groundbreaking contemporary JRPG dungeon design in regards to field exploration. Just enough freedom to look "open world" til you take 10 steps and smack into the wall of your cage.

Ok, while that was sarcasm, I do have to say I am starting to feel Xillia 2 at least made them functional with other mechanics in some respects. In conjunction with early game on foot travels and jobs, the box fields actually worked well enough to conceal their hideous monotony. Then you get to sprint and fast travel at which point the fields turned more into quasi-open world cat hunts. Point being, Xillia 2 did waaaay better than 1 in terms of making the best of a bad (lazy) design.

With that said, I need to ask you guys who are leagues ahead of me. With what logic do you guys develop your characters using the Allium Orb system??

What I mean to say is, no decision seems better than any other in terms of which extractors/elements are used most or maxed. Thus far I have been working via point priority with the goal of keeping a well rounded balance for each element so as not to miss artes and skills. My second priority then becomes focusing on element corresponding with the skills I want strongest. Is this a solid strategy or am I missing something?

^^ It has got me to Chapter 8 on Moderate setting so it can't be too bad. I just get the distinct notion I could better taking advantage of it (the whole allium orb system) better.

Some other personal notes.

-I HATE
Code:
Millas new
voice.

The end.
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« Reply #1463 on: August 30, 2014, 03:45:25 PM »

Uh, Klyde,

Code:
Her voice actress is the same, they haven't changed anything.

Reason being:

Code:
She's using a "new" inflection because Alt Milla is an entirely different character than Milla Maxwell in personality.
There's no reason for them to speak exactly the same way.
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Aeolus
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« Reply #1464 on: August 30, 2014, 10:21:13 PM »

Needs more box canyons.

I'd rather have pretty looking corridors again.
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Klyde Chroma
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« Reply #1465 on: August 31, 2014, 05:55:17 AM »

Uh, Klyde,

Code:
Her voice actress is the same, they haven't changed anything.

Reason being:

Code:
She's using a "new" inflection because Alt Milla is an entirely different character than Milla Maxwell in personality.
There's no reason for them to speak exactly the same way.

LoL.

Ok surely I am not the most intelligent community member, but you didn't really think I wasn't aware of that right? If so I feel... bummed out. I mean that was a whole plot segment. This ninja may not be sharp as a shuriken but I'm not that ignorant!

I know what they were doing with the voice, I just don't like it. It is not jarring in the same sense as say, Linca from the Ateliera E&L mind you. My complaint may even be more of an audio nuance. The voice sounds horribly nasal in contrast to the old voice to me. Like the character in question caught a cold.

Sort of reminds me of when I was a kid and there was a drastic audio shift on a cartoon I would regularly watch rendering a characters voice the same yet absurdly different from what I had grown accustomed to.

However, on the point that you brought up.

Code:
I really did like the old Milla more. Including how she was voiced. She was the prime reason I liked the last Xillia. This new Milla (at least upon first impression) comes across as far weaker in terms of her strong independent nature which I'm hoping is just a plot mechanic to allow some room for character development. In short, I'm with Jude. I miss prime dimension Milla at the moment :(
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« Reply #1466 on: August 31, 2014, 06:55:56 AM »

With that said, I need to ask you guys who are leagues ahead of me. With what logic do you guys develop your characters using the Allium Orb system??

What I mean to say is, no decision seems better than any other in terms of which extractors/elements are used most or maxed. Thus far I have been working via point priority with the goal of keeping a well rounded balance for each element so as not to miss artes and skills. My second priority then becomes focusing on element corresponding with the skills I want strongest. Is this a solid strategy or am I missing something?

Eh personally I just put whichever extractors get the character the most points on them, leave them on till they star an element, try to finish off any other elements if it was a multi element extractor, and then repeat. Has worked great for me so far. By the time I recruited Gaius (chapter 9 I think?), I had multiple characters on the verge of maxing out their orbs. Then again I am grinding like a mad man, so what do I know?

Side note, after you finish the side quest that unlocks poker (tengu mask quest), you can get some insane extractors from poker which is extremely easy. One is 2, 2, 3, and 3 for the four the elements and one is 4 dark 4 light just as some examples.
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Klyde Chroma
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« Reply #1467 on: August 31, 2014, 10:29:36 AM »



Eh personally I just put whichever extractors get the character the most points on them, leave them on till they star an element, try to finish off any other elements if it was a multi element extractor, and then repeat. Has worked great for me so far. By the time I recruited Gaius (chapter 9 I think?), I had multiple characters on the verge of maxing out their orbs. Then again I am grinding like a mad man, so what do I know?


I tend to think your strategy is as good as any. That is the thing that sort of bugs me. I can't see any real advantage/disadvantage to things with the allium orb system. So long as you keep switching it up a bit here and there its more straight-forward than it leads you to believe by giving you so many damn extractor options.

On an unrelated note I just checked the DLC costumes forgetting that it would totally spoil for me any characters that have not yet joined. So now, but one post after proclaiming my intellect and stating that I am not in fact the dumbest Klyde around these parts I must now make a new proclamation. I AM IN FACT AN IDIOT!!

Thank you, carry on.
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« Reply #1468 on: September 01, 2014, 02:04:58 AM »

Xillia 2: BEATEN! :D

= Ewwwwwwww, that Ludger voice option.  You don't even see his lips move, your "in-game choice" is just read to you from the R1/L1 screen. :S  It adds some life to the role, for sure, but feels real half-assed (and Ludger has a great voice!).

= I dunno.... I liked the emotion in this game; but the pacing felt kinda crappy.  We only get one real chapter to hang out with Julius, and only one chapter dedicated to Elle and Alt Milla's relationship (that she then realizes is super-important to her for the next 3).  The ideas work and work really well, just the pacing feels rushed.
Code:
it's actually both sad but maybe realistic that the party just can't warm up to Alt Milla in the same way or that she's almost quickly 'forgotten about' when she's killed.  Alternate Milla ISN'T *their* Milla.  That bitter streak in the fractured version seem appropriately complex for it, and the party's own reaction seems... sadly human.

= The plot was good, but still has a lot of "magical mumbo-jumbo" that makes the story-telling too much a product of its own made-up issues.  The details feel complex and somewhat turgid. ORIGINS TRIAL, KEY OF KRESNIK, SOUL TRANSFER, CANAAN, CHROMATIS, MAXWELLIANXILLIANBRRRRGLGGLRRRR.  Okaaay~~~  I'm not even too sure how much sense I could really make of it especially with respect to how the Keys of Kresnik worked and what went in and out of dimensions
As a whole, I liked the character quests much more than the actual plot.  It certainly doesn't help that Elle is a pipsqueak cheerleader with a big mouth and Ludger doesn't really "have a voice". 

Elle is feeling sad...
PAUSE TO THINK ABOUT HOW YOU SHOULD CONSOLE HER.
L1 Hold her Hand / R1 Tell her "man up or 'daddy' will put you up for adoption"!

= Love the post-game.  Love the alternate endings.  I actually kinda regret buying costumes since a lot of the in-game offerings actually look quite wonderful (and it's nice to see the game offering free costumes after Xillia 1 giving you few options in that regard).  Love the EX Giganto Monsters too.  They're wonderfully difficult!

= I liked Origin's design.  A little creepy, but a nice change of pace given how detailed (or sometimes downright tacky) the rest of the spirits and cast are.

= Holy fuck, Muzet's face at the end of her chapter... No party member has seemed more curious, horny[?], and downright insane.

= I like how all characters generally improved in likability.  Even Ivar.

= Plot-wise, Gaius and Muzet felt pretty pointless, but they were great additions for battle.  On that note...

= omg, 3 party members isn't enough for the amount of experimenting I wanted to do.  I love everyone!!!!

= I like when Tales tries to be political too.  I liked the amount of tensions there were between Rieze Maxians and Elympions.  It feels real and makes the world feel more comparable to perhaps real life situations for it.  I like that Leia writes about the tensions, I like that Alvin is a [struggling] salesman between the nations, I like Rowen and Gaius have political unrest as region-representatives and leaders.

= Honestly, the only ship I ever cared about in this game is Alvin x Leia.  ...I happily got that off my chest.  I think more because they're nonchalance and 'chumminess' would probably work best IRL as buds (so I was happy they were "dimensional partners", so to speak). 
I kinda felt the same for Yuri and Estelle --- maybe I just like it when the writers don't try so hard to write about lovers and just focus on relationship-building (read: not romance building) -- it was that "ship" that almost sank all of Xillia 1's plot for me.  You go Jude, one of few protagonist's whose crush led him to become a hero.

= This game is my FF13-2.  Is it great?  Yeah, I guess, it *definitely* does the job and the risk of a lot of "sequelitis".  But MAN you can get a lot of mileage out of it, recycled content or not.
...I will say it's a lot more playable than X1.

= I'd love another Tales sequel --- but more like Tales of Destiny 2.  I'd love to see them take a world like 10-15 years (or more!) into the future of the first installment.

Xillia 2:
Personal Grade: 8.5 Fat Cats out of 10.
Less Bias Grade: 7/10.
« Last Edit: September 01, 2014, 02:14:15 AM by Dice » Logged

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« Reply #1469 on: September 01, 2014, 05:33:39 AM »

The whole Milla thing -

Code:
made me surprisingly bitter towards the party for the second half of the game.  While I agree it's understandable from their perspective,
I found myself gravitating towards Alt Milla a lot more.  I didn't have anything particularly against Milla Maxwell, but I disliked how she handled the situation in such a dismissive way and it really dropped my opinion of her. I suppose I'm not being particularly rational either, haha.

I like the optional dungeon transformation rewards a ton.  They clip like crazy because the designs clearly weren't made to run (just try running in Wingul's and you'll see what I mean) or wield the party's weapons, but it's still a ton of fun in cutscenes. And possibly a bit creepy if you do things like turn Leia into Presa.
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