Author Topic: Tales of PlayStation(s) revealed  (Read 284269 times)

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Re: Tales of PlayStation(s) revealed
« Reply #540 on: April 14, 2013, 12:58:34 AM »
Kinda torn about the CE. Not that it isn't fantastic, because it certainly is, but I have enough crap just lying around that I don't know if a Milla statue would get any use at all. To be perfectly honest, the only collector's bonus item that I've gotten any real mileage out of is that mousepad from Agarest War 1, and I use it proudly to this day.

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Re: Tales of PlayStation(s) revealed
« Reply #541 on: April 14, 2013, 02:55:27 PM »
I'm real blue Canada is everything BUT mentioned for the CE.  That's like....almost RACISTSheesh (or Nation-ist? Countrist??)  I'm hoping we hear something by Monday.  If not, get ready for me to bug fellow Fanners to be paid for their American-priveldge. D:

Maybe even Commune-ist. :v

Or perhaps this is the price for having retailers breaking street dates like it ain't no thang.
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Re: Tales of PlayStation(s) revealed
« Reply #542 on: April 14, 2013, 03:46:58 PM »
Kinda torn about the CE. Not that it isn't fantastic, because it certainly is, but I have enough crap just lying around that I don't know if a Milla statue would get any use at all. To be perfectly honest, the only collector's bonus item that I've gotten any real mileage out of is that mousepad from Agarest War 1, and I use it proudly to this day.

I still use my agarest mousepad too!!
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Re: Tales of PlayStation(s) revealed
« Reply #543 on: April 14, 2013, 09:40:12 PM »
I'm real blue Canada is everything BUT mentioned for the CE.  That's like....almost RACISTSheesh (or Nation-ist? Countrist??)  I'm hoping we hear something by Monday.  If not, get ready for me to bug fellow Fanners to be paid for their American-priveldge. D:

Maybe even Commune-ist. :v

Or perhaps this is the price for having retailers breaking street dates like it ain't no thang.

...shit.... karma biting my butt. 


EDIT: Shit.  Xillia has me worried in that I really don't think a battle system is going to make me as happy as the pinacle that Graces reached.  Made worse by the glaring flaws in Xillia's battle system from the get-go.
« Last Edit: April 15, 2013, 12:56:07 AM by Dice »
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Re: Tales of PlayStation(s) revealed
« Reply #544 on: April 15, 2013, 12:00:08 PM »

EDIT: Shit.  Xillia has me worried in that I really don't think a battle system is going to make me as happy as the pinacle that Graces reached.  Made worse by the glaring flaws in Xillia's battle system from the get-go.

That is my biggest concern as well. I LOVED the graces F battle system. Going back to something more abyss-ish will really feel like de-evolvotion  to a certain extent.

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Re: Tales of PlayStation(s) revealed
« Reply #545 on: April 15, 2013, 01:39:14 PM »
I didn't really like Graces' battle system, simply because the game's difficulty forced you to be good at it. I've never been all that good at Tales' battle system, but at least with games like Abyss and Vesperia, the game let you experience just about everything the games had to offer without being a master of the battle system.
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Re: Tales of PlayStation(s) revealed
« Reply #546 on: April 15, 2013, 04:13:50 PM »

EDIT: Shit.  Xillia has me worried in that I really don't think a battle system is going to make me as happy as the pinacle that Graces reached.  Made worse by the glaring flaws in Xillia's battle system from the get-go.

That is my biggest concern as well. I LOVED the graces F battle system. Going back to something more abyss-ish will really feel like de-evolvotion  to a certain extent.



While I agree that Graces has an amazingly deep battle system (that I'm still getting the hang of), I won't hate a return to a Vesperia/Abyss style battle system. I loved fighting in Vesperia, so even if it is a step down, I'm sure it will still be fun.

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Re: Tales of PlayStation(s) revealed
« Reply #547 on: April 15, 2013, 04:23:12 PM »
kinda funny since i felt graces battle system was dumbed down for wii mote play you have less freedom to make your own como like you could in abyss.

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Re: Tales of PlayStation(s) revealed
« Reply #548 on: April 16, 2013, 09:48:19 AM »
Kinda torn about the CE. Not that it isn't fantastic, because it certainly is, but I have enough crap just lying around that I don't know if a Milla statue would get any use at all. To be perfectly honest, the only collector's bonus item that I've gotten any real mileage out of is that mousepad from Agarest War 1, and I use it proudly to this day.

Are you in Europe? If so, you could always get the Day One Edition.

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Re: Tales of PlayStation(s) revealed
« Reply #549 on: April 16, 2013, 01:04:48 PM »
I don't know what came over me last night when I went to pick up Soul Hackers at the midnight release for Injustice but I simply could not help myself... I pre-purchased another Xilia LE... they told me I could buy a third if I wanted... I can see this becoming a problem if I let it...

In other news I am happy to hear that the Tales series will never become Skyrim.-Lol
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Re: Tales of PlayStation(s) revealed
« Reply #550 on: April 16, 2013, 11:57:46 PM »
Kinda torn about the CE. Not that it isn't fantastic, because it certainly is, but I have enough crap just lying around that I don't know if a Milla statue would get any use at all. To be perfectly honest, the only collector's bonus item that I've gotten any real mileage out of is that mousepad from Agarest War 1, and I use it proudly to this day.

Are you in Europe? If so, you could always get the Day One Edition.

I am not, but that is a sweet deal. Still, artbooks and soundtracks come to my place to die, unfortunately. I usually give the book a look through once or twice, but they never really sweeten the pot. And soundtracks might get a listen, but usually if there's a song from the game I wanna hear I go to YouTube. I know, I'm horrible :/.

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Re: Tales of PlayStation(s) revealed
« Reply #551 on: April 17, 2013, 08:17:58 PM »
I personally think Graces F's battle system is the best in the series.  They have really pretty much perfected it.  I don't see a tales game with much more improvement in the system itself... I really hope they keep most elements of it.

The things I really liked about graces f' system comparing to Vesperia, Abyss, Symphonia, and so on:

1) Give you rewards for actually turning up the difficultly
2) Allow you to unlock all difficulties in one playthrough, which means you can experience almost everything in one play-though
3) Godly number of mystic artes
4) Combo activated MA, which rewards high # of hits
5) Switch characters on the fly without cycling, this is important and open up a lot of single player combo opportunities.  I believe this is the first in the series to do so
6) Multiple way to learn/earn artes
7) If you are good at the battle system, you can master the titles really quickly, very few/almost no grindings needed.
8) Varieties of optional bosses

I can go on and on..

Personally think Graces F is the pinnacle of JRPG battle system/mechanics design.  This is it, there will be no better ones.

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Re: Tales of PlayStation(s) revealed
« Reply #552 on: April 18, 2013, 12:12:54 AM »
thats like saying p4a is the pinnacle of fighting games because it has auto combos. cause what it actually is.

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Re: Tales of PlayStation(s) revealed
« Reply #553 on: April 18, 2013, 06:45:17 AM »
1) Give you rewards for actually turning up the difficultly

This.
Most Tales do it too, but I feel this one gives you enough to make you want to do it while the other games usually just feel cheap at the risk VS reward.

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Re: Tales of PlayStation(s) revealed
« Reply #554 on: April 18, 2013, 10:22:00 AM »
1) Give you rewards for actually turning up the difficultly

This.
Most Tales do it too, but I feel this one gives you enough to make you want to do it while the other games usually just feel cheap at the risk VS reward.

I agree, I think the battle system is near-perfect (certainly makes up for any of the others games flaws - though I do like the overall themes of it).  Abyss' idea of "difficulty" was one of the worst though (high damage, high HP...  AI).
Hope we see this style of combat again next Tales.  I'm cool with TP and all, but I loved the flexibility of Graces' system.
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